First impressions...

Users who are viewing this thread

Vachir

Recruit
Hello! I've been playing M&B for a little while now, leveling up my character, trying different things, and making a post or two here on the forums. I since I haven't gotten into things too far yet, I thought now would be a good time to sum up my first impression of the game.

First of all wow. This game is the most fun I've had in a long time. I've been playing through the latest AAA stuff in my spare time, but while super expensive high profile games like Quake 4 are fun, this blows away anything I've played since RTW. That's where I'd draw my first comparison for M&B, it's like being able to jump into a Total War game, which is something I think everybody who has followed that series has always wanted to do.

What made this game so great right from the start was combat. The training sessions were a good introduction, but the arena is when I knew I was hooked. There's so much to say about this combat system. Directing swings is very good, directional weapon blocking is very good, archery is exceptionally well handled, and of course, mounted combat just amazing. There are a lot of posts about how the combat system could be made better, and I definitely agree with a lot of them, but I have to give credit to how good it is already. Combat in M&B is fantastic fun.

Getting outside the city for the first time, I was somewhat surprised how big the world was. Granted it's become a lot smaller since then as I've learned how to play, but I was very impressed by how well things are set up. I also absolutely love the idea that there's stuff going on out and about even without me getting involved. How many games have we all played where you are the center of attention, and nothing at all can happen or get done without you being right in the middle of it? I was quite impressed to see one group of NPCs roaming by, with another group in hot pursuit, eventually catching up and starting a battle, without me even being involved. The fact that this was going on all the time all over the world quickly became clear, and I found the concept very involving (again much like a Total War campaign).

Dragging my little army around cleaning up river pirates was great fun to start with, even better once I figured out tracking and could actually hunt them down rather than wandering aimlessly. I was very happy to see that not only did my troops follow basic commands, but they also gained experience and were upgradable after a fight or two. Eventually I found myself tied up in what seems to be a war between the two factions in the game, which has been great fun with patrols and war parties running around, being much more of a challenge than pirates and bandits.

At this point I'm up to about level 25. I've tried out mass knights, infantry, missile, and a good mix of all three. My two heroes are lagging behind in level quite a bit, but make for a big help in getting more skills like tracking without using my own character points. I've had a lot of fun running different quests and just going out to fight enemies in all the different terrain and army balance settings.

I guess my question now is, where do things go from here? Obviously M&B is a work in progress, and while it's already tons of fun beyond anything I expected when I first got started, a lot of pieces seem incomplete or missing entirely, and I wonder what things are going to look like when the game actually reaches 'done' status.

So here are a few questions/suggestions about the way things are right now in M&B.

Economics:

One of the early things I noticed was huge price jumps between the normal version of something, and some of the prefixed items with slightly better stats. Is this an area that is still being worked on?

Quests:

Another issue is quest disparity, some quests give you next to nothing, while others are quite rewarding. For example, capturing a noble seems to pay pretty well, while raising and giving up a group of knights is less than worth it, except to free up the next quest.

Some quests are much easier than others too, from the 'deliver this note' to 'supply 10 [insert rare impossible to find item]'. I have a few in my quest log that I never intend to finish, I just go on to the next town until I get a doable quest, or at least one that I can fail and clear out. Is there not a way to give up on a quest you know there's no way you're ever going to finish? It would be nice to have a few to choose from, or at least a way to give up and try a different one.

War:

While at first it seemed like things were going to get really interesting on the faction vs. faction side of things, further gameplay and exploration shows that this really isn't much of a war, at least not yet. It doesn't seem there is really any hope of winning the war as towns are impossible to attack, and enemies simply respawn and come back again and again. This game seems like it could get really interesting if the factions start actually going to war and attacking each other for control of the map.

Recruitment:

One of my primary problems with the game at this point is keeping enough troops to fight with. Occasionally I get stomped on the battlefield, and left with only my two heroes and myself, I'm forced to basically start over from scratch. It doesn't matter if I had 20 knights before, or if I have 10k gold in the bank, I'm still stuck hauling around a bunch of peasants in the hope that some of them will survive a skirmish or two and advance to the higher ranks. It takes a very long time for me to accomplish this, so I wonder if I am doing something wrong, or if the recruiting system is just not quite finished yet. If anything I'd just like to see higher tier troops available for recruitment as you advance in level rather than peasants who have to survive all the way up to become knights. Being able to 'store' units for later wouldn't hurt either.

