Floris 2.5 Beta
Dear Testers of the open beta for the Floris Expanded Mod Pack version 2.5, thank your very much for participating in this beta. We hope you will enjoy playing, testing and reporting. Of course you do not have to actively help us, you can just play and enjoy this early "release", but if you want to support us and make sure that the full release is as bugless as possible, then i bid you to read the following and adhere to the points laid out:
Features:
This is a list of all things included in version 2.5. You can use it to learn about the mod and its specific features, so you know what you should be able to do, see, hear and find in the game.
In total 143 sources have been bundled together:
Animations (2 mod):
Items (44 mods):
Music (4 mods):
Scene Props (9 mods):
Scenes (6 mods):
Scripts (33 mods and scripts):
Skins (8 mods):
Sounds (4 mods):
Textures (14 mods):
And of course (1 game):
Floris specific works and works by Floris members (18 works):
- [OSP] Combat Animation Enhancement v5.0, Credit: Papa Lazarou
- [OSP] Papa's Community Animations v2.0, Credit: Papa Lazarou
Items (44 mods):
- [OSP] 15th century weapons v1.1, Credit: Shredzorz
- 19 Warhorses v1.0, Credit: Lor Dric, with some horses by Saregona
- [OSP] AlphaDelta's Ancient warriors pack v1.0, Credit: AlphaDelta and Ealabor.
- [OSP] Battlefield Priests v1.0, Credit: Yamabusi
- [OSP] Better Horses Mod v1.2, Credit: saregona
- Brytenwalda v1.38, Credit: Ibidil and the Brytenwalda Team
- [OSP] Coloured Lances Project v1.0, Credit: CounterPoint391
- [OSP] Crusader Heraldry v0.1, Credit: CounterPoint391
- [OSP] Crusader Mail Armour Pack v1.2, Credit: Marcel
- [OSP] Deployable Pavise Shield v1.0, Credit: Cartread
- Dynasty Warrior/ROTK Fantasy Mod v2.40, Credit: Alex Dragon.
- [OSP] Eastern Armor OSP v1.0, Credit: Xenoargh for the camel, the Prophesy of Pendor mod for a horse and the Litus mod for another horse. For the rest Njunja.
- [OSP] Flintlock Firearms OSP v0.6, Credit: Llewd
- [OSP] Flying missile pack v1.0, Credit: James
- [OSP] Frell's Khazak Armor Pack v1.0, Credit: frell
- [OSP] HalfCataphract v2.0, Credit: Meshes by GothicKnight, textures by wanderer949
- [OSP] Havocafied Bows v1.0, Credit: Havoc
- [OSP] Helmets v0.2, Credit: Luigi, Njiekovic, Ursca, Ubberdorc, Mirathei, Raz., The Pope, TRC and Dindi for the items, Dindi for the compilation.
- [OSP] Highlander Model Pack v1.0, Credit by Yamabusi
- [OSP] Indo-Persian Armor Pack v1.2, Credit: drakharios
- [OSP] Indo-Persian Armor II v1.0, Credit: drakharios
- [OSP] Indo-Persian Shields v2.0, Credit: drakharios
- [OSP] Item Variants v1.6, Credit: thick1988
- [OSP] Long Caparisoned Horses v2.0, Credit: ZIRA and the 1257 mod for some textures, SPAK for the horse mesh. For the rest: wanderer949.
