Definitely. There are pros and cons to every companion role, and I think governors are easily the weakest use of a companion slot right now (though that may change when kingdom management is added).I see. This would be stronger strategy, then, if there was a messenger mechanic in the game. Otherwise, the player is forced to physically go all the way across the map to retrieve the companion from the city if (e.g. if the engineer is done boosting production and now needs to come back for player army siege purposes).
Given the difficulty of retrieving companions, then, I feel like the boost to construction rate might not be worthwhile in many/most instances even given the construction rate nerfs. Player time (and opportunity cost) is a currency too!
Edit: Maybe it would be more worthwhile in a recently conquered border settlement, if the player needs to hang out there anyway.
Nope. For the player it's driven by clan level.I do think player parties are maxed at 3 as well. Certainly at clan tier 5 you only have 3 parties, and tier 6 screen indicators do not appear to advertise any added parties.
Edit: Though, the text for tier 5 does not state an additional clan party, so maybe the limit is 4 not 6. I've never made it to tier 5 myself.
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