[FIX] [Steam + Linux] Crash at startup

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Thanks for your report, to solve the problem I have to add CommonRes from warband main folder on textures search pattern, right?

EDIT:
Updated script:
http://fantu.eu/warband/check-files.sh
And updated result:
http://fantu.eu/warband/RAW-check-files.log

Now is ok or are still there some false-positive?
 
I saw that is also in warband Textures folder but grep not found it, is unused or are loaded without using the filename.
Someone know something more about?
 
well ordionarry mods works in this way
load game textures
load mod textures
if the texture has the same name then the last one is the one with is active
 
Thanks for reply, I'll update the script for check also exist of same file in warband base.
The override (if exist in mod's) is for all resources and not only textures I suppose, is right?
EDIT:
Load also Native module before or only base? I ask because if I remember good major of mod are based on native and other are based on napoleon wars and require it for work.
 
well mesh for example if exist same name it actually shows both models
textures showing only one
animations hard to say
but load priority is wrriten in module.ini
it could be different than native it is up to moders
 
Thanks for reply but I not understand exactly what you mean, for my bad english or inexperience about warband modding.
I'll add in script check of exist of <warband>/Textures.
I must check also <warband>/music, <warband>/Sounds and <warband>/CommonRes for exist of rispective files to override?
About *.sco files I must check modules/Native/SceneObj or are not used/overrided by mods based on native?
 
rgcotl said:
well ordionarry mods works in this way
load game textures
load mod textures
if the texture has the same name then the last one is the one with is active

Updated script:
http://fantu.eu/warband/check-files.sh
And updated result:
http://fantu.eu/warband/RAW-check-files.log

Added check of exist for same texture in warband base

Seek n Destroy said:
Well the last script run was fine, I doubt more changes are needed, it checked the right sounds, scenes and textures as far as I could tell.

How I can be sure that not other check are needed? (override of other base/native files if needed)

Thanks for any reply and sorry for my bad english.
 
I start a new game with raw 2.5, seems a good mod, I played it only some minutes for now and without battle.
The only bug I found is graphic about character:
http://fantu.eu/warband/screenshot/raw-screen1.png
I don't know if is texture problem linux related or generic of mod, I'll try further tomorrow.

This mod should be compatible with unix systems (linux/mac) or not have opengl shader and/or textures problems?
About case-sensitive my script found only the 2 textures with problem:
b_basilicasevulus_t3_BP.dds is used but with case sensitive problem
b_villasevulus5_t1_BP.dds is used but with case sensitive problem
Hope they will be fixed.

All bugs I'll found should be reported here in any case? "Rome at War: Suggestions/bugs"

Thanks for any reply and sorry for my bad english.
 
That's because the script randomises a bit the equipment and must have assigned you a pair of greaves you don't have the requirements to use and since we're using a different body model from native, one that is cut at the waist and not at the knee level this will occur if you don't have any leg armor/boots/sandals equipped, a price to pay for better leg models.
None of us has a unix system so we can't guarantee everything will work fine but you managed to start a game so it's something.

Yes it would be best to use the bugs/suggestions thread for those, it's better to keep track of everything that needs attention in one thread.
 
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