- Magus Mod v1.7 (the items), Credit: Narf of Picklestink for the models, Oddball_E8 for the compilation
- [OSP] More Horses v5.0, Credit: Textures made by AlienSlof, Talak and ZIRA. For the rest: wanderer949
- [OSP] More Warhorses v2.0, Credit: Textures made by ZIRA, meshes and bump maps by Michał. For the rest: wanderer949
- [OSP] Narf's Rus Armour Pack v1.3, Credit: Narf of Picklestink
- [OSP] Narf's Transitional Armour Pack v1.3, Credit: Narf of Picklestink
- [OSP] Norman helmet pack v1.1, Credit: Sayd Ûthman
- [OSP] Oakeshott Sword Pack v0.2, Credit: CounterPoint391
- [OSP] Pino's Armors Pack, Credit: pino69
- [OSP] Pino's Armors Pack 2, Credit: pino69
- [OSP] Reworked Armors v1.6, Credit: Kovas
- Rise of the Khergits II v1.0, Credit: Caliph
- [OSP] Silver Wolfs Resource Pack v6.0, Credit: Silverwolf
- [OSP] Smiley Stuff v1.0, Credit: SendMeSmile
- [OSP] Spak Items v2.0, Credit: Spak
- [OSP] Standard Weapons Upgrade Project v1.2 lite, Credit: Talon
- The Wild Wind v0.16, Credit: Shredzorz
- [OSP] The Chocolate Box v1.01, Credit: Original artists: Dejawolf, Faradon, Maw, Narf of Picklestink, Talak and RR_Raptor65. Compilation by: beezarandy
- [OSP] Viking Model Pack v2010, Credit: Dejawolf
- Warband Horses v4.0, Credit: Lor Dric
- [OSP] Weapons v1.0, Credit: James, Luigi, RR_Raptor65 and The Pope for the items, Bismarck for the compilation.
Music (4 mods):
- [OSP] Rejenorst Sound Design, Credit: rejenorst
- Utrehd's Music Pack v0.8, Credit: Utrehd and rejenorst
- [OSP] Warband Live Music v1.0, Credit: CHUR
- [OSP] Warband Live Music Remixes v1.0, Credit: rejenorst
Scene Props (9 mods):
- [OSP] 17th century Dutch buildings, Credit: Renkoo
- [OSP] Al Mansur packs v1.0, Credit: Al_Mansur
- Better Banners Mod v2.0, Credit: MarkQuinn
- [OSP] CounterPoint's Buttress Pack v0.2, Credit: CounterPoint391
- [OSP] Dungeon-Labyrinth-parts and Magnus-Hammer v1.0, Credit: Albertus Magnus
- Extreme Banner Pack v1.0, Credit: chukcha
- [OSP] Hayalperest's Buildings v1.0, Credit: hayalpeREST
- Polished Buildings, Credit: gutekfiutek
- [OSP] Warband Entrenched v1.1, Credit: Tempered
Scenes (6 mods):
- [OSP] Arena Overhaul mod v1.0, Credit: Adorno
- El Arte De La Guerra UNOFFICIAL Siege Fix v1.4, Credit: Smarmellows
- El Arte de la Guerre v1.75, Credit: leandrojas_
- [OSP] Historic Castles Project - the British Isles v1.2, Credit: Adorno
- [OSP] Training Fields v1.0, Credit: lucky lancer
- Utrehd's Castle Pack v.0.32, Credit: Utrehd
Scripts (33 mods and scripts):
- [OSP] Adding a new skill: Foraging v0.1, Credit: jrider
- [OSP] Arch3r OS: Terrain advantage v1.0, Credit: Arch3r
- [OSP] Barracks v1.0, Credit: lazeras
- [OSP] Blood enhancement tweak v0.5, Credit: neil_v
- [OSP] Bodyguards/Escorts in Town/Village Scenes v2.0, Credit: Caba`drin
- [OSP] Buy Troops Ale, Credit: Geoffrey Ashe, modified by lazeras
- [OSP] Companions Overview v1.0, Credit: Jedediah Q, modified by lazeras
- Custom Commander v1.329, Credit: rubik
- [OSP] Customizable sparring matches v1.0, Credit: Jinnai, modified by lazeras
- [OSP] Custom Player Kingdom Vassal Titles v1.0, Credit: Caba`Drin
- [OSP] Custom Player Party Name v1.0, Credit: Caba`Drin
- [OSP] Diplomacy v4.1, Credit: Waihti, hessuu, fisheye, rubik, jrider, Mjöllnir, Akmar Nibelung and zParsifal
- [OSP] Dynamic arrays, Credit: sphere
- [OSP] Expanded dialog system kit v1.0, Credit: jrider, modified by lazeras
- [OSP] Expanded nobility title system kit v0.3.3, Credit: jrider, modified by lazeras
- [OSP] Flora Kinds Python v1.0, Credit: xenoargh
- [OSP] Forced recruits v2.0, Credit: Utrehd & Topper, modified by lazeras, overhauled by Duh
- [OSP] Formations and AI Minimod v4-Nov.beta, Credit: motomataru & Caba`Drin
- [OSP] Join any side of a battle v1.0, Credit: NaglFaar, modified by lazeras
- [OSP] Lancers: Use the right weapon! Battle edition v1.0, Credit: original code by CryptoCactus and Hatonastick, renewed code by Caba`drin.
