I welcome all participants of the forum. For a long time I did not know how to start this topic, where to start, how to show this topic important for our game. This topic has been raised many times on the forum, but for a short time, and then subsided, and to be honest, I do not really know until now, so I apologize for some crumpled narrative and crooked English, but I hope the essence of my message will be clear to everyone.
As a person who is fond of global games, including the Mount, I played 3 full games that ended with a complete capture of the map, and the more time passed, the more clearly I realized that the game lacked something global, some very difficult challenges for a huge player empire and a late-stage AI empire,
In general, I will be brief - THE GAME REALLY NEEDS THE INVASION MECHANICS!
As you remember, for the original Mount, the developers planned a kind of Invasion of the Black Knights – huge aggressive and strong stacks came, crushing everyone in their path, but either because they did not have a clear historical basis, or because of lack of time or for other reasons, but they never lived to see the release.
And the more I played Banner, I was clearly aware of the need for invasions, and several factions, of course, that we are not talking about the black knights.
1. There should be several invasions and different factions,
2. They must occur during the late game during the formation of the player's or AI's powerful empires,
3. These invasions should be VERY DIFFICULT to resist, it should be hot even for the mighty empires that have taken over the entire map,
4. There must be some new mechanics,
5. These mechanics will allow you to feel the game more complete and interesting.
6. This feature must be disabled and / or configured at the beginning of the game so that the player has a choice.
So, for me, there should be at least two factions for the invasion, definitely not one, and they should be radically different from each other, let's start with something more familiar
1
THE NORDS 'PREDATORY RAIDS ON THE COAST AND THE NORDS' ATTEMPT TO ESTABLISH A KINGDOM IN CALRADIA
- to be honest, everything is quite logical and understandable-The Nords from the Northern Islands make raids on the coast of Calradia, in this regard, there are several logical ideas
- There should be several raids – each of them is stronger than the previous one,
- These raids should lead to the Warband plot at least logically,
- The initial raids are only predatory-however, for example, in the last raid, the Nords can capture cities and castles and establish their own kingdom,
- Sturgia should have a good relationship with the Nords for obvious reasons, at least until the foundation of the Nords of their kingdom, respectively, the Vikings are extremely aggressive towards the rest of the kingdoms,
- The Nords should be very different in terms of troops, ranks, equipment, and further with the Sturgians, the latter can be made even more similar to the Slavs, there should be a greater allocation of Vegirs
- thus, a new player can appear on the map of Calradia, with their own troops, clans, etc.
Since the Nords are not supposed to be the only invading force, and they are more or less familiar to us, we will now touch on something more unique…
2
THE INVASION OF AN UNSEEN ENEMY
To be honest, with this option, I had to think for a very long time– who has a historical, at least partially based, but a color that distinguishes everyone from other factions, as well as carrying a threat – and to be honest, suddenly came a rather successful option, often flashing on the forum
You may ask, what is this nonsense? And to be honest, at first I thought the same thing, but given their color, given
"this enemy's appearance and equipment must be radically different from anything seen in Calradia."
- color that has a relative historical basis, in contrast to the same Black Knights
- the cult of war and extreme aggressiveness without compromise
.
And finally, one of the reasons why I prefer the Aztecs as an invasion, namely, the Target
What brought these aliens to earth? And why should it inspire us with terror and a sense of danger?
Gold and other treasures? Too corny. Land? Too primitive, too
And then the answer came literally on the surface-prisoners for Sacrifice! This will really allow them to be perceived as cruel opponents – they came to Calradia for prisoners to sacrifice to their cults!
Of course a lot of ideas come up in this regard here are just a few
- if the Aztecs take over the cities, they devastate them, they are not interested in gold,
- They sacrifice the prisoners (the player must have some time, for example, 10-15 days, to save the captured comrades, otherwise they will be executed),
- with the captured soldiers the same, but with them it should be easier, because the Aztecs should be more interested in noble prisoners,
- the invasion from across the sea should be one, but very powerful, and from different directions
- their army must have one drawback (no cavalry, although some kind of team of Indians can be used – for example, mounted Apaches) or not have them at all, they must be very difficult to fight.
- the player can serve them (for example, collect prisoners) but can not lead this faction, as well as all other kingdoms can make peace and or unite against the Invasion.
And so on, there are a lot of ideas and I now understand why the Aztecs often pop up in conversations about the invasion.
Actually, this is where I want to end my story, I hope that the developers will pay attention to this post, I also ask you to actively discuss it, it will be nice to read, because this is really necessary for the game, and the sooner the better, because the DLC is still very far away and this mechanic is already necessary.
I think the choice of factions is ideal, but there are really debatable issues in which you need to listen to the forum participants
- when should the Intrusions take place? What strengths and weaknesses should the Nords and Aztecs have? What should be the diplomacy between the other kingdoms
And remember - the problem is not in the presence or absence of a function-but in its competent implementation, and this is possible!
