For the love of god, make clan parties NOT donate troops to garrisons

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Lucius Venerabilis

Recruit
Team: Romans
Summary:
Clan parties within your army always donate troops to garrisons, either after capture or just upon entering a settlement with small garrison. This is horrible and game breaking. I'm sure most of the players run clan parties the same way - in a player army, giving them fully upgraded elite troops, while player runs with troops that need training, so he can drop equipment on them after battles. And after every successfull siege, i lose 50+ fian champions due to clan parties donating them to garrison. And half of the time fief is not awarded to me, so i cant ever take them back. Please please please remove this horrible mechanic.

How to Reproduce: Have clan parties in your army, capture a city or castle, or enter city or castle with small garrison
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
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OS:
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GPU Driver Version:
CPU:
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Gennulf the Dissolute

Knight
Team: Barbarians
Summary:
Clan parties within your army always donate troops to garrisons, either after capture or just upon entering a settlement with small garrison. This is horrible and game breaking. I'm sure most of the players run clan parties the same way - in a player army, giving them fully upgraded elite troops, while player runs with troops that need training, so he can drop equipment on them after battles. And after every successfull siege, i lose 50+ fian champions due to clan parties donating them to garrison. And half of the time fief is not awarded to me, so i cant ever take them back. Please please please remove this horrible mechanic.

How to Reproduce: Have clan parties in your army, capture a city or castle, or enter city or castle with small garrison
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS:
GPU:
GPU Driver Version:
CPU:
RAM:
Motherboard:
Storage Device (HDD/SSD):
If your are the king, all conquered fiefs are yours for a short time, take all troops out of the garrisons and wait in the settlement until election and then only visit your clans settlement.
(Or get the mod Royal Privilege Extended)

But your clan members are currently the only one, who donate troops to your settlements, so you want it, because of rebellions, the other clan are holding off their troops, if your are the ruler, putting your faction at a disadvantage.
 

Cor Pummelius

Sergeant
Team: Romans
If your are the king, all conquered fiefs are yours for a short time, take all troops out of the garrisons and wait in the settlement until election and then only visit your clans settlement.
(Or get the mod Royal Privilege Extended)

But your clan members are currently the only one, who donate troops to your settlements, so you want it, because of rebellions, the other clan are holding off their troops, if your are the ruler, putting your faction at a disadvantage.

Become a big problem when you have several clan parties take part in the army of another clan in your kingdom too. Your "full" clan parties end up short of troops in no time.

Having simple check box in the clan party menu where you could decide if they want to donate to garrison or not would help a lot.
 

Gennulf the Dissolute

Knight
Team: Barbarians
Become a big problem when you have several clan parties take part in the army of another clan in your kingdom too. Your "full" clan parties end up short of troops in no time.

Having simple check box in the clan party menu where you could decide if they want to donate to garrison or not would help a lot.
This is another issue in the game, because currently the game uses the tactic skill of the army leader only, for simulated battles, the tactic skill of the army members have no effect, causing good party leaders be captured, because someone with a tactic skill under 200, has created an army.

Armies should be limited by tactic skill.
 

Cor Pummelius

Sergeant
Team: Romans
This is another issue in the game, because currently the game uses the tactic skill of the army leader only, for simulated battles, the tactic skill of the army members have no effect, causing good party leaders be captured, because someone with a tactic skill under 200, has created an army.

Armies should be limited by tactic skill.

Was more thinking when the AI clan army take a fief, and your parties in that army end up donate units to the fief. And then the army move on to another fief, and yuor clan parties end up donate even more units and the parties become depleted. AI controlled armies doesn't really spend much effort on recover and recruit units.
 
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