- [OSP] ModMerger framework v0.2.3, Credit: sphere
- [OSP] Morale penalty based on troops quality v2.0, Credit: kt0, modified by lazeras
- [OSP] New presentations for reports v1.2, Credit: jrider
- [OSP] Open Source Project Warband v1.131b, Credit: Bismarck for the compilation.
- [OSP] Order: Skirmish Mode v1.0, Credit: Caba`drin
- [OSP] Order: Volley Fire!, Credit: Caba`Drin
- [OSP] Order: Weapon Type Switch v1.0, Credit: Caba`drin
- [OSP] Spear Bracing Kit v2.0, Credit: The Mercenary and the development team of NE, ported to Warband by Caba`Drin
- [OSP] Sea Battles Mk. II & Misc Scenes v1.0, Credit: Wulf & Ruthven
- [OSP] Trade Goods Mod v1.0, Credit: Lav
- [OSP] Tournament lancers: Use the right weapon v2.0, Credit: Hatonastick, modified by lazeras
- Warband Improved Custom banners for lords and companions script, Credit: JethroKirby
- [OSP] Zaitenko's Reinforcement Script, Credit: Zaitenko
Skins (8 mods):
- [OSP] Face and UI textures v1.2, Credit: Jed_Q
- [OSP] Face Improvement Project v1.0, Credit: Iboltax
- [OSP] Face Textures v1.0, Credit: Aquil
- [OSP] Female face model and textures replacer v1.30, Credit: Broken_one, updated by Barf
- [OSP] New Hairs for Warband v1.0, Credit: Jaymosuke, Throttlekitty, Ren, Rosesim, Nouk and Aligeth
- [OSP] Sibylla Pack Unfinished, Credit: Sibylla
- [OSP] Thel's Face Pack v3.0, Credit: Thel
- [OSP] Yiyang Chen's new faces textures v1.3, Credit: Yiyang Chen, Jed Q and Rosha
Sounds (4 mods):
- [OSP] Cries of War v3.0, Credit: Eisenhouwer
- More Metal Sound Mod V2.2, Credit: Checkmaty
- Official Vocals Sound Pack v7.0, Credit: rejenorst
- [OSP] Sounds of Suffer v0.8, Credit: __Khanate__
Textures (14 mods):
- [OSP] Expanded Horizons v1.1, Credit: Openshaw
- [OSP] Flora Enhancement Mod v1.2, Credit: killkhergit
- Graphical Boost Pack v1.0, Credit: massimolippi for the compilation, Captain_Octavius for the Tulga fix.
- [OSP] Improved Buildings v1.04, Credit: SendMeSmile
- [OSP] More natural grass and greener ground for 2.5 Beta v2.0, Credit: Taro8
- [OSP] Movie Warband v09-02-2011, Credit: CHUR
- [OSP] Panoramic v2.0, Credit: TheWitcher & Soil
- Polished Landscapes v1.0, Credit: gutekfiutek
- Polished Skyboxes v0.9, Credit: Charan
- Realistic Textures Pack v1.1, Credit: [/b]FantasyWarrior[/b]
- [OSP] Real Water Mod v1.1, Credit: CptJoker
- [OSP] Text Refreshment Mod 0.96c, Credit: Shaxx
- [OSP] Texture Fiddling v1.0, Credit: lucky lancer
- [OSP] World Map HD v1.1, Credit: painbringer
And of course (1 game):
- Native Warband v1.143, Credit: TaleWorlds
Floris specific works and works by Floris members (18 works):
- [OSP] Character Creation v1.0, Credit: Windyplains, inspired by the work of Rubik
- [OSP] Faction Arms Coloured v1.0, Credit: Monnikje
- Freelancer v1.3, Credit: taragoth, the Freelancer Team and the Floris Team
- [OSP] Estates of the Realm v1.0, Credit: Windyplains
- [OSP] Floris Item Overhaul, Credit: Monnikje
- [OSP] Floris Scene Overhaul, Credit: Monnikje
- [OSP] Floris Specific Items, Credit: Monnikje
- [OSP] Fog of War, Credit: Duh
- [OSP] Kingdom Management Tools v1.0.1, Credit: Windyplains
- [OSP] Landowners/Moneylenders, Credit: Duh, inspired by the Bank of Calradia v2.0 by Garnier, Keedo420 and lazeras
- [OSP] Map Icons reflecting scenes, Credit: Monnikje, based on the
- [OSP] Multiple Troop Trees, Credit: Monnikje, Duh and Caba`Drin
- [OSP] Pre-battle Orders & Deployment v0.91, Credit: Caba`drin
- [OSP] Seafaring, Credit: Duh & Caba`Drin
