FOR TALEWORLDS: THE GAME REALLY NEEDS A FOREIGN INVASION SYSTEM (DESCRIPTION INSIDE)

DOES THE GAME NEED AN INVASION MECHANIC?

  • Yes!

  • No


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I think the answer is obvious here - to add a certain end year to the game, a game session for, say, 300-500 years, as in the games of Paradoxes (although you can continue to play). I think this will give several obvious advantages:
Yo, it takes about 50-100 hours to get through 30 years in Bannerlord, if you're playing normally.

Obviously you can open up the console, plop down in a town and just wait out the clock at mega-acceleration but that's sorta pointless unless you just want to see a different map at the end.
 
How about the main character are the invaders? Players can start either as foreign invaders (Nords) or play as normal without invasions. Perhaps this would be in a DLC?
The policy of TaleWorlds about DLC is still not really clear, what they will do is 100 percent, and that's good, and the developers themselves mentioned that they will support the game for many years after leaving early access, but about the content of these add-ons, we can only guess (except for elephants).
 
The policy of TaleWorlds about DLC is still not really clear, what they will do is 100 percent, and that's good, and the developers themselves mentioned that they will support the game for many years after leaving early access, but about the content of these add-ons, we can only guess (except for elephants).
The bold part sounds nice, but doesn't really say anything useful (it was also made at the time when they realized they bagged 100s of millions and were feeling generous). Supporting a game may at worst mean providing tech support like at present: "send us your save file; don't call us, we'll call you" stuff.
Optimistic fans may think that Taleworlds would constantly add content (both in the base game and through DLCs) for many years.
What would really happen is anyone's guess, but fans should not get carried away with wishful thinking - instead they need to ask TW representatives for details whenever they have the opportunity.
 
Optimistic fans may think that Taleworlds would constantly add content (both in the base game and through DLCs) for many years.
Otherwise, it is simply impossible, the game will be too burdensome without new mechanics, many players complain about this - that there is no diplomacy, religion, disease, invasions, travel events and so on. And I hope the developers also understand this, but we will have to wait a very long time for sure.
 
Well, there it is more of a joke, nothing terrible, here at least there is a background in the form of the Black Knights, and indeed a strange comparison, all the more it is not necessary to copy the culture completely

The point is it's an artificially implemented "late-game crisis a la Paradox" to forcibly negate the geopolitical advantages of certain kingdoms in good locations. Such balancing should be done through better portrayal of other areas in the game, rather than through a deus ex machina popping out from nowhere.
 
the black knights were in the original version of the first game, which they did not have time to finish, it is not necessary to tie them to the later years, this can even happen when the player does not have his own kingdom, such as a clan.

Already for the raids of the Nords, that's for sure, and it's all disabled, in the same Paradox games, if you played not only in Stellaris, such invasions take place not only in later times.
 
the black knights were in the original version of the first game, which they did not have time to finish, it is not necessary to tie them to the later years, this can even happen when the player does not have his own kingdom, such as a clan.

Already for the raids of the Nords, that's for sure, and it's all disabled, in the same Paradox games, if you played not only in Stellaris, such invasions take place not only in later times.

No they were NOT in the original game. There were plans -- but not implemented. Unimplemented, never-finished stuff are not any kind of grounds to go by claiming it's already in the lore. "Scenes that never made it into the final movie are NOT a part of the movie."

As you've mentioned, the Nords invade. Like 200 years later. Not in this time frame the game is depicting.
 
What is this nonsense? Aztecs? Could they even build ships?

Just kidding, nice suggestion! Although I have some other possible factions in mind that would be good for the setting: something based off HUNNS and GOTHS.

As you might know, these are among the best known invaders of the early medieval period, Goths being precisely responsible for the fall of Rome. Now the Bannerlord factions should obviously be abstract, so the “Goths” would look like something between the Sturgians and the Battanians, having some proto-saxon art direction and featuring large infantry hordes. The “Hunns” would sit somewhere between the Khuzait and the Sturgians I guess, being hordes of raider light cavalry and horse archers.

On a different note: Warband Prophecy of Pendor had dope invasions by powerful factions and it was so very tempting to fight them for lots of exp and awesome loot and prisoners (though it was absolutely hardcore to defeat any of the invading armies).
 
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On a different note: Warband Prophecy of Pendor had dope invasions by powerful factions and it was so very tempting to fight them for lots of exp and awesome loot and prisoners (though it was absolutely hardcore to defeat any of the invading armies).

This is true. The pacing of Pendor was perfect -first you had original factions with interesting and fairly deep lore. Add to that a Noldor kingdom that starts as legend but starts to become apparent as do the Hellish hordes evolving after the Snake Clan etc.. Add to that individual Knight Chapters with Lore, strengths and weaknesses -im just shocked Taleworlds didnt draw inspiration from some of this
 
If they were to ever add a foreign invasion to the game, it should be an option. Not everyone likes that type of gameplay, and adding it would just make it so players have to focus on that when they'd rather focus elsewhere.

It could be fun, just make it optional. I don't think the game necessarily needs on, but it could be a fun addition for players who are looking for that experience. But for players who aren't, it could ruin the game.
 
My men just learned how to climb a ladder without getting stuck, and now you want TW to implement an entire invasion mechanic? Sheesh.
 
My men just learned how to climb a ladder without getting stuck, and now you want TW to implement an entire invasion mechanic? Sheesh.

2 totally different development departments - fixing the ladders and scenes is gonna lie with the AI/Level Design. A foreign invasion mechanic has nothing to do with fixing 3d Pathfinding and would fall firmly in the Campaign design with some unit modeling.
 
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