FMTME 1.3 for Floris 2.3

Make the 2.5 compatible submod!

  • Would be great!

    Votes: 32 88.9%
  • Not really needed.

    Votes: 4 11.1%

  • Total voters
    36

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1.Swadians have less variety but powerful cavalry and archers, but don't worry they are balanced and in my game they own their own centers despite the day 200, so balanced  :wink:

2. When it comes to Khergits, I thought a bit historical as you will see a T3 Abaci have +2 weapon master +2 power draw and +2 riding, and bonus power throw, you can never easily catch a Khergit mounted unit unles you have riding 6. If I give them  2-h proficiency, they would own everything. But I am open to your great ideas; I willl think about it.

3. T4 mercenaries are just good at hunting bandits and deserters, honestly speaking. For example: Any T4 unit mounted or infantry if well-managed will own them, they are cheap and less skilled but they own good armor because in medieval times, mercenaries were the main force in armies until 1600s, so professional mercenaries are very common and famous like Swiss halberdiers/pikemen(Reislaeufer) and Condottiero (Italian mercenary troops, low in number, but well-armored)

4. I thought I4 Kriegerin as my fancy unit :cool:  she is like that.

5. When it comes to slavers, I did not touch anything and am waiting for 2.4. Maybe I can change their equipment and proficiencies, then  :wink:

I renewed download link. Fixed the bug:

- Unwanted tavern mercenaries like lord matheas, ladies and nervous man
- Now all intended arena fighters participate in tournaments
 
For the swadians it's  for the AI vs PLayer figth that worry me.  AI vs AI  sure they wont own since the AI  take only the lvl in consideration.  But when fighting a 73 hp  heavy armored unit ( and mounted)  you fear it a lot...  I know I was one in my last game XD and anything below t4 couldn<t do much vs my 71 point armor.....

2 for khergit  fine if you want them that way  I guess they will own since they only have mounted unit (  but I have seen cluster of mounted unit  get stuck together when attacking  and once a mounted unit is stopped they get killed pretty fast.  ANd since they dont have heavy armor in comparaison to other mounted unit I fear they main lack the durability in such case...

3 I will test the merc t4 unit  and I am pretty sure am army of those will own every other army  quite easily ( in pada<s troop tree I had merc in my army and they were owning too much)  I will get back to you  after my testing

4 ohhh i do like her too :razz:  and kinda fear her XD  but same issue as the merc:razz:

5 allrright way and see then  never used the slavers much anyways...
 
1.Yes, I said tough in my presentation because of that. Other battles are nearly completely balanced(98%) as they receive reinforcements from the same templates. The only variable here is the randomness in number of stacks.

2. Actually after T4, Kerghit units have at least lamellar armor, so they are protected as much as other factions, maybe not Swadians or Rhodoks.

3. Ok, try mercenaries, I am waiting for your precious comments. By the way, I am also testing my mod pretty much, I fixed many bugs, I also realized after being vassal under King Graveth, my army of mercenaries nearly lost the Swadian battle  :roll: So I am pretty sure they will not own that much unless you have excellent defence or offence tactics

4. I love herrr, her theme is black and the concept of formidability if there were a variable like fear, she would definitely scare others in battlefield.

5. I use slavers before being a vassal because they only knock unconcious I need money from them as well as tournaments and booty. They are still okay against up to T3 deserters and bandits. Sea raiders could be a challenge to them. But still can own them.
 
Khergit as I said really need  armor  since they have no shield more of the time  they get  shred to piece by other .... in a seige  khergit  outnumbered 4-5 to 1  the swadian but  got pushed back (  I was in the fight)  because1 arrow killed  them ......  and what's with  most  crossbow and archer having  uber strong  bow and skills....  one arrow took 100 point away from me.....  like wtf ...... never did so much damage myself with 10 powerdraw.......  dont know  how they can pull it off 



and can someone tell me how to change the arrow back to native.....  before in native I could see where my arrow land  right now It's really hard to see where is land... making it very difficult to  shoot arrow or bolt at long range  ( and to see from where arrow a being shot at you


I would suggest you remove the 70 damage crossbow from the merc as it is not dependant on skill like  the bow  and  seem too strong in my sense  ( bow can be explain since they have less skill so it's less strong  but not crossbow
 
You mean A4 marksmen? maybe I can tweak arbalest, but as far as I know, it is the easiest weapon used in medieval times. In a week, even peasants learned how to use it. So all knights and armored units hated them. I thought them as historical. When it comes to arrow-fire, I strongly recommend you having a reinforced steel kite shield both in front and the back, where can be found in native Vaegir cities . In that way, you are really protected. Their skills are in that way because of the nature of troop tree. Longbowmen have +2 powerdraw +2 weaponmaster each level when compared to other archers in Calradia. Rhodok crossbowmen are also like them, very deadly. Khergits have +2 riding, powerdraw Sarranids have +2 power throw.Vaegir marksmen +1 power draw, throw. Nords have +2 athleticism and power strike, making them excellent infantry.

