Floris Mod Pack 2.52 released

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monnikje

Master Knight
We've released a patch: Floris 2.52. This will fix bugs, upgrade features and bring some game changes. Head to the Introduction + Downloads topic to download the patch or the new full installer.

Here's the list with changes we've made:
Game Changes:
- Trade penalty for selling or buying the same item in a town reduced.
- Mercenary Contracts
- Persuasion benefit towards increasing payment from mercenary contracts improved slightly.
- You should now receive additional pay based upon your level and the level of your companions.
- You will now be able to end a mercenary contract by speaking to the ruler of your faction.
- Lowered the speed for the "Two-handed Mace" from 98 to 88.
- "Mamluk's Round Shield" will now spawn in Sarranid stores vs. Nord ones.
- "Horsemans Mace" no longer has a thrust damage value.
- Town/Village upgrade "Barracks" in a town or castle will improve the quality/number of recruits in the villages attached to it.
- It will also get your towns/castles better reinforcements if you use the Mange this Town/Castle->Recruit some troops option.
- Auto-loot
- Will now show what each companion upgraded to when used as it did during the open beta.
- Will no longer alter which books a companion is carrying.
- Reworked + Expanded troop trees:
- All tiers of Nord troops get +1 Athletics & +1 Ironflesh instead of just the final tiers.
- All shield-bearing Nord troops receive +1 Shield.
- Nord archers now have more power draw and less power throw. Their proficiency with archery has improved and with thrown weapons has been reduced accordingly.
- Starting weapon proficiencies for the Nord have changed so they have +30 one-handed and +10 two-handed (instead of the other way around).
- Changed the damage type several bows from piercing to cutting. This is to prevent low-tier archers from having an unbalanced advantage against heavily armored units while still being very effective against low armored troops. Crossbows haven't had their damage type changed giving them an effective boost in power.
- Increased the ammo of throwing weapons.
- Lowered the accuracy of the bows and crossbows with 10%.
- Lowered the stats of the Black Khergit Horsemen.
- Raised the level of the lords and kings.
- View All Items now displays item difficulty requirements.
- Gave the Slaver Chief a bow and adjusted the stats of the elephant.

Upgraded Features:
- Tournament Play Enhancements upgraded to 1.5
- New betting system implemented.
- You can now designate whether you want to use the native or arena overhaul mod's scene in a tournament on a town by town basis from the tournament design panel.
- Difficulty scoring implemented. Final tournament payouts now key off of this value.
- Final monetary reward maximum for tournaments increased to 7500 denars.
- Extended the cooldown period on the tournament invitation quests to 10 days.
- Companions will now receive the items they are listed as winning in a tournament.
- Loot table was refined a bit to provide a more even distribution of value and usefulness.
- Pre-Battle Orders & Deployment upgraded to 0.92.5
- Shield-bash key-configurable
- Key-controlled rotated added to mouse-operated DeathCam
- Pre-Battle orders 'snap into place' at battle start
- Pre-Battle orders now available for alternative divisions activated by splitting a troop type into 2 divisions
- Pre-Battle Planning and Tactics 'Info Pages' added for in-game documentation
- Formations AI changes--120 second limit for the "setup" and "jockey" phase for the AI, meaning they will be forced into action if no one has died after 2 minutes. If there are 2 AI teams (the player is enlisted or has an ally), the attacker side will be forced to move even if both sides are of roughly equal size.
- Some bugfixes (Custom Camera, Formations, and Split Divisions mainly; pre-battle options now work in conjunction with siege defenses)
- Freelancer
- If your lord is defeated and you captured, you are no longer relieved of service. You will have 20 days to get back to your lord and resume service (or request to be dismissed) or you will be labelled a deserter.
- Tracking Quests added: your quest log will now show who you are enlisted with, your current rank, and count from the date of enlistment. Vacations/leave, and the need to return to your lord after defeat and capture also can be tracked in the Quests/Notes screen.
- Pop-up dialog windows will give a more obvious warning 1 day before your leave/capture return is set to expire to prevent "accidental" desertion.

Bug Fixes:
- General Fixes
- The script "get_lord_home_center" errors should no longer occur.
- A handful of minor Native coding errors corrected (mainly dealing with campaign AI/marshal decisions)
- Auto-loot should now pick proper helmets for upgrading.
- Fixed a wrong Khergit upgrade path.
- Reduced the price of noble outfits: lords now should think twice about wearing their cloths instead of armor into battle.
- Corrected the stats for the A6 Swadian Yeoman Archer.
- Tournaments
- Companions will no longer gain free points following a round they competed in.
- There will no longer be a duplicate 33rd competitor in the post-combat ranking screen.
- You should no longer get script errors spamming during a tournament match after using the 'escape' menu.
- If you own a town, you will no longer attempt to invite yourself to your own tournament.
- Troops will no longer appear naked in the post-combat ranking screen.
- The "apply to all centers" checkbox in the tournament design panel should function properly now.
- Completion of the Tournament Invitation quest should now give a reputation gain with the hosting lord as was intended in 2.5, but only if you were invited.
- Freelancer
- Siege defenses work
- Banner bugs (for nobles and defeat/capture) fixed
- Graphical
- Replaced the Lods for the Nord Angle Longsword and all four Khergit Pattern Bows.
- Kings should now display their proper banners in combat.