- [OSP] Special Troops and Tactics, Credit: Duh & Caba`Drin
- [OSP] Trade Ledger, Credit: Caba`Drin
- [OSP] Trade with Merchant Caravans, Credit: Caba`Drin
- [OSP] Tournament Play Enhancements v1.3, Credit: Windyplains
Specific Information:
Code:
Seafaring
You will find an explanation of what it offers and all the code here: http://mbmodwiki.ollclan.eu/Seafaring
I need you to confirm that you can
- buy a ship in coastal towns for 50000 denars.
- sail with a ship with a party size + crew of minimum 30 men and maximum 90 men
- name your ship
- assign your ship a crew in town, landing, before battle
- send your ship to non-hostile towns with a sufficient crew only
- that you can dock a coastal town
- that you can land
- that you can disembark
- that your ship is stolen unguarded and its not stolen guarded (while remaining at land w/ or w/o a crew)
- that battles work and being captured will release you on land (crazy cam while you are a prisoner)
- that you can send away a ship when you land (with a sufficient crew)
- that all menus and presentations work
- generally no bugs or oddities occur
Seatrade balance
Just keep an eye on prosperity of coastal towns compared to those of towns on land. There should be a slight difference,
yet all states of prosperity (poor to rich) should be possible.
Stat units
There are now units in the game that - when you've got enough of them in your party - give overall bonusses.
You will find the units in villages, towns and castles - depending on what unit kind they are. We need you to:
- check wether they give a bonus at all.
- check if they can be hired at all.
Merchants (town): 8 or more give a bonus of 3 to trade. 5 or more give a bonus of 2. More than 0 gives a bonus of 1.
Monks+Priest (town): Added together. 10 or more give a bonus of 3 to wound treatment. 5+ give a bonus of 2. 1+ give a +1 bonus.
Surgeons (castle): 10+ give a bonus of 3 to surgery. 5+ give +2 bonus. 1+ give +1 bonus.
Bishops: Upgrade Monk->Priest->Bishop. Having 1 or more Bishops in the party gives a +1 to leadership.
Hunter (village): 10+ give a +3 bonus to foraging. 5+ give +2 bonus. 1+ give +1 bonus.
Hunter (village): 5+ give a +2 bonus to tracking. 1+ give a +1 bonus.
Scout (castle): 10+ give a +2 bonus to spotting. 5+ give a +1 bonus.
Looters (recruited prisoners): 30+ give a +3 bonus to looting. 20+ give a +2 bonus. 10+ give a +1 bonus.
Manhunter to Slave driver: Added together. 40+ give a +3 bonus to prisoner management. 25+ give a +1 bonus to prisoner management.
10+ give a +1 bonus to prisoner management.
Fog of War
- confirm whether it works as intended: the towns, castles etc are hidden at the start of the game,
but once explored, they stay visible.
- see whether you like this FoW or not, if it adds to the gaming experience, or if it's just a big nuisance.
- Can you turn it on and off at the start of the game and in the mod options?
Forced Recruiting
You should be able to use forced recruiting once every day on the cost of a relationship penalty with the village
and the according faction, if its not the faction you joined or created. You should not be able to recruit normally
after you forcefully recruited.
- confirm that it works as intended.
Custom Troops
After 3 days have passed, you will find the mercenary leader siguard in every tavern. Get some recruits and check whether you
can choose their equipment from a pool. They are all named NA, because monnikje hasnt had the chance to properly name them.
