Firearms - Call To Arms 0.999 is out.

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I like this module, it's not as fleshed out as a lot of others but it adds a lot of fun to the native game.
 
Add Sir Missalot's troops mod to the big compilation.

http://forums.taleworlds.com/index.php/topic,20716.0.html

its quite good.
 
Start a new thread if you would like to create/talk about a compilation mod.

This (and the battlesize slider) are the only two 'official' mods that I have messed with since coming back.  Nice work!

Narcissus
 
What's the idea in those 3 barrel weapons if i can't fire them 3 times? And i noticed that there is a weapon that requires 10 (10 what). There really reads 10, the weapons is 12 shot musket. And i noticed that there is a cheat that raises weapon profiencies :grin: (crtl+w in character screen).
 
AS I have written in the first post they will be arrenged in the next version.I have started to arrange all tyhe item balances.I think it will be ready in 2-3 days time.
 
can i change the gun prices somehow, so that i can test them out without having to play for a week straight?
 
Just enable cheat mode and press ctrl + X in inventory window if you want to test them all out quick.
 
Audun 说:
Just enable cheat mode and press ctrl + X in inventory window if you want to test them all out quick.

How do i enable cheat mode....you mean edit mode?
 
I saw another guy posted this ealier, but i wasnt sure if there was an answer, On the 12 shot musket, it says that I need 10 of somehting, 10 what?
 
Umm, i have a questions, items like 2 shot shotguns have to reload after only one shot, will this be fixed? I remember in Star Wars mod you could shoot like 15 shots before you had to reload.  :shock:
 
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