Yo, it takes about 50-100 hours to get through 30 years in Bannerlord, if you're playing normally.I think the answer is obvious here - to add a certain end year to the game, a game session for, say, 300-500 years, as in the games of Paradoxes (although you can continue to play). I think this will give several obvious advantages:
The policy of TaleWorlds about DLC is still not really clear, what they will do is 100 percent, and that's good, and the developers themselves mentioned that they will support the game for many years after leaving early access, but about the content of these add-ons, we can only guess (except for elephants).How about the main character are the invaders? Players can start either as foreign invaders (Nords) or play as normal without invasions. Perhaps this would be in a DLC?
The bold part sounds nice, but doesn't really say anything useful (it was also made at the time when they realized they bagged 100s of millions and were feeling generous). Supporting a game may at worst mean providing tech support like at present: "send us your save file; don't call us, we'll call you" stuff.The policy of TaleWorlds about DLC is still not really clear, what they will do is 100 percent, and that's good, and the developers themselves mentioned that they will support the game for many years after leaving early access, but about the content of these add-ons, we can only guess (except for elephants).
Otherwise, it is simply impossible, the game will be too burdensome without new mechanics, many players complain about this - that there is no diplomacy, religion, disease, invasions, travel events and so on. And I hope the developers also understand this, but we will have to wait a very long time for sure.Optimistic fans may think that Taleworlds would constantly add content (both in the base game and through DLCs) for many years.
Well, there it is more of a joke, nothing terrible, here at least there is a background in the form of the Black Knights, and indeed a strange comparison, all the more it is not necessary to copy the culture completelyCK2. "Sunset Invasion."
Sucked.
Well, there it is more of a joke, nothing terrible, here at least there is a background in the form of the Black Knights, and indeed a strange comparison, all the more it is not necessary to copy the culture completely
the black knights were in the original version of the first game, which they did not have time to finish, it is not necessary to tie them to the later years, this can even happen when the player does not have his own kingdom, such as a clan.
Already for the raids of the Nords, that's for sure, and it's all disabled, in the same Paradox games, if you played not only in Stellaris, such invasions take place not only in later times.
Ragnar? ?How about the main character are the invaders? Players can start either as foreign invaders (Nords) or play as normal without invasions. Perhaps this would be in a DLC?
Basically lolRagnar? ?
On a different note: Warband Prophecy of Pendor had dope invasions by powerful factions and it was so very tempting to fight them for lots of exp and awesome loot and prisoners (though it was absolutely hardcore to defeat any of the invading armies).
My men just learned how to climb a ladder without getting stuck, and now you want TW to implement an entire invasion mechanic? Sheesh.