Windyplains said:
A few things folks should know:
[*] The 2.52 patch should be save game compatible.
[*] If you edited the source for 2.5 and added any global variables, troops or items it may not be save game compatible.  Just altering these things should have no effect.
[*] To my knowledge all of the text tweaks that represented short term fixes for bugs were incorporated into the 2.52 patch.  If it wasn't a bug then it may or may not work anymore.  I can say with certainty the tournament prize tweak will not work properly if you use it in 2.52.  While it should not directly break anything it will simply set you back to 2.5 rewards vs. 2.52.
Windyplains said:
We'd also like to hear what people think of the changes in 2.52.  It would help us in steering our design for the eventual 2.6 release.  So now on the front page of the wiki you can find a feedback section with a link to the new Feedback Polls.  Please take a minute sometime and give us your thoughts.
 
327 MB is a big patch  :shock:

Especially with ModDB still awaiting authorization, but hey, I am going to use the 35 minutes of download time to learn for my exams....
Cause I might not do it afterwards... :wink:

Edit:
Oh, and as always,

GREAT WORK!
 
And it has been authorized :smile:. Much quicker than previous uploads!

That patch includes patches for all four versions. Just unpack the folder of the version you'd like to patch, overwrite and play. Áfter studying for your exams :wink:.
 
My Rapidshare download stopped for reasons I cant explain, so I thought it was a sign of the gods for me to learn, but now:

monnikje said:
And it has been authorized :smile:.
Áfter studying for your exams :wink:.

My exams will have to wait....
 
Just a quick warning - we thought that this patch was savegame compatible, but a recent Nexus post seems to indicate otherwise, though strangely we didnt experience this problem ourselves.

This has happened to me twice already:
When I load up my savegame, every city and town are held by insurgents, and I can't do anything, except to negotiate or fight/siege.
Could this be because I upgraded from 2.50 to 2.52?
This last one happened right after the upgrade, but I had one before in 2.50, which happened out of the blue. Maybe because I installed the normal map minimod at that time?
I don't remember exactly.
I solved it with beginning a new game but I don't want to do that now, because i've spent a good deal of time with my current character, amassed a little army too, and I'm finally not robbed by bandits every day anymore.
Do you maybe have some ideas?

Anybody able to confirm/unconfirm this, please do.

Make sure to make a copy of your savegame before testing.
 
give me 5 minutes to download and install and i can check.. I got 4 saves from within the same day from my game last night, so shouldn't be a problem. (Upgrading from 2.5 to 2.52).
 
I did some testing, and haven't been able to replicate his bug: I asked him for his savegame, so that I can have a look at it. I'm indeed very curious if anyone else is able to replicate this bug (altough I hope no-one else experiences it).
 
I just installed the patch. (Floris Expanded), from 2.5 to 2.52 as he apparantly did as well, loaded up one of my save games, and everything seems to be in order, everyone seems to be in control of what they should be in control of.
 
Thanks for this update.
Did you reduce the number of the bandit parties that spawn? And if not, do the txt tweaks work for this version?
 
A few things folks should know:
[*] The 2.52 patch should be save game compatible.
[*] If you edited the source for 2.5 and added any global variables, troops or items it may not be save game compatible.  Just altering these things should have no effect.
[*] To my knowledge all of the text tweaks that represented short term fixes for bugs were incorporated into the 2.52 patch.  If it wasn't a bug then it may or may not work anymore.  I can say with certainty the tournament prize tweak will not work properly if you use it in 2.52.  While it should not directly break anything it will simply set you back to 2.5 rewards vs. 2.52.
 
We'd also like to hear what people think of the changes in 2.52.  It would help us in steering our design for the eventual 2.6 release.  So now on the front page of the wiki you can find a feedback section with a link to the new Feedback Polls.  Please take a minute sometime and give us your thoughts.
 
So does this patch come with the mini maps or is that still separate? Oh and Thanks for this guys! (Duh, monnikje, Windyplains) you guys are awesome. I'm currently teaching myself (with online help) to mod Warband so maybe I can eventually help you guys and be apart of Floris Mods.
 
Nimja1 said:
So does this patch come with the mini maps or is that still separate? Oh and Thanks for this guys! (Duh, monnikje, Windyplains) you guys are awesome. I'm currently teaching myself (with online help) to mod Warband so maybe I can eventually help you guys and be apart of Floris Mods.
The minimaps are included. And dont forget the mighty Caba'drin :wink:
Good luck with learning and do get back to us, once you feel you are ready. We are especially looking for folks who have some experience with scening.
 
Hey, great work! I'm eager to test this as soon as I have the time to do so (darn work!). I hope that the save game compatibility is alright, I would be very sad if I had to start over for my Let's Play. I'll do tests on it tomorrow and perhaps we'll see a new episode up by tomorrow evening!

A big thumbs up to you guys, keep up the great work!
 
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