Combat:

Combat in this game is great, really great, but it has a lot of potential to keep getting better. For one thing, it seems like foot combat involves mostly waking around. Infantry never charge or run away, it's always walking, and for that matter never stepping into a swing or thrust, or away into a block or parry. The lack of the ability to run at all, and a complete lack of footwork are sorely missing in this combat system.

The blocks are good for what they are, but could use more depth as well. Weapons and even shields seem useless for static defense (while not holding the 'block' button), and blocks seem to completely ignore the issue of targeting (no difference between blocking an attack to the body or legs). One mouse click to block any attack without having to visually recognize it and provoke the appropriate response seems a bit oversimplified to me. Attacks are much better, going along with character movement direction, but again could use better targeting and footwork. The fact that every attack that hits, disrupts counter-attacks is a bit disappointing as well.

It seems almost as if this game would be better suited to being played with two hands on the keyboard, one for movement and quick snap-to views, and the other for offensive and defensive action taken in the appropriate direction (archery and possibly lance usage being exceptions).

At the tactical level (as mentioned many times here it seems), the comparison to Total War really breaks down. Basic commands are enough to get by when you have a whole group of one unit type, but even so it's really hard to make your NPCs do what you want them to, and virtually impossible when working with mixed units. Again keeping with the comparison, I'd love to see strategic commands ala RTW from a battlefield view (think Sacrifice or Brothers in Arms). Use of formations and maneuvers for effective strategy is at the top of my wishlist for M&B.

As another random thought to throw in, why do I help friendly NPCs by joining them in battle all the time, and yet they never feel motivated to jump in and help me when patrolling by a battle I could use a hand with?

Balance:

Here is an obvious point, to me at least. A knight is worth a lot more on the battlefield than a peasant. Nobody can even call that into question, however, one knight, horse and all, takes up only 1 slot in your group, the same as a peasant or any other unit in the game. Virtually every other similar game assigns a value to each unit, rather than simply counting up how many total units there are. Does it really make sense that my party size be limited to 20, whether that's 20 near useless peasants, or 20 fully upgraded knights in plate armour?

Once we actually get to fight, ultimately I think we'd all like to see our entire force go to battle, but due to technical limitations and to promote better gameplay, wouldn't it make more sense to fight a weighted force against force by unit strength rather than numbers alone? For example, if I am outnumbered 60:40 should I really be able to simply field 18 knights vs. 22 bandits and win easily? A fair fight for these odds would be 18 similar value units, so shouldn't higher value units be reduced in number to make the actual conflict reasonably 'fair'? I would much rather fight a challenging battle no matter what the quality of the enemy force against me is, leaving the final outcome to number of reinforcements and tactical skill. This would give a lot more value to lower quality units, and remove knights as the single defining unit in the game the way they are now.

Graphics:

You may not have noticed, but M&B is ugly, really ugly. I say you may not have noticed, because once you start playing it's so much fun that the graphic quality doesn't matter anymore. I'm just wondering here if the graphics are placeholder or if the focus is just on making a really good game with bare bones graphics just to get by, which is what I prefer anyway.

Conclusion:

Anyway that's about it for now, there are a lot of little things I've noticed like crashing into nearly invisible fading away horses, but I'll leave that stuff for little suggestion threads. I'm still having a lot of fun, and can't wait to see what's new as more updates are released.
 
Wow, Im impressed by your dedication to write all of this. You should really go write some reviews of this game to game related websites. However may I suggest you to look at "suggestions" part of this forum?. Most of the points you've complained are discussed a lot. The game is beta and I hope most of these will be adressed.
You may not have noticed, but M&B is ugly, really ugly.
This is the only thing I definitely disagree. Its doesn't look as good as HL2 or Doom3 kind of games for sure but its far from being ugly.
 
barbaros said:
You may not have noticed, but M&B is ugly, really ugly.
This is the only thing I definitely disagree. Its doesn't look as good as HL2 or Doom3 kind of games for sure but its far from being ugly.

