It would make it far easier for recording battle scenes (without the need for an extremely high-end graphics card etc) if there was an option similar to Unity's Time.captureFramerate which allows the action to run at whatever speed your computer can handle while still producing a final video which has the desired framerate. I use this method to record 30 or 60 fps videos even if that means the speed during the recording process is extremely slow on my old machine. See the following explanation if you're unfamiliar with this feature of engines such as Unity: https://docs.unity3d.com/ScriptReference/Time-captureDeltaTime.html
