Floris Basic PLUS | Floris Expanded LITE

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I tried a new game and it didn't work. I guess I'll have to wait for somebody to make a compatible troop tree then!

PS: those Rhodok/Italian troop names are really ugly... and I'm Italian, that's why I say so.  :razz:
 
Would there be any way to include spear bracing in this, or is it included in Diplomacy or PBOD? I really like all the gameplay changes of Floris Mod, but the graphical enhancements are a bit much for my system.
 
Sethwick 说:
Would there be any way to include spear bracing in this, or is it included in Diplomacy or PBOD? I really like all the gameplay changes of Floris Mod, but the graphical enhancements are a bit much for my system.
At present it isn't included in either. I'm considering adding it to PBOD. PBOD does include significant buffs to polearm attacks against horses, however, even without the bracing code.

(The complicated, complete answer is that you could do it yourself...by getting the spear bracing code from Floris Expanded source and then adding it to the source of either Diplo or PBOD--or their joint source--compile and voila, it's in.)
 
Caba`drin 说:
At present it isn't included in either. I'm considering adding it to PBOD. PBOD does include significant buffs to polearm attacks against horses, however, even without the bracing code.

(The complicated, complete answer is that you could do it yourself...by getting the spear bracing code from Floris Expanded source and then adding it to the source of either Diplo or PBOD--or their joint source--compile and voila, it's in.)
Hmm, I could probably do that, but it would involve wrestling with code. I do that at work enough to want to avoid it in my free time. I'll have to try it and see how the buff makes things, I just really liked seeing a bunch of calvary charge into a spear wall and watching the horses fall over dead.
 
Hello,

I installed Floris Basic Mod on the top of Diplomacy+PB and PBOD.
I followed the instructions for Item_kinds1.txt and module.ini but i've got CTD at launch with "Unexpected end file" on item_kinds1.txt.
I suppose it's the count atop itemkinds file but I can't figure out what is the good number... It came from 604 (native+diploPB+PBOD which works fine) to 2183, adding 1579 as it's recommended.

Any idea ?

Thanks 4 the answers.
 
pino69 说:
I suppose it's the count atop itemkinds file but I can't figure out what is the good number... It came from 604 (native+diploPB+PBOD which works fine) to 2183, adding 1579 as it's recommended.
Yep you're doing it right.
Unfortunately the directions are off by 1 and you should only add 1578, not 1579.
So, bottom line, subtract 1 from your final number and you should be set!
 
Hello Caba,

Exact. I just verified with Troop Editor and was on the verge of editing my post...
So the real number to add is 1578. Should be sticked in the first post of this thread in order to avoid any future mistakes.

Thanks a lot for your reactivity.
 
pino69 说:
Exact. I just verified with Troop Editor and was on the verge of editing my post...
So the real number to add is 1578. Should be sticked in the first post of this thread in order to avoid any future mistakes.

Thanks a lot for your reactivity.
Not a problem.
Yes, that bit probably should have been added to the stickies...but at the moment, certain files may be uploaded quite soon that will make this unnecessary...
 
Hello Caba,

Did I install the right files in Dip+PB folder ?
The files I installed are mission_templates.txt and scripts.txt. And when playing, nothing happens before battle nor in encampment window. Did I made something wrong ?
 
pino69 说:
Did I install the right files in Dip+PB folder ?
The files I installed are mission_templates.txt and scripts.txt. And when playing, nothing happens before battle nor in encampment window. Did I made something wrong ?
That is the 'Hotfix B' for some bugs in v0.88
Install the full Diplo+PBOD files first, then add the hotfix two files you list above.

Sethwick 说:
Caba`drin 说:
At present it isn't included in either. I'm considering adding it to PBOD. PBOD does include significant buffs to polearm attacks against horses, however, even without the bracing code.

(The complicated, complete answer is that you could do it yourself...by getting the spear bracing code from Floris Expanded source and then adding it to the source of either Diplo or PBOD--or their joint source--compile and voila, it's in.)
Hmm, I could probably do that, but it would involve wrestling with code. I do that at work enough to want to avoid it in my free time. I'll have to try it and see how the buff makes things, I just really liked seeing a bunch of calvary charge into a spear wall and watching the horses fall over dead.
And, to follow up on this, PBOD has the improved spear bracing code in it, too now.
 
Hi Caba`drin, can you give me advice please? I'd like to try out floris mod, but which way?

I want these elements:

1) diplomacy
2) new items + new troop-tree
3) fancy new scripts

Is it true that floris-basic is basically an items-mod? And is it incompatible with existing troop-trees in conjunction with diplomacy?