I agree, a couple years back it would have been just fine to slightly below average; just because more expensive and demanding games have improved since then doesn't really detract from the graphics of this one.
 
I did read through the suggestion board, and basically everything I said was something somebody had already posted there, but then again, if you go back far enough I doubt there's much that hasn't been suggested already by somebody at some point, so these are just the things that stood out to me the most, being a new player. I debated on putting this in the suggestion forum, but I figured it was a more general post about my thoughts and opinions on the game than actually trying to get changes implemented.

As to graphics, sorry if it's offensive to say, but the first thing I thought when I logged in was that it looked surprisingly similar to the original EverQuest for something still in beta late 2005:

http://images.strategyinformer.com/screenshots/00015612.jpg
http://www.taleworlds.com/mb_ss/commander2.jpg

Looking at screenshots side by side it's easy to see M&B is actually significantly better, but it's still hard to compare it to newer games like guildwars or World of Warcraft (cartoon/fantasy art aside):

http://de.guildwars.com/images/screenshots/gwscreen055-lrg_medium.jpg
http://gr.bolt.com/oldsite/previews/screens/pc/world_of_warcraft/world_of_warcraft3b.jpg

Not to even get into Doom 3, Halflife 2, etc.

Maybe it's just the starting city, or the first characters you start up a conversation with, but almost everybody who I've convinced to try this game has come up with the same thing, M&B is not up to what most of us have come to expect these days, which makes it stand out the very first time you log in, and not in a good way. As I said, I don't even think about the visual quality, in any game really after I've been playing a while, but I was wondering if much of what we see is placeholder art, or if this is pretty much how M&B is going to look at time of completion.
 
Yeah, I was actually very pleasantly surprised at how good the game looked given it was only 32 megs. In fact it look better than a whole lot ou there. Sure top games beat it hands down, but on average it squares out nicely.
 
Vachir said:
Looking at screenshots side by side it's easy to see M&B is actually significantly better, but it's still hard to compare it to newer games like guildwars or World of Warcraft (cartoon/fantasy art aside):

http://de.guildwars.com/images/screenshots/gwscreen055-lrg_medium.jpg
http://gr.bolt.com/oldsite/previews/screens/pc/world_of_warcraft/world_of_warcraft3b.jpg

Not to even get into Doom 3, Halflife 2, etc.

Well of course not, those games have whole teams of highly paid and skilled programmers working on the graphics for up to several years, whereas M&B has been developed by two people originally in their spare time. I would argue that this game is quite superior graphics-wise than the majority of freeware 3d action games by independent developers.
 
I'm still amazed 2 people could do so much, but as far as art goes I was wondering if the visuals are going to change at all before 'final'. As I said, I'll take gameplay over graphics any day, but visual updates would definitely be nice to have if the time could be made.
 
Vachir, here are some responses to the various areas of your big post:

Graphics:
First, I think that when you get caught up in playing the game, you don't even notice the lame graphics.... that is a testament to how good the gameplay is... when a game has to rely on its graphics as eye-candy to mask an otherwise dull game... ugh. I'd prefer to have it M&B's way.

Recruitment:
Going from peasants to whatever is tough for sure. What I've found that works better is to go after prisoner trains, they often carry crossbowmen and men at arms. You can sometimes get 5-10 of each from a single conflict!

Combat:
I think combat would be extremely difficult if you had to balance offense and defensive blocking using two hadns on the keyboard... too bad we don't have a third hand to control the mouse so you can change your viewpoint all at the same time! I agree that foot combat needs to be improved... the computer AI is generally a lot faster with swings than the player. So any change to the system would have to include a re-balancing to make it fair.

Quests/War/Economics:
The game is beta, so that is the cop-out at this point. We hope that these issues will be addressed. At level 25 it becomes very repetitive and with nothing actually changing on the map, it becomes pointless. Hopefully by v1.0 there will be a storyline or overall goal to the game. I'd like to see the map be dynamic with towns being taken and re-taken... I'd also like to see a more in-depth quest system too. I think there are like maybe 10 quest types in the game? After escorting the 100th caravan, it gets old for sure. Again hopefully these issues will be addressed by v1.0 and some of the minor tweaks (economics, quest rewards) even sooner. On an aside, I know economics has been tweaked at least once since I started playing (before everything costed ~10x what it costs now, but you also go more money for completing quests).
 
