to be fair the game is far less buggy than it was 6 months ago. At every patch they have generally provided a lot of bug fixes. This on top of just how much smoother it runs.
I do question the direction of new content though. The last video showed us changes to ranged combat and a 'lame horse feature'. Honestly I personally see almost no value in these and I've no one asking for them or anything like them. Ranged combat was ok for now and i really don't care if I have to switch in a new horse if my current one dies.
Everything seems to be getting nerfed all the time also. Armour was already a bit weak but now there is effectively no heavy armour in the game. rather than nerf Imperial Lamelar it would have been better to add good armours for other factions. Damage is already insanely high so now armour is even more useless than it previously was.
We've also seen the 'Everything has a price' perk get moved so high up the trade tree that you will need to focus completely on trade (social) for the first 20 levels of attribute points. Grinding trade to level 300 is really not appealing to anyone that doesn't hate themselves. This combined with the caravan, tournament and workshop nerfs in previous patches means that viable endgame playstyles are getting more and more limited. Apart from some new visuals, smithing remains still as broken as it was in April.
It's almost like they want the battles to be even faster and the campaign to be even more of a slow grind than it already is