for a more credible AI in battles

正在查看此主题的用户

kostic

Recruit
About Bannerlord, and from the videos that I could see, I'd like to share my remarks with you hoping to be heard by the designers of the game:

:!: In battles, I miss a fundamental aspect: the caution and the fear of dying AI characters

1 - The fear
It is currently perceived only at the end of a fight, when the last survivors try to flee. When the masses are unbalanced, AI characters should behave differently in the face of certain death ...
2 - The caution
Currently, AI characters rush on the opponent without hesitation, a little stupid even, in "jogging" whatever happens. It would be good if sometimes IA opponents try to approach with suspicion to not cautious, for example in order to get around the opponent ...

:wink: Here are my last thoughts for a better immersion in this exceptional game that I sense. What do you think ?for a more credible AI in battles
 
I know it’s somewhat off topic, but it would be cool if when you are chasing an enemy army and finally catch it, they are still in the act of running, thst is to say, you have to cut them down with cav before they escape. Be wary, though, overextending from your infantry could cause them to gain morale and turn around and fight you off.
 
Warband has code for all of this, but it wasnt thought through well and is basically broken. Bannerlord would definitely benefit from a system where the AI visually behaves differently when you vastly outnumber them, even if it's just facial expressions or battle cries or whatever, because the warband thing of looters charging into certain death with straight faces will always take me right out of the game.
 
Wish that as an adjustable parameter.
Im thinking on a potential GOT mod, and the army of the dead should have that parameter to setted on 0  :p, just running like chicken wihtout head towards a target and 100% fearless.
 
kostic 说:
About Bannerlord, and from the videos that I could see, I'd like to share my remarks with you hoping to be heard by the designers of the game:

:!: In battles, I miss a fundamental aspect: the caution and the fear of dying AI characters

1 - The fear
It is currently perceived only at the end of a fight, when the last survivors try to flee. When the masses are unbalanced, AI characters should behave differently in the face of certain death ...
2 - The caution
Currently, AI characters rush on the opponent without hesitation, a little stupid even, in "jogging" whatever happens. It would be good if sometimes IA opponents try to approach with suspicion to not cautious, for example in order to get around the opponent ...

:wink: Here are my last thoughts for a better immersion in this exceptional game that I sense. What do you think ?for a more credible AI in battles

Sure I guess it'd be cool to witness an enemy shieldwall waver at the sight of a cavalry charge or something like that.... but then it'll be frustrating when it happens to you. Perhaps 'leadership' perks would negate it.
 
Phalnax811 说:
kostic 说:
About Bannerlord, and from the videos that I could see, I'd like to share my remarks with you hoping to be heard by the designers of the game:

:!: In battles, I miss a fundamental aspect: the caution and the fear of dying AI characters

1 - The fear
It is currently perceived only at the end of a fight, when the last survivors try to flee. When the masses are unbalanced, AI characters should behave differently in the face of certain death ...
2 - The caution
Currently, AI characters rush on the opponent without hesitation, a little stupid even, in "jogging" whatever happens. It would be good if sometimes IA opponents try to approach with suspicion to not cautious, for example in order to get around the opponent ...

:wink: Here are my last thoughts for a better immersion in this exceptional game that I sense. What do you think ?for a more credible AI in battles
Sure I guess it'd be cool to witness an enemy shieldwall waver at the sight of a cavalry charge or something like that.... but then it'll be frustrating when it happens to you. Perhaps 'leadership' perks would negate it.
I think this mechanic could work, but only after considering how it fits within the entire AI decision making tree and how effectively AI decision making is communicated to players.

At some point adding too many hidden mechanics will frustrate players as we won’t know why AI makes the decisions it does.
 
Yeh, it’ll be way too triggering to see your army run at the prospect of danger. And pressing a button to rally the troops doesn’t seem like a good fix, a battles victory dependent upon pressing t or not...
 
Slightly off topic, but I'd like to see more outcomes from lords/leaders being knocked unconscious/killed in battle. Right now there's one of two options: almost no effect visible to the player, or the army pretty much immediately breaks and runs. I'd like to see it take things like party's morale going into the battle, general quality of troops, lord's personality, and how the battle is going into account to determine how the troops react.

For example, a party with high morale, mostly high-tier troops, an upstanding lord, and relatively equal numbers to the enemy shouldn't break and run if the lord is knocked out in the first cavalry charge. Rather, they should fight harder to defend him, making sure he isn't captured or killed. On the other hand, a party that's fighting its way out of enemy territory and is low on supplies, has a mix or mostly lower-tier troops, a less well-liked lord, and is outnumbered would be more likely to cut and run as soon as the lord's dropped, or at least slowly retreat to the edge of the map, leaving the lord to the mercy of his enemies. I think this would add an interesting layer to the tactics, so the first goal for the player isn't always "find and kill the enemy lord", but in certain situations it might be the most beneficial thing to do.

Of course, if there isn't a system like this already in the game I suppose at this point I'll have to see if someone/I can mod it.
 
[SOTR] Roy 说:
Is knocked unconscious and is surrounded by knights
King ragnar has managed to escape

To add to my earlier idea based on this, downed lords should be copurable/resuable on the battle map. maybe stand over them and hold "c" for a couple seconds to represent securing them, and then have to drag them a certain distance out of the actual battle zone. This would allow you to ensure you capture an enemy, save a friend (and gain lots of relation), but also represent the time and effort necessary to ensure that you've captured/saved someone irl. If a lord is left alone after being downed, then the outcome of the battle plus the standard "capture/escape" calculation comes into play (i.e. lord falls but they win the battle, they escape, lord falls and they lose resuslts in standard calculation).
 
Those all sound good, thinking of when you capture an enemy but he refuses to yield, he’s surrounded by soldiers and has to fight his way out, or he could steal a horse of one of them. Sort of like when you sneak into a town but are discovered in warband.
 
后退
顶部 底部