Thanks for the reply. As to recruiting, prisoner trains are definitely the way to go, but when you actually lose a battle there's really no way to go but start back with peasants unless you're super good at soloing which I am definitely not. I'm going to have to test combat some more this weekend and start up a suggestion thread. I have a pretty good idea on how I'd like to fight, but you're right, controls are the restrictive issue.
 
I don't know what kind of character you play, but if you play as a lancer type, once you get proficient in doing couched damage, you can solo most any infantry type party... trick is to have a fast horse and pick them off one at a type. Alternatively, take a ranged weapon with a good horse archery skill and do the same. Opponents with shields will be tricky but there are ways to circumvent that.
 
Unfortunately the prisoner trains are always full of knights and horsemen. I do play mostly mounted with either a spear or axe, though I've tried foot and xbow too. It's pretty easy to solo even groups of 30+ bandits etc., though it takes a while, but I haven't been able to solo more than a handful of mounted enemies at once.
 
Yeah, that gets tough, especially if your horse isn't much faster than theirs... if you ride a spirited courser or hunter, you'll be somewhat faster than those on warhorses... get a nice open area with a few minor hills and you have to trust that your lance will come down in time to strike. It's almost like playing a game of chicken. With the prisoner trains, yes, they'll have horsemen and knights, but they also have a few footman soldiers... when that happens, I use the footmen to break up the train of warhorse mounted knights that follow me...I charge right through the infantry... NOT hitting them. Some of the knights won't come through cleanly, so I circle back and then couch them. Rinse, repeat.
 
Ugly?

This has to be one of better looking games.
it's not Sierra movie to be sure but i think ugly is a bit harsh.
 
Level up your trainer, and do the same for your heros, you'll find that your troops up in level and are often ready to upgrade after only a night or two of training. While it's irritaitng to try and drag 30-40 peasants around after getting stomped by Dark Hunters, it's not too hard if you drag around a bunch of militia men and go hunting forrest bandits. As far as it getting repetative in the late game, I highly recomend that you try the Magnificent Seven mod, as it adds in new classes, makes knights much harder to get (which in turn makes them more valuable and rarer on the field), and offers the ability to join the bandits as that faction. While it's not the official releace, it does show off some of what the game is capable, and has gotten me excited about the releace again. Great comments on the game, I look foward to reading more of your posts in the future.
 
namster said:
Ugly?

This has to be one of better looking games.
it's not Sierra movie to be sure but i think ugly is a bit harsh.

Compare this to Morrowind, released in 2000 or 2001 and you'll see why folks call it ugly. The graphics do seem dated to pre 2000. However, since the gameplay is so engaging, most folks don't hardly notice it.

If I were to chose between good graphics and good gameplay, I chose the latter every time!
 
Considering where its at already, and considering that its still only a beta, I think visually that game has a long way to go
 
jrawlings said:
namster said:
Ugly?

This has to be one of better looking games.
it's not Sierra movie to be sure but i think ugly is a bit harsh.

Compare this to Morrowind, released in 2000 or 2001 and you'll see why folks call it ugly. The graphics do seem dated to pre 2000. However, since the gameplay is so engaging, most folks don't hardly notice it.

If I were to chose between good graphics and good gameplay, I chose the latter every time!

Take off your rose tinted glasses there, buddy. M&B has definitely independent style art, but the models and textures are much higher quality than games from 2000.
 
I also just started this game last night (getting credit card ready !! )

I am very impressed with your write up. You have successfully created a positive critisism to things you don't like, including great suggestions for ways to improve it.
Most people only critisise and don't bother to offer any ways to improve. (except for the graphics shot)

I actually enjoy the graphics, and have been continuously fighting in the arena. I love this game !!

I particularly love the small features, such as head shot and couch damage meaning so much more, taking down an opponent's horse to allow you to deal with him so much easier. And all from a husband and wife team.

Major Kudos.
 
Back
Top Bottom