We've released Floris 2.54. It fixes bugs, upgrades features and brings some game changes. Head to the Introduction + Downloads topic to download the patch or the new full installer.
Here's the list with changes we've made:
Game Changes
Quests
- Quest: Raise Troops, now allows partial turn in of the required number of troops with a small boost to your quest duration. The full amount is still required to complete the quest.
When speaking to the host of a feast the player should gain +1 relation even past 9 relation. (Caps at 50).
After winning a large battle with allied lords present you will gain a +1 boost in relation with them.
Disabling companion complaints now also prevents them from leaving.
Tournaments upgraded to 1.5.3
- Item prizes should have more appropriate quality modifiers now when awarded.
- When companions win an item prize for placing in the tournament they will give it directly to you.
- Players should now receive a +1 relation boost with any lord attending a tournament they are hosting.
- You will no longer gain a courtship bonus to relation once married with other ladies when you win.
- Relation gains are now limited to +/-1 with lords & ladies for winning a tournament during a feast.
- Refined AI decision making on weapon usage to incorporate current speed and switch away from lances when not moving fast enough to use them effectively.
- Adjusted cash & xp awards to use the global difficulty score created in TPE 1.5.
- Player health is now set to 100% upon entry into a tournament.
- Default level of tournament participants reduced from 24 to 21.
- Level bonus for special troops reduced from +9 to +6.
- Companion & Lord damage soak & boost reduced by 40% previous value.
- Added limitation to how much relation you could gain per tournament with noblemen/noblewomen during a feast. (+/- 1)
- Town relation gain for winning a tournament now caps at +3 per win.
Sieges should be limited to the number of reinforcement waves as set in Mod Options
Auto-charge on siege defense disabled for player's team
Battle Continuation added to village raids and siege defender sallies
New Mod Option toggle: enable a pop-up message/pause when an enemy party comes into view when fast travelling
Included a new option in the installer that allows you to install the mod not only in English, but also in German, French and Polish.
Added Random Bandits Equipment.
Applied H.T.'s Archery Tweaks.
Bug Fixes
The sovereign relations report now truncates the "Grand Pricipality of the Vaegirs" to simply "Grand Pricipality" so that it does not cover the player relation value.
Sigmund should now show up randomly in taverns changing locations every 3 days.
Tournaments
- Shield bashing should now function in tournaments again.
- Lords should gain a relation bonus with you after you win a tournament they attend (if applicable).
Freelancer
- Bugged quest aborting on enlisted lord defection/indictment for treason fixed; player will change factions with the lord
- Dialog bugs/hangs when dealing with returning from vacation or capture fixed
Book fixes: the Spotting, First Aid, and Pathfinding books are changed to Reference, not Readable; the Charisma Readable book will now work.
Completion problem with the Guildmaster "qst_persuade_lords_to_make_peace" quest corrected, allowing further quests from a Guildmaster you took the "make peace" quest from.
Deliver grain quest will now correctly take grain from player; large bag bonuses apply.
Reports' presentation script errors should be fixed
Troop dialog fixed for Gameplay-Expanded Tree Swadian I4 Jacobite
Minor typo & string errors corrected
The Estates of the Realm presentation now only displays active kingdoms.
The missing models for the Vaegir Imperial War Bow in the Gameplay version have been fixed.
Fixed the installer bug that placed some textures in the wrong directories.
Edit
____
Bank bugs should be gone as well.
Quests
- Quest: Raise Troops, now allows partial turn in of the required number of troops with a small boost to your quest duration. The full amount is still required to complete the quest.
When speaking to the host of a feast the player should gain +1 relation even past 9 relation. (Caps at 50).
After winning a large battle with allied lords present you will gain a +1 boost in relation with them.
Disabling companion complaints now also prevents them from leaving.
Tournaments upgraded to 1.5.3
- Item prizes should have more appropriate quality modifiers now when awarded.
- When companions win an item prize for placing in the tournament they will give it directly to you.
- Players should now receive a +1 relation boost with any lord attending a tournament they are hosting.
- You will no longer gain a courtship bonus to relation once married with other ladies when you win.
- Relation gains are now limited to +/-1 with lords & ladies for winning a tournament during a feast.
- Refined AI decision making on weapon usage to incorporate current speed and switch away from lances when not moving fast enough to use them effectively.
- Adjusted cash & xp awards to use the global difficulty score created in TPE 1.5.
- Player health is now set to 100% upon entry into a tournament.
- Default level of tournament participants reduced from 24 to 21.
- Level bonus for special troops reduced from +9 to +6.
- Companion & Lord damage soak & boost reduced by 40% previous value.
- Added limitation to how much relation you could gain per tournament with noblemen/noblewomen during a feast. (+/- 1)
- Town relation gain for winning a tournament now caps at +3 per win.
Sieges should be limited to the number of reinforcement waves as set in Mod Options
Auto-charge on siege defense disabled for player's team
Battle Continuation added to village raids and siege defender sallies
New Mod Option toggle: enable a pop-up message/pause when an enemy party comes into view when fast travelling
Included a new option in the installer that allows you to install the mod not only in English, but also in German, French and Polish.
Added Random Bandits Equipment.
Applied H.T.'s Archery Tweaks.
Bug Fixes
The sovereign relations report now truncates the "Grand Pricipality of the Vaegirs" to simply "Grand Pricipality" so that it does not cover the player relation value.
Sigmund should now show up randomly in taverns changing locations every 3 days.
Tournaments
- Shield bashing should now function in tournaments again.
- Lords should gain a relation bonus with you after you win a tournament they attend (if applicable).
Freelancer
- Bugged quest aborting on enlisted lord defection/indictment for treason fixed; player will change factions with the lord
- Dialog bugs/hangs when dealing with returning from vacation or capture fixed
Book fixes: the Spotting, First Aid, and Pathfinding books are changed to Reference, not Readable; the Charisma Readable book will now work.
Completion problem with the Guildmaster "qst_persuade_lords_to_make_peace" quest corrected, allowing further quests from a Guildmaster you took the "make peace" quest from.
Deliver grain quest will now correctly take grain from player; large bag bonuses apply.
Reports' presentation script errors should be fixed
Troop dialog fixed for Gameplay-Expanded Tree Swadian I4 Jacobite
Minor typo & string errors corrected
The Estates of the Realm presentation now only displays active kingdoms.
The missing models for the Vaegir Imperial War Bow in the Gameplay version have been fixed.
Fixed the installer bug that placed some textures in the wrong directories.
Edit
____
Bank bugs should be gone as well.
We'd also like to hear what people think of the changes in 2.54. It would help us in steering our design for the eventual 2.6 release. On the front page of the wiki you can find a feedback section with a link to the Feedback Polls. Please take a minute sometime and give us your thoughts.