Hey TW Team and Community,
alright so this will be my first feedback post after roundabout 300 hours in Bannerlord. This will also contain suggestions, but is not purely a suggestion thread and mostly concerned with the current state of the game and things i noticed in the last month of playing.
To begin with i have to say that Bannerlord has absolutely blown me away. I had it sitting in my Steam Library for while without touching it because i thought it was too early to even have a look at and now that i started i lack the words to state how impressed i am with the work you have so far delivered - yet i feel there is so much left to do.
Leaving the obvious bugfixing and stability work aside, here are a few things that sort of burn on my nails:
Kind Regards,
Chris
alright so this will be my first feedback post after roundabout 300 hours in Bannerlord. This will also contain suggestions, but is not purely a suggestion thread and mostly concerned with the current state of the game and things i noticed in the last month of playing.
To begin with i have to say that Bannerlord has absolutely blown me away. I had it sitting in my Steam Library for while without touching it because i thought it was too early to even have a look at and now that i started i lack the words to state how impressed i am with the work you have so far delivered - yet i feel there is so much left to do.
Leaving the obvious bugfixing and stability work aside, here are a few things that sort of burn on my nails:
- The ability to assign troops to formations, present in 1.6.5 and removed in e1.7.0, i hope you bring this back for the stable branch of 1.7!
- Interactions with NPCs need massive improvement - at least to the point where we left of in warband, but given that you now have a family in Bannerlord obviously there is a lot of room to build on as well.
- Speaking of NPCs - It would be great if the player could switch freely at an time between all mature characters within their family. I would not include companions in this because that would be taking things a bit too far and make things too easy, but switching between husband and wife, sisters, brothers, children, would be great.
- It would be great to see the ability to create a fortification for the player (and maybe other clans too). Like a hideout to begin with that can be constantly upgraded until it becomes a castle by itself - i remember a mod in Warband allowing for this but it would make the beginning part of Bannerlord that more appealing because as a T2-3 clan there is really not much the player can do.
- Including number 4 the player should be able to become a criminal. In theory this is already possible, but there are no consequences to it. It would be great if the player could start out with a small highwayman group robbing caravans, possibly link up with criminal elements in the cities, and have various ways to make ends meet in criminal ventures and deeds such as assassinations, robberies, etc. Then retreat to their hideout and grow stronger there, fortify and build it to become a better defended position.
- Custom troops/and culture would play a great role in this as the player goes from building their own standard of troops, starting with lowly looters or recruits and growing into the higher tiers with better equipment and increased cost.
- Speaking of culture, there is a mod that does this right now but it would be good if settlement culture would change to that of the occupying culture gradually over time and based on factors such as loyalty, security, and to a certain extend also the differences between cultures. Battanians would probably be more prone to accept Empire, Sturgian, or Vlandian culture while Aserai or Khuzait would have a much harder time of it, and visa versa.
Kind Regards,
Chris