Hi!
I decided I'm never gonna use the expanded troop trees, as they seem exceedingly complicated and, well, abundant, especially with the Nords. The reworked one is simpler, has more logical advance routes imo and I just like it better, also the power gap between troops was way too big for my liking. I noticed there were some inconsistencies in the troop strenght and equipment making the AI battles when I was freelancing rather unfair, so I just went out of my way to make everything fixed and balanced. I did my best to set everything as optimal, logical, balanced, immersive, as I could. Hopefully this time no troops and no nation will be shorthanded. I also gave the mid-tree-endtroops some "special" abilities to make them feel a bit unique. And I also tried to give the troops colour themes and just generally make it nicer to look at.
I changed some items also, both nerfs and buffs, as I felt the setup wasnt really fair.
So heres my two files - troops.txt and item_kinds1.txt that balance the REWORKED TREE out. I put hours of changing and testing into it and am quite content with the result, so I wanted to share.
https://drive.google.com/file/d/0B7zlf24Fx8-GY3ZFcUF2T0FPbk0/view?usp=sharing
PS: There's also the actions.txt, which I meddled with to remove the animations I didn't like and made it look more like the original Floris.
PPS: Not fully compatible with Floris 2.55 - It will work if you take both troops and items and use them - I didnt find any major inconsistencies safe for the fact that the starting gear is all messed up - but the inventories for troops and merchants will work.
Cheers