kostic
Recruit

About Bannerlord, and from the videos that I could see, I'd like to share my remarks with you hoping to be heard by the designers of the game:
In battles, I miss a fundamental aspect: the caution and the fear of dying AI characters
1 - The fear
It is currently perceived only at the end of a fight, when the last survivors try to flee. When the masses are unbalanced, AI characters should behave differently in the face of certain death ...
2 - The caution
Currently, AI characters rush on the opponent without hesitation, a little stupid even, in "jogging" whatever happens. It would be good if sometimes IA opponents try to approach with suspicion to not cautious, for example in order to get around the opponent ...
Here are my last thoughts for a better immersion in this exceptional game that I sense. What do you think ?for a more credible AI in battles
1 - The fear
It is currently perceived only at the end of a fight, when the last survivors try to flee. When the masses are unbalanced, AI characters should behave differently in the face of certain death ...
2 - The caution
Currently, AI characters rush on the opponent without hesitation, a little stupid even, in "jogging" whatever happens. It would be good if sometimes IA opponents try to approach with suspicion to not cautious, for example in order to get around the opponent ...




