Myrias
Recruit
First good afternoon.
My english is bad, it's why i try to explain my idea with a picture.
Often in big melle fight, npc become to close for correctly hit the ennemy.
They are stuck...with allied and with ennemy and can't move.
And consequential the animation of one hit can't be done.
i suggest a collision circle (cylinder) around every character, use for walk (not to be a collision for damage)
i think the melle fight will be more realistic, beautyfull, fun and dangerous.
see my picture if i failled to explain.
i think the idea can be apply for horse (not with a circle) but it's less usefull than foot fight.
My english is bad, it's why i try to explain my idea with a picture.
Often in big melle fight, npc become to close for correctly hit the ennemy.
They are stuck...with allied and with ennemy and can't move.
And consequential the animation of one hit can't be done.
i suggest a collision circle (cylinder) around every character, use for walk (not to be a collision for damage)
i think the melle fight will be more realistic, beautyfull, fun and dangerous.
see my picture if i failled to explain.
i think the idea can be apply for horse (not with a circle) but it's less usefull than foot fight.