A Furtherer of the Calradic Cause
Thank you for your efforts, I will read your analyses thoroughly.@SadShogun I promised it and I did it
And so, here are five videos - each video shows a new stage of the deterioration of the situation (first for castles, later for towns), I also have saves (if they are needed, tell me how to download them).
As I understand it, the situation becomes critical when the castles becomes prosperity above 2k, and for the towns above 12k, after which the collapse begins:
-> lose food -> lose the garrison (this is the most offensive, since I have a garrison of elite troops t5-t6, thousands of troops in total) -> lose militia -> lose prosperity -> lose security -> lose loyalty -> loses fiefs (if you do not have the right policy, you will lose the fiefs due to the rebelion - in any case, you will lose the garrison and the militia, which means that the fiefs becomes an easy prey for the enemy)!!!
When a critical drop in food began due to prosperity, changing the daily default does not help, because it does not significantly affect.
And so, the solution to this bug is simple - you need to PROHIBIT the growth of prosperity if the growth of food becomes zero. The prosperity penalty does NOT have the right to touch the reserve (because then you will lose everything, including the fiefs).
if the player added a large garrison (for example, the maximum for 636 troops), or problems with food begin (for example, due to siege or raiding of villages), then prosperity should drop immediately (for example, by 1% of the total) - because for any fiefs, the priority goal is to preserve its existence, garrison and militia, security and loyalty, and only then prosperity.
btw, this bug made me take my playstyle seriously, reconsider my attitude towards policies, in order to neutralize the loss of fiefs and speed up the completion of the game