Bro, all these people are probably dead now...Or maybe that guy bought a random helmet from aliexpress that wasn't the right size for him and made with ****ty materials....![]()
Don't you see, it's on youtube, it's a video. What else am I supposed to use as proof to basically say "get good" to everyone?Imagine using a single example to prove a point, which noone really cares about because it's actually all about gameplay and not realism.![]()
The point which you seem to have missed is that this is a game, and it doesn't matter what it's like in real life. If people are unsatisfied in the game play then it needs to be addressed.Don't you see, it's on youtube, it's a video. What else am I supposed to use as proof to basically say "get good" to everyone?


Get better at reading mate. No one cares about your video, especially when counter-examples can be found just as easily if not more in any behour footage.Don't you see, it's on youtube, it's a video. What else am I supposed to use as proof to basically say "get good" to everyone?
Exactly, i want armor to be better because the game is too damn easy right now even on "realistic", yours and enemy's battle-hardened veterans are droping like flies cause their armor is made of wet paper lmaoImagine thinking that people are complaining about weak armor because they think the game's too hard. Weak armor makes the game too easy. That's the real problem. "Git Gud" just makes it worse.
Agreed, the problem isn't that blunt is a counter to armor but first, that armor is too damn weak and second that the blunt damage formula just completely ignores 100% of your armor, that's bad gameplay design that no white-knight should be able to defend..While it's true that armor in this game is too weak, blunt has always been the counter to armor. The cons of blunt weapons have always been their slow speed and low base damage.
Or maybe that guy bought a random helmet from aliexpress that wasn't the right size for him and made with ****ty materials....
I appreciate the effort but it's such a sensitive subject that hardly anyone can pass up the opportunity to **** all over the current armor and damage calc system!Well, I am ashamed and humbled by this reaction to my sh*tpost, you guys are making some good points and therefore I retract myself from this discussion for a meaningful period of time.
Yeah weak armor is a big problem in general. Thankfully (hopefully?) this kind of issue will be able to be fixed via modding. Even if they don't fix balance issues in Native, once the game gets out of EA people will start modding like crazy. Because it sucks if you mod now and it becomes useless next patch.Agreed, the problem isn't that blunt is a counter to armor but first, that armor is too damn weak and second that the blunt damage formula just completely ignores 100% of your armor, that's bad gameplay design that no white-knight should be able to defend..


+1In this game blunt is useless becouse you dont need to counter something that doesnt exist
thisSeriously, Blunt needs to have coded in minial threshold of base damage (and supporting calc changes and changes to troops skills...) so that weak **** troops and weapons can't damage through heavy armor with weak blunt attacks. Looters don't need to get in 5 damage or even 1 damage on heavy armor, it's dum. Recruits swinging farm gear don't need to be able to hurt you past a certain armor level, it just dum.
^this right hereIn this game blunt is useless becouse you dont need to counter something that doesnt exist