Does floris-expanded come with dimpomacy + new troop-tree? If yes, is there a way to strip down the memory-heavy-elements (i have a 5yo pc  :cry:)
 
skullmasher 说:
Is it true that floris-basic is basically an items-mod?
Items and scenes, yes.

skullmasher 说:
And is it incompatible with existing troop-trees in conjunction with diplomacy?
The troop tree would need to specify that it is compatible with Diplomacy. I know of two alternative troop trees that are compatible with Diplomacy, one is Pike&Blade and the other is made by RalliX. The alternative Floris-specific trees by pada and Frukox may work, too, but I have not tested them.

skullmasher 说:
Does floris-expanded come with dimpomacy + new troop-tree? If yes, is there a way to strip down the memory-heavy-elements (i have a 5yo pc  :cry:)
Yes, see the Information thread on all of the mods within Floris Expanded. (The major gameplay feature mods included are Diplomacy, Custom Commander, and Pre-Battle Orders & Deployment.) In addition to mods, there are a number of separately released gameplay scripts and scripts written specifically for Floris that are included.

To strip down Floris Expanded, see the FAQ, specifically for the steps to remove all graphical enhancements. That is the best that can be done at this time.

Your other alternative would be to install Diplomacy+PBOD (with either Pike&Blade or RalliX's tree) or wait for Bismark to finalize the Native Mod Compilation (which will have Diplomacy, Custom Commander, PBOD and a custom troop tree) and then add Floris Basic to that.


For 2.5, as we rework the code and break savegame compatibility, etc, we are planning on a new format for releasing Floris as well--one that has all of the gameplay features, without memory-intensive graphic enhancements and items--in order to accommodate players who are having memory and load errors with Floris. So, do stay tuned!
 
Caba`drin 说:
I know of two alternative troop trees that are compatible with Diplomacy, one is Pike&Blade and the other is made by RalliX.

[...]

Your other alternative would be to install Diplomacy+PBOD (with either Pike&Blade or RalliX's tree) or wait for Bismark to finalize the Native Mod Compilation (which will have Diplomacy, Custom Commander, PBOD and a custom troop tree) and then add Floris Basic to that.

I've already played Pike&Blade. Now i'd like to see new items on the soldiers. If i understand correctly floris-basic (& RalliX) cannot do that, and the Bismark-mod won't either. So i´ll try out the other two custom troop trees you mentioned and eventually report back.

Caba`drin 说:
To strip down Floris Expanded, see the FAQ, specifically for the steps to remove all graphical enhancements. That is the best that can be done at this time.

Ok, i'll get to it and piece something together. I hope 'copy & paste' is all that is needed  :grin:

Caba`drin 说:
For 2.5, as we rework the code and break savegame compatibility, etc, we are planning on a new format for releasing Floris as well--one that has all of the gameplay features, without memory-intensive graphic enhancements and items--in order to accommodate players who are having memory and load errors with Floris. So, do stay tuned!

Please include a nice troop tree which utilizes the floris-items. Your work will be highly appreciated!  :mrgreen:
 
We will try to make Floris Basic compatible with Floris Gameplay, so that you will be able to combine them yourself.

The difference to Floris Expanded will then only be fancy graphical features, so Basic+Gameplay will be a heavy pack that might not work on all, but on more computers than Expanded.
 
Duh 说:
Why? That would just switch the workload of changing animations around.
maybe you are right... those who want default can switch back as of now. I dont have much idea that how many of us like enhanced animation and when i saw it in FAQ i thought maybe more of us like old animation better. Well some of us are slave of habits  :mrgreen:.

Thats all :grin:
Q: I don't like the Combat Animation Enhancements. How can I remove them?
Copy from native or your favorite mod 'skeletons.brf' to the Resource directory of this mod, and 'actions.txt' to the main mod directory, and say yes to overwrite. Then go to module.ini, and do the following:

Remove the following line:
load_mod_resource = mov_skeletons

Enable the following line again:
load_resource = skeletons

You should now have the old animations back.
 
I have a question about this, is the merging restricted to mods listed in OP or can the Floris be merged with other mods too that way? I was thinking of merging Hundred Years War and Floris' as the former is not that heavy on gameplay changes (it does basically none) while Floris does not change the world (only looks) but adds tons of gameplay changes. Or are the gameplay changes restricted only to Extended version? I am currently downloading the Basic one to try it but would appreciate some clarification too. Thanks!
 
Resurr3ction 说:
I have a question about this, is the merging restricted to mods listed in OP or can the Floris be merged with other mods too that way? I was thinking of merging Hundred Years War and Floris' as the former is not that heavy on gameplay changes (it does basically none) while Floris does not change the world (only looks) but adds tons of gameplay changes. Or are the gameplay changes restricted only to Extended version? I am currently downloading the Basic one to try it but would appreciate some clarification too. Thanks!
The gameplay changes are only in Floris Expanded; Floris Basic contains new items/sounds/music/scenes.
Combining anything with Floris Expanded is not recommended...it will likely not end well.
 
Caba`drin 说:
The gameplay changes are only in Floris Expanded; Floris Basic contains new items/sounds/music/scenes.
Combining anything with Floris Expanded is not recommended...it will likely not end well.

Ok thanks! I guess I will stick with Floris expanded as I value gameplay more than the appearances although I'll miss the France. :smile:
 
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