fire in the arrows

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atolest

Sergeant Knight at Arms
i don't know if this can be do but i made a scene realy simple that make a fire in the end of the arrow

the scene is not real,its a scene with the edit mode

i was thinkin to do something like to put the fire into the arrow's brf file but i don't know how to do it because i am not a modder

here are some screenshot of the scene







here at nigth (the first is with hdr and my .ini settings its not good at nigth)






if some one know how to do it plz post here and some one that know but never had did it post too

and i think that the fire is too big but i tried to diminiss the scale of the fire but a couldnt



 
If you edit the BRF file I think the fire would be stationary. It wouldn't move at all.
 
at the tavern there're torchs and at module_items.py there is an:
["torch",        "Torch", [("club",0)], itp_type_one_handed_wpn|itp_primary, itc_scimitar, 11 , weight(2.5)|abundance(120)|difficulty(0)|spd_rtng(90) | weapon_length(95)|swing_damage(50 , blunt) | thrust_damage(0 ,  pierce),imodbits_none,
[(ti_on_init_item, [(set_position_delta,0,60,0),(particle_system_add_new, "psys_torch_fire"),(particle_system_add_new, "psys_torch_smoke"),(set_current_color,150, 130, 70),(add_point_light, 10, 30),
])]],

but you can't just add this to another item, nothing happens at the game.
 
I thinik you might've already seen this but, here's a thread by Mirathei:

http://forums.taleworlds.com/index.php/topic,44408.0.html
 
Sir Timothi 说:
I thinik you might've already seen this but, here's a thread by Mirathei:

http://forums.taleworlds.com/index.php/topic,44408.0.html

yes i know it but my last post in this topic was before his topic
 
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