Cordor said:
I like how a lot of people got tricked into essentially playing a fighting game without knowing it. For Honor has all of the fundamentals of a fighting game, it has footsies, reads, kinda has a little of execution throwing into it but it has.
You're absolutely right. To me it seems like a (quite successful) mix of a console fighting game like Tekken, some movement patterns etc. from games like AC and Shadow of Mordor, and the directional blocking found in Warband (though approached differently).
When people say that the blocking is simplified, it isn't entirely true. You actually have 6 different blocks. Three normal where you hold your weapon to the sides or up, where you take some damage upon blocking, and then the parries that are basically chambers (meaning you have to have the block in the right position
and time a heavy attack into it, and if it fails you'll be hit) that drains the enemy's stamina and negates all damage (and can block all attacks, even the so-called unblockables). This means that fast blocking reflexes and taking a risk really pays off (more so than chambering in Warband) - especially the stamina system favours defensive competence since blocking/parrying doesn't drain, but spamming attacks quickly leads to exhaustion that can then be punished hard. There's a grab system if people get close, but you can counter that by mirroring (think Tekken grabbing). Many other ways to fight and different classes that can do different things and play differently.
All in all I like it. That said, I wouldn't recommend buying it at full price at the moment, mostly due to the high price and the occasional connection issues (though I've hardly had that recently, and especially duels seem very stable). But if you have money to spend, time to waste, and an urge to try a different approach to skill-based melee combat, then you should definitely give it a go at some point.
Pros:
- Interesting new approach to melee combat mechanics.
- Highly skill-based (especially in duels and 2v2 due to gear stats not having a say here).
- Potentially addictive for those who feel the urge to master it.
- Lots of different play-styles to master.
- Nice customisation.
Cons:
- Occasional connection issues.
- Pay-to-win is a thing (except in duels and 2v2).
Other:
- Uses Uplay. (Can be good or bad depending on your stance towards Steam and other 3rd party distributors. Personally I find Uplay almost less intrusive than Steam).
- The classes are not entirely balanced. Some, I would say, have huge advantages against other classes. Personally I see this more as a challenge; playing as the basic, more slow classes against super fast classes that can employ poison bleeds and even out-range you - definitely an advantage to have played Warband so that you know how to block and keep your head cool before seizing an opportunity.
PS.
If anyone owns the game and would like to spar or whatever, I currently play as
Erafaz on Uplay.