And much more.
As a person who is fond of global games, including the Mount, I played 3 full games that ended with a complete capture of the map, and the more time passed, the more clearly I realized that the game lacked something global, some very difficult challenges for a huge player empire and a late-stage AI empire,
In general, I will be brief - THE GAME REALLY NEEDS THE INVASION MECHANICS!
As you remember, for the original Mount, the developers planned a kind of Invasion of the Black Knights – huge aggressive and strong stacks came, crushing everyone in their path, but either because they did not have a clear historical basis, or because of lack of time or for other reasons, but they never lived to see the release.
And the more I played Banner, I was clearly aware of the need for invasions, and several factions, of course, that we are not talking about the black knights.
SOME BASIC POSTULATES OF THE IDEA OF INVASIONS:
1. There should be several invasions and different factions,
2. They must occur during the late game during the formation of the player's or AI's powerful empires,
3. These invasions should be VERY DIFFICULT to resist, it should be hot even for the mighty empires that have taken over the entire map,
4. There must be some new mechanics,
5. These mechanics will allow you to feel the game more complete and interesting.
6. This feature must be disabled and / or configured at the beginning of the game so that the player has a choice.
So, for me, there should be at least two factions for the invasion, definitely not one, and they should be radically different from each other, let's start with something more familiar
1
THE NORDS 'PREDATORY RAIDS ON THE COAST AND THE NORDS' ATTEMPT TO ESTABLISH A KINGDOM IN CALRADIA
- to be honest, everything is quite logical and understandable-The Nords from the Northern Islands make raids on the coast of Calradia, in this regard, there are several logical ideas
- There should be several raids – each of them is stronger than the previous one,
- These raids should lead to the Warband plot at least logically,
- The initial raids are only predatory-however, for example, in the last raid, the Nords can capture cities and castles and establish their own kingdom,
- Sturgia should have a good relationship with the Nords for obvious reasons, at least until the foundation of the Nords of their kingdom, respectively, the Vikings are extremely aggressive towards the rest of the kingdoms,
- The Nords should be very different in terms of troops, ranks, equipment, and further with the Sturgians, the latter can be made even more similar to the Slavs, there should be a greater allocation of Vegirs
- thus, a new player can appear on the map of Calradia, with their own troops, clans, etc.
Since the Nords are not supposed to be the only invading force, and they are more or less familiar to us, we will now touch on something more unique…
2
THE INVASION OF AN UNSEEN ENEMY
To be honest, with this option, I had to think for a very long time– who has a historical, at least partially based, but a color that distinguishes everyone from other factions, as well as carrying a threat – and to be honest, suddenly came a rather successful option, often flashing on the forum
THE AZTECS
You may ask, what is this nonsense? And to be honest, at first I thought the same thing, but given their color, given
"this enemy's appearance and equipment must be radically different from anything seen in Calradia."
- color that has a relative historical basis, in contrast to the same Black Knights
- the cult of war and extreme aggressiveness without compromise
.
And finally, one of the reasons why I prefer the Aztecs as an invasion, namely, the Target
What brought these aliens to earth? And why should it inspire us with terror and a sense of danger?
Gold and other treasures? Too corny. Land? Too primitive, too
And then the answer came literally on the surface-prisoners for Sacrifice! This will really allow them to be perceived as cruel opponents – they came to Calradia for prisoners to sacrifice to their cults!
Of course a lot of ideas come up in this regard here are just a few
- if the Aztecs take over the cities, they devastate them, they are not interested in gold,
- They sacrifice the prisoners (the player must have some time, for example, 10-15 days, to save the captured comrades, otherwise they will be executed),
- with the captured soldiers the same, but with them it should be easier, because the Aztecs should be more interested in noble prisoners,
- the invasion from across the sea should be one, but very powerful, and from different directions
- their army must have one drawback (no cavalry, although some kind of team of Indians can be used – for example, mounted Apaches) or not have them at all, they must be very difficult to fight.
- the player can serve them (for example, collect prisoners) but can not lead this faction, as well as all other kingdoms can make peace and or unite against the Invasion.
And so on, there are a lot of ideas and I now understand why the Aztecs often pop up in conversations about the invasion.
Actually, this is where I want to end my story, I hope that the developers will pay attention to this post, I also ask you to actively discuss it, it will be nice to read, because this is really necessary for the game, and the sooner the better, because the DLC is still very far away and this mechanic is already necessary.
I think the choice of factions is ideal, but there are really debatable issues in which you need to listen to the forum participants
- when should the Intrusions take place? What strengths and weaknesses should the Nords and Aztecs have? What should be the diplomacy between the other kingdoms
And remember - the problem is not in the presence or absence of a function-but in its competent implementation, and this is possible!
And much more.
Last edited: