Fix Bayonets

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romandude

Grandmaster Knight
In game you automatically spawn with a bayonted musket. well i figure if someone could make a mod (sorry, an official update) in which you spawn with an un-bayonetted musket but you have a fixable bayonet on you. but a button is added where you fix the bayonet on and unfix your bayonet. to make the mod more meaningful maybe an accuracy bonus could be given to non-bayonetted muskets.

Company fix bayonets!!!
 
romandude 说:
In game you automatically spawn with a bayonted musket. well i figure if someone could make a mod in which you spawn with an un-bayonetted musket but you have a fixable bayonet on you. but a button is added where you fix the bayonet on and unfix your bayonet. to make the mod more meaningful maybe an accuracy bonus could be given to non-bayonetted muskets.

If you have or know someone that might undertake this plz tell me. My modding skills are sadly still in the early stages  :oops:

Company fix bayonets!!!

Needs to be offically implented, none of the rubbish excuse "They always went into battle with them on" They normally only fixed bayonets for the charge.
 
Londnred 说:
romandude 说:
In game you automatically spawn with a bayonted musket. well i figure if someone could make a mod in which you spawn with an un-bayonetted musket but you have a fixable bayonet on you. but a button is added where you fix the bayonet on and unfix your bayonet. to make the mod more meaningful maybe an accuracy bonus could be given to non-bayonetted muskets.

If you have or know someone that might undertake this plz tell me. My modding skills are sadly still in the early stages  :oops:

Company fix bayonets!!!

Needs to be offically implented, none of the rubbish excuse "They always went into battle with them on" They normally only fixed bayonets for the charge.

yes i realized it needed to be officially implemented after i wrote the post, vince please add this in the next update
 
Londnred 说:
romandude 说:
In game you automatically spawn with a bayonted musket. well i figure if someone could make a mod in which you spawn with an un-bayonetted musket but you have a fixable bayonet on you. but a button is added where you fix the bayonet on and unfix your bayonet. to make the mod more meaningful maybe an accuracy bonus could be given to non-bayonetted muskets.

If you have or know someone that might undertake this plz tell me. My modding skills are sadly still in the early stages  :oops:

Company fix bayonets!!!

Needs to be offically implented, none of the rubbish excuse "They always went into battle with them on" They normally only fixed bayonets for the charge.

What are your sources? Ive seen many anecdotal posts saying that bayonets were in fact left on, but am now looking for a source so as to allay this silliness. Perhaps a field manual would put this to rest.
 
Deofuta 说:
Londnred 说:
romandude 说:
In game you automatically spawn with a bayonted musket. well i figure if someone could make a mod in which you spawn with an un-bayonetted musket but you have a fixable bayonet on you. but a button is added where you fix the bayonet on and unfix your bayonet. to make the mod more meaningful maybe an accuracy bonus could be given to non-bayonetted muskets.

If you have or know someone that might undertake this plz tell me. My modding skills are sadly still in the early stages  :oops:

Company fix bayonets!!!

Needs to be offically implented, none of the rubbish excuse "They always went into battle with them on" They normally only fixed bayonets for the charge.

What are your sources? Ive seen many anecdotal posts saying that bayonets were in fact left on, but am now looking for a source so as to allay this silliness. Perhaps a field manual would put this to rest.

alright, but also, with this, you chose wether you want it on all the time or not so doesnt this make everyone happy?
 
romandude 说:
Deofuta 说:
Londnred 说:
romandude 说:
In game you automatically spawn with a bayonted musket. well i figure if someone could make a mod in which you spawn with an un-bayonetted musket but you have a fixable bayonet on you. but a button is added where you fix the bayonet on and unfix your bayonet. to make the mod more meaningful maybe an accuracy bonus could be given to non-bayonetted muskets.

If you have or know someone that might undertake this plz tell me. My modding skills are sadly still in the early stages  :oops:

Company fix bayonets!!!

Needs to be offically implented, none of the rubbish excuse "They always went into battle with them on" They normally only fixed bayonets for the charge.

What are your sources? Ive seen many anecdotal posts saying that bayonets were in fact left on, but am now looking for a source so as to allay this silliness. Perhaps a field manual would put this to rest.

alright, but also, with this, you chose whether you want it on all the time or not so doesn't this make everyone happy?

My argument would be that, if bayonets were historically kept on muskets during battle at all times then the amount of work it would take to code the the ability to remove them, model and texture the muskets both with and without bayonets, and implement it accordingly would best be used elsewhere. It was, however, a feature in Secession, an ACW mod, so perhaps when the modding system for NW comes out we can see a fan made mod created.

Also, if the bayonets were removable there would be another large balancing issue in terms of melee'ing without a fixed bayonet.

 
In the books of Sharpe, a British soldier of a rifle company, riflemen never used to have bayonets on their rifles and so it's in - game. About line infantry or guards they did have them on their muskets when in battle and expected a melee fight, but toggled them at the end of the battle.
A "fix bayonet " command would be pretty cool though.
 
well a fan made mod would mean that only people with that mod could play servers with that mod because say this, if two regiments are fighting, one with bayonet fix-unfix mod and the other not, one would have to fix bayonets while the others would just jump right to the charge. with an official update such imbalances would not occur.

in terms of field guides these are the routines of historical reenactors, a source as good as any field guide.
http://www.youtube.com/watch?v=KfEnZ_Assm0
 
DanyEle 说:
In the books of Sharpe, a British soldier of a rifle company,

Books that, no matter how awesome they are, are in the end for nothing but entertainment and include a high dose of hyperbole and sometimes outright fiction. I realize many of us in this community put the Sharpes series on a very high pedestal, but let's not get silly trying to use it for true historical accounts.

romandude 说:
in terms of field guides these are the routines of historical reenactors, a source as good as any field guide.


that's not a quantifiable statement. unless you can prove that the reeanactors you specifiy base their entire routine around nothing but authentic historical practice, then what you say is nothing but conjecture.
 
the bayonets was already in this time fixed on Musket they doesnt had anymore those old bayonets , the bayonets in these times was manifested in the musket
 
There's no real reason not to leave a regular triangular bayonet on. It's not heavy - it's actually the perfect weight, it stabilizes the gun and makes it easier to aim. Though that doesn't matter for smoothbores, as you just point and shoot, that comes more into wars that used rifled muskets as the weapon of choice.
There's also the psychological aspect of having a pointy thing on your gun.

Sword and saber bayonets, on the other hand, are different. That's what the British riflemen used. Here's a similar example from the American Civil War:
d8611.jpg
Here's the bayonet itself:
Bayonet_Sharps_and_Hankins_all.jpg

These things are heavy. They're usually used to compensate for the gun being small, which makes it even more top-heavy. These are not things that you want attached when it comes to accurate shooting.


So if you're wanting to add fixing/unfixing bayonets, you do not have legs to stand on for a historical or practical standpoint. Your only argument is that it looks & sounds cool, which isn't all that bad an argument.
 
Azrooh 说:
There's no real reason not to leave a regular triangular bayonet on. It's not heavy - it's actually the perfect weight, it stabilizes the gun and makes it easier to aim. Though that doesn't matter for smoothbores, as you just point and shoot, that comes more into wars that used rifled muskets as the weapon of choice.
There's also the psychological aspect of having a pointy thing on your gun.

Sword and saber bayonets, on the other hand, are different. That's what the British riflemen used. Here's a similar example from the American Civil War:
d8611.jpg
Here's the bayonet itself:
Bayonet_Sharps_and_Hankins_all.jpg

These things are heavy. They're usually used to compensate for the gun being small, which makes it even more top-heavy. These are not things that you want attached when it comes to accurate shooting.


So if you're wanting to add fixing/unfixing bayonets, you do not have legs to stand on for a historical or practical standpoint. Your only argument is that it looks & sounds cool, which isn't all that bad an argument.
I have to point out that Azrooh spent days coding so that you can fix/unfix your bayonet in his mod (Secession). So he's all for fixing bayonets, when applicable.
 
jros83 说:
DanyEle 说:
In the books of Sharpe, a British soldier of a rifle company,

Books that, no matter how awesome they are, are in the end for nothing but entertainment and include a high dose of hyperbole and sometimes outright fiction. I realize many of us in this community put the Sharpes series on a very high pedestal, but let's not get silly trying to use it for true historical accounts.

romandude 说:
in terms of field guides these are the routines of historical reenactors, a source as good as any field guide.


that's not a quantifiable statement. unless you can prove that the reeanactors you specifiy base their entire routine around nothing but authentic historical practice, then what you say is nothing but conjecture.

*cough*cough* look in the red *cough*
 
romandude 说:
jros83 说:
DanyEle 说:
In the books of Sharpe, a British soldier of a rifle company,

Books that, no matter how awesome they are, are in the end for nothing but entertainment and include a high dose of hyperbole and sometimes outright fiction. I realize many of us in this community put the Sharpes series on a very high pedestal, but let's not get silly trying to use it for true historical accounts.

romandude 说:
in terms of field guides these are the routines of historical reenactors, a source as good as any field guide.


that's not a quantifiable statement. unless you can prove that the reeanactors you specifiy base their entire routine around nothing but authentic historical practice, then what you say is nothing but conjecture.

*cough*cough* look in the red *cough*

*cough*cough* calling them such does not implicitly make them so *cough*cough*

Learn social skills. Thank you.
 
*cough*cough* if they arent historical reenactors teaching people about REAL history *cough* what are they?

no of course not they are explaning the history of vogsphere
 
To me, it wouldn't make much sense to always have your bayonets fixed. It would probably weigh down an already heavy weapon and it would make reloading much more tedious. In the midst of battle when the speed of a line's reload meant a lot, it seems the bayonet would slow down the process as you would have to reload and work around the sharp blade.. I don't have an source for this, just using common sense. Also, if bayonets were perpetually fixed, then why would men have those handy dandy bayonet holsters on their belts? Also, I think it would make battlefield maneuvers a little more complex. Again, I don't have any source for this, just a dose of common sense. I could be entirely wrong.
 
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