All troops in my mod have different combinations of equipment. so some of them could choose to be two-handed, their choice  :grin:, if I gave them shield guarantee, they would be too powerful, I thought.
 
what I meant is that  crossbow do not get bonus from powerdraw  so a unit t4  having a crossbow 70 damage will do as much damage as a t6 unit having the same crossbow... it's not the same for bow as powerdraw give bonus  (that's when training show up) 

and for khergit  in theory  only 1/4 of their troop will weild shield ( in pratice I see very little khergit with shield like 10% )  so they get killed easy on seige  even more when there a seige tower  before charge ...
 
yup khergit cause  every  battle im with them they get shred... big time....  ( in a battle 4 vs 1 they won.... because I killed 60 of the 200 enemies...  and  in a seige they were defending  1 vs 3  ..... they killed about 30 guys..... while defending XD  (  and  swadian do get a lot of shield  that's why im worrying about the khergit not having a lot of shield    and most of the guy killed were byu my hands XD..... kinda frustrating to get captured while defending ( when you expect to win easy)  because you ally are very very bad at combat.. and im still a wussy myself but kill more XD


im pretty sure they would have killed more people  with auto-resolve.... which is kinda bad...
 
Neterkun said:
yup khergit cause  every  battle im with them they get shred... big time....  ( in a battle 4 vs 1 they won.... because I killed 60 of the 200 enemies...  and  in a seige they were defending  1 vs 3  ..... they killed about 30 guys..... while defending XD  (  and  swadian do get a lot of shield  that's why im worrying about the khergit not having a lot of shield    and most of the guy killed were byu my hands XD..... kinda frustrating to get captured while defending ( when you expect to win easy)  because you ally are very very bad at combat.. and im still a wussy myself but kill more XD


im pretty sure they would have killed more people  with auto-resolve.... which is kinda bad...

I don't understand. In open battle, Khergits own, in sieges Swadians own :roll:? Is this what you mean?
 
Ok, I gave them the shield guarentee from the tier 1. But never touched armor.

Removed arbalest from A4 Tiradora and A4 Sharpshooter.

Also I suppose I fixed "naked lords duing feasts" problem by giving them a proper outfit.

I fixed the problem of naked lords during feasts.
Khergits have more shields for protection
Removed arbalest from A4 Tiradora/sharpshooter

Please check the first post




Very soon!

- Mercenary troops cost %50 more than normal troops!
- Mounted troops will cost just %15 more!(the old one one: %65 more)
- Leadership bonus will be multiplied by 2(now 10, not 5)!( giving you more financial stability while holding a large-size party and garrisons!)

To do:
- Fix other encountered bugs
- modifying the variable of center wealth(related to AI reinforcement, and party size) giving better balance to gaming experience


Results are perfect now you can have 5 times more troops than before you have budget deficit!(ofc, I suppose you have 22 workshops)!


The link has been renewed please check the first post.
 
I noticed that with the very high weapon skill you give  archer are actualy  deadshot ....  they have very good aim  and that make them very superior to crossbow because they shoot about 3 time faster.  I realise im not even using crossbowmen anymore because of that ( I just realised the reason why)  and crossbowmen are not  that much more precise than bow  so  they become pretty much useless....  due to lack of speed and mobility ( because crossbowmen have to stop to reload and bowmen dont)

So I would suggest to widen the difference of skill  between boowmen and crossbowmen skills. 

I noticed that  bow start to have a somewhat decent aim around 180-200  ( mid level)  and at 300 their deadeyes.

and crossbow start to have somewhat good aim at 140  and very good aim at 200 ( crossbow are more precise by nature)    so using those I would suggest 

bow :  60 for lowest tier  and around 280 for highest tier

and crossbow:  80 for lowest tier  and 300 for highest  ( that way  crossbow would be much more precise and cover up for their lack of fire speed. 


Also  horse archer still need a boost  cause I saw horsearcher running around me ( while I was barely moving)  and missing me at short range because they were galopping around on their horse.  in the same situation footarcher would have killed me long ago.  So horsearcher  aim  is still way to bad. 

