There are a few specific flags set for skin shader items. 30020 IIRC, but I'm really not sure what that means; probably a flag that directs the engine to use the skin vertex color on that object (maybe?).
If yes (needs confirmation) that could be rather handy, as then we could finally build armors that show skin and have them work, although they would probably have to be multimesh.
I am also a bit concerned about that becoming black-box, personally. I know that it's confusing as hell for newbies, but until we're sure what they do... I'd be a bit worried about it not getting set right.
Ooh, I like the tangent stripper, though- that should remove a bunch of useless data from my plants! Nice.
If yes (needs confirmation) that could be rather handy, as then we could finally build armors that show skin and have them work, although they would probably have to be multimesh.
I am also a bit concerned about that becoming black-box, personally. I know that it's confusing as hell for newbies, but until we're sure what they do... I'd be a bit worried about it not getting set right.
Ooh, I like the tangent stripper, though- that should remove a bunch of useless data from my plants! Nice.



