Dude, as I told already I have all mods to make me happy (kaos tweaks, better looting, edit lord etc.). And as I told before already I only put x200 multipliers for medicine, engineering, tactics and leadership only and tested them for 10 hours. Global skills multiplier is x3 only coz I want some challenge in little bit more realistic way for me personally than native BL can offer me. So it doesn't mean that "my mods sucks" or "I don't know how to play and level up skills". I can put right now all skills and exp multipliers to x1000 but it doesnt make any sense and challenge for me.I mean, I've been on that playthrough longer than two or three weeks. Yes, my character is Scout, Quartermaster and Surgeon at the same time. It doesn't affect leveling speed at all. Only Engineer I gave away. Also, no, I didn't do it with a 1x multiplier -- that's the point of dropping focusing points and attributes in there, so you get a boosted multiplier (up to 12x, AFAIK).
Like, if you really think it takes that long to hit level 37 and max out those skills, it is something your mods have done to your game.
1. You get focus points (the ones filling the horizontal bars) every level.
2. Attributes are 1 for every three levels.
3. You know you can literally see the character level at the top, right?
And yes I tweaked 1 focus and 1 skill point every level too. As well as troops exp, renown, gold and many other things. But once again I tried to made them all just reasonable and realistic for me to keep interest playing game.
But I thought we were talking about virgin native module without tweaks. So...