Had some more duels, won them all, still no broken samurai dude players there. Had a guy foaming at the mouth in pure rage after a set because he could barely ever hit me. I was playing the only guy with a shield, which 99% of the time is functionally the same as everyone else with regards to blocking. The other 1% is panic autoblock-everything turtle-mode that I only use against multiple opponents to buy time (so I never use it in duel, it's pointless 1v1). Guy apparently thought that I was using the turtle-mode thingy for every single attack he ever made, which is quite funny because there's a big visual cue when it's active (shield glows orange) so he should've known better. He also never, ever,
ever attacked without hitting me with a guard break first, but he'd always shoot himself in the foot and follow it up with a second guard break, which triggers what the game oddly calls a throw (only one guy can actually
throw opponents, he's pretty fun). It's just an additional knockback, so he'd always open me up then push me out of his own range and try to follow up with a big heavy attack.
I don't know why I haven't seen a single Orochi player (that's the broken samurai class) in duel, and it's beginning to bother me. The beta forums are full of people complaining about guard breaks, Orochi, and running away, in that order. It's so odd to have never seen a single one when every 4v4 match has at least one. I've seen up to 2 on each team at once, which was also the only time I've ever seen one with less than 10 kills. His whole shtick seems like it would be great in duels, with high aggression and constant pressure all while avoiding damage. My guess (backed up by reported matchmaking activity) is that most people just aren't playing duel, which is sad IMO because it sure as hell beats the 4v4 mode where most fights you get into result in your opponent running away or his teammates bailing him out. There's a 2v2 mode visible but you can't play it right now. If it's TDM like I think it is then that would be excellent because 2v2 is just the right size to not be a cluster**** for this game, and the Battlefield-style conquest 4v4 mode got old fast after everyone realized that kills don't matter (and in fact are entirely unnecessary) until one team's tickets prevent them from respawning.