I would suggest some way to augment the bonus horse archery give  and reduce the malus to aim while moving by a lot more ( because even the most little movement ever screw up your aim while on horse...)  boosting the bonus horse archery give could fix the problem ( because even tier 6 horse archer aim  is bad...)


ophh and I had the idea ( at the same time as pada)  that  it would really help if you could spar with your compagnions ( in the traning camp)  with your equipement on...  that would really help in testing weapon balance  making it easier and faster....  if your skilled enough to pull that off that would be perfect
 
As far as as I remember it is historical that bows superceded crossbowman. What we need is new actions, which I cannot do with the litle knowledge about coding atm, so someone adept at this is needed to have a pavise-protected crossbowmen while reloading or crossbowmen making use of the deployable pavise. In history, English longbowmen could fire 12 arrows a minute while European crossbowmen were able to shoot only two bolts a minute.

All in all, the main problem is the lack of protection mechanism for crossbowmen.

When it comes to horse archers, with horse archery 6, I can use every bow with great accuracy(up to distance difficulty 12(nearly 100 imo)) so all horse archers could do it. how could we manage that? by implementing a new attack mechanism for horse archers. It will include they all skirmish until the last arrrow/throwing weapon; no horse archers will make stupid attacks on horseback, be able to use the bow against every enemy and their relative position. When it is cavalry, they should all try to get the back of the targeted cavalry or target the horse if the unit is shield-protected.( I know the current system do that, horse archers collide with other cavalry while maneuvering making them less efffective) When it is infantry, it always get out of melee combat and try to hit the part of the unit, not shield-protected or the shield and destroy it and then the unit or the best solution is to have battlefieled tactics kit, allowing each type of unit to have formations, which we will call this as more realistic  :smile:

By the way, how can you not use crossbowmen, I use crossbowmen in my army(mostly T5 Ballestirere Veterano, T6 ballestriere d'assedio, very effective against any unit. How could you say I don't use them?  :roll:
 
I know the crossbow are supposed to be slower but  reality apart ingame it make them far less usefull...  The reason I dont use them is because they are too damn slow....  and the reason you use them ( rhodoks) is because with their heavy armor the double well as infantry.
( and im testing the khergit right now  so I dont use rhodoks unit)

horse archer dont seem that accurate.... as I said I saw horse archer running around me while I was static  and miss me 95% of the time....  that's why I said  horse archer need a boost... 
 
Neterkun said:
I know the crossbow are supposed to be slower but  reality apart ingame it make them far less usefull...  The reason I dont use them is because they are too damn slow....  and the reason you use them ( rhodoks) is because with their heavy armor the double well as infantry.
( and im testing the khergit right now  so I dont use rhodoks unit)

horse archer dont seem that accurate.... as I said I saw horse archer running around me while I was static  and miss me 95% of the time....  that's why I said  horse archer need a boost...

If you test new Khergits, you see that nearly all units have shield guarantee. Apart from that, we need a formation for horse archers and cavalry. In that way, I think we make Khergits as competitive as other units. by the way, I realised Nords are too overpowered in open battle and sieges. I realized their T5 T6 units cut down any unit without difficulty. For Floris 2.4, I think I will overhaul all troop trees as I nearly saw all of them in open battle. For now, I won't change anything. Do you see any naked lords in feasts?
 
still working on your troop tree?  also  I dont see naked lord  when I use your troop tree so maybe it fixed it:razz:
 
frukox I'm waiting for 2.4 release so won't be able to test your tree, but it looks good. Can you show exact troop tree?
I wanted to make something like this my own, but as you already made it maybe at least some of my suggestions will be useful.
About crossbows - their speed is affected by skill as well as any other weapon.
About heavy armor, level and archery debuff: now playing Prophesy of Pendor, like the way it is made there.
Neterkun no offence, but I don't trust Power Draw 10 players whining about crossbows and so on :smile:
 
dude  powerdraw dont affect  crossbow....  and I dont have powerdraw 10 anyways  so I just dont get why you said that  im not whining  im making suggestion to get crossbow more usefull.... you should do so too  instead of  insulting people with <no offense>
 
Actually I just saw the Floris 2.4. had been released so if there are requests for a custom mod, I can do my best to perfect it.

The university period started and I am bit estranged towards the game because of unknown reasons.

For the interested people in the community, I added a poll about the possiblity of the would-be FMTME 1.4 for 2.5. Please look at it.
 
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