So there's a problem with players becoming crazy rich after a short time and the Devs have been trying various things to fix it like nerfing workshop incomes, tournament winnings and now caravans. It seems to me that they're ignoring the main cause of runaway income: virtually unlimited inventory capacity. Of course we're making tons of money. We get to take ALL the loot from every battle and it turns out that even ragged tunics are worth something when you can sell 50 of them at a time. Baggage getting too heavy? Just buy more mules.
In Warband, you had Inventory Management, which was always too low, so you had to throw away the vast majority of crap you looted. Hell, I used to chart my progression by my rising loot cutoff. When I was rejecting anything less than 500, I knew I was doing pretty well. I've spent an awful lot of time swapping out cheaper stuff so that I could take something a litttle more expensive. And that kept money down to a reasonable rate, because there was only so much you can carry.
Now, we get to take all the stuff. You don't even have to think about it, just hit the "take all" button. It doesn't matter how worthless it is, it still sells for something and you can sell it in bulk for good money. That's why fighting lord armies nets you loot that's, paradoxically, nothing but worthless trash while still selling for a small fortune. The same thing happens in Warband mods that let your companions store things in their inventory. You get to take all the garbage and wind up with unlimited money really fast.
I don't really see an easy fix, though. Pack animals are integral to the design at this point. If they're removed, then you can't carry enough food for the troops and caravans can't carry enough goods to make money. And a utilitarian skill like Inventory Management doesn't fit well into the new skill system. How would you level it? What kinds of perks would it have? I don't know, but I really think the Devs need to find a solution to the unlimited inventory if they ever want the economy to have any semblance of balance.
In Warband, you had Inventory Management, which was always too low, so you had to throw away the vast majority of crap you looted. Hell, I used to chart my progression by my rising loot cutoff. When I was rejecting anything less than 500, I knew I was doing pretty well. I've spent an awful lot of time swapping out cheaper stuff so that I could take something a litttle more expensive. And that kept money down to a reasonable rate, because there was only so much you can carry.
Now, we get to take all the stuff. You don't even have to think about it, just hit the "take all" button. It doesn't matter how worthless it is, it still sells for something and you can sell it in bulk for good money. That's why fighting lord armies nets you loot that's, paradoxically, nothing but worthless trash while still selling for a small fortune. The same thing happens in Warband mods that let your companions store things in their inventory. You get to take all the garbage and wind up with unlimited money really fast.
I don't really see an easy fix, though. Pack animals are integral to the design at this point. If they're removed, then you can't carry enough food for the troops and caravans can't carry enough goods to make money. And a utilitarian skill like Inventory Management doesn't fit well into the new skill system. How would you level it? What kinds of perks would it have? I don't know, but I really think the Devs need to find a solution to the unlimited inventory if they ever want the economy to have any semblance of balance.