- Check whether there are any bugs
Troops to hero upgrade
-Seek out the required troops and check whether they can be upgraded to heros.
(Native troop tree set: Every End Tier Troop // RTTS: Tier 5 troops that dont upgrade to T6 // ETTS: T6 troops that dont upgrade to T7)
Banks
Confirm that you can
- Buy, build and sell land
- Borrow and Payback money
- Receive money every 2 weeks if you own land
- Receive a penalty if you dont pay back your debt after 4 weeks (then 2 weeks)
- The population of towns varies and changes based upon their prosperity.
- The bank overview that pops up every 2 weeks (or was it every week?) displays correct information about towns and your deadlines.
___________________________________________________________________________________________________________________
First, The Trade Ledger
-This is a book that the player can carry which will track the prices/profits of items as they go town to town to make it easier to make trading decisions or plan a trade route. When one owns a trade ledger, every time the player clicks "Assess prices" entries are made in the ledger tracking the Item, its Source Town, Destination Town, and predicted Profit, of the items that the "Assess prices" feture displays. The ledger can be sorted by any of those items. The player can also enter notes themselves...but can not make item/town/profit type recordings like the "Assess prices" option does. The player can also choose to delete entries to keep things more tidy.
-The Ledger is accessed from the Camp Menu under "Take an Action", just like other books.
---
Second, Merchant Caravans
-The goal is to have the merchant caravans be a bit more integral to the player's experience in Calradia by making them carry trade-route-appropriate goods that can be bought or stolen by the player.
-The snippets of code should refresh a merchant caravan's goods each time they leave a town for another destination, loaded with goods that would be most profitable on that traderoute. When the player meets a caravan, they can try to trade with them--depending on the player's renown and party size, the merchant may choose to let the player shop, or may say they are too busy and try to leave. When the player defeats a caravan to rob it, they won't get some random assortment of goods, but whatever the caravan is carrying from one town to the other.
Testing:
-See that the new trading dialog options exist and work--that you can trade with the caravan master
-Check that the goods make sense for the caravan's route
-Check that you get those goods when you defeat a caravan
Using this sticky:
This sticky is meant for 2 things only:
- Asking a question about a feature
- Reporting on the beta (bugs/balance)
If you want to actively participate in the beta and report, do not alter your beta in any way, shape or form. To report please create 1 post and use it until it is entirely filled. For that you will have to utilize the modify button on the top right of your post. Once it is full you can create a second post for more reports. When typing the bug report, please specify any relevant options you ticked (formations on/off, which troop tree you've choosen). If you tried any alternatives (tried it with formations on, and with formations off), please write it down too. Let me give an example of a bad report and a good report:
I can't see any crossbows when starting the game!When I start a new game, I can't see the crossbow I wield in the opening scene. I tried all six starting towns. Despite the fact that the crossbow is invisible, I can still shoot with it. Once I kill the bandit, or he knock me down, I can continue playing without any problems, altough during the game any other crossbow is invisible. I looked at all three the Rhodok towns (other factions don't seem to sell any crossbows), and all crossbows available do have their stats displayed, but remain invisible.
Duh said:LIVE Bug fixing:
Google Doc 'BugTracker'
For crashes please refer to the support sticky for support. That will help us keep an overview.
Download:
Since it takes quite a while to upload the pack to multiple mirrors, we decided to have it for the open beta available only on a couple of mirrors. With the full release we'll have it ready for download on more mirrors, as you're used of us.
Version: 2.5 Open Beta
Compatibility: 1.143
Download: Easyshare and MegaUpload
Download size: 971 MB
Unpacked size: 2.63 GB
Source: Easyshare and MegaUpload
Patch:
Crocko, MegaUpload and Mediafire
Download size: 146 MB
Unpacked size: 687 MB
Caba`drin said:MediaFire Mirror...maybe better luck for some of you, particularly in the Western Hemisphere.
This will bring you to a folder where the file is broken into 6 pieces. (Sorry--free account size limits. Again, monnikje has provided good sources for most users so try to use those first.) Download them all and extract the first (femp25beta.7z.001) with 7zip and all should go automatically.
EDIT - Patch 2 also found in this shared folder. After beta.001-.006 are unzipped by unzipping .001, then unzip the patch, replacing files as needed