original said:Regarding the economy, what increases or decreases a place's prosperity?
I sometimes see a village that is Very Rich, and wonder how that happens.
wannyboy said:I read quite some topics on this forum and i'm amazed by the amount of suggestions hat were actually put in. Couching and females by example are asked quite often. I also spotted high and low stab attack with the spear and holding muskets by barrel at melee mode, some things i was asking for. Too bad high and low stab with rapier wasnt included. I got a feeling like the beta just ended and we now get to play the actual game
I'll say it once more, amazing patch, gonna enjoy it
wildyracing said:Also, I red in some posts here in this topic that some people are not feeling good because the trade exploits have been removed. I consider those "exploits" cheating and I hate every way of cheating. So thumbs up for the developers for removing any kind of bug/cheat/non-balance/exploit.
Thalamond said:Now that musket reloading doesnt make us sitting ducks, i would suggest increasing the reloading time with a few seconds to prevent the game becoming too much of a shooter. Also you should nerf horse archers (at least in multiplayer) by doing what they did in Warband, not allow them to get the best horses but only the average ones.
The last thing i think needs to be changed: increase the damage of lances and pikes, its quite depressing to charge at full speed thrusting your lance into some low armored musketeers heart, only to see him at more than half hp left. The same with pikes, they are supposed to be cavalry countering weapons, but when a horse needs 4 stabs after an initial one where you stopped the horse (which probably charged at full speed and should realisticly already be dead, but nevermind), its almost impossible to bring a horseman down after you have stopped him unless he has already taken damage. In my opinion lances charged at full speed should kill in 1 strike for low armored people and 2-3 for the heavily armored ones - the strike can be avoided anyway, so its only fair really. A pike should (if used properly of course) take down a horse in 2-4 hits depending on the horse.
spainer said:By the way, When will you do a update for warband? Yes that game you made long time ago.
Thalamond said:The last thing i think needs to be changed: increase the damage of lances and pikes, its quite depressing to charge at full speed thrusting your lance into some low armored musketeers heart, only to see him at more than half hp left. The same with pikes, they are supposed to be cavalry countering weapons, but when a horse needs 4 stabs after an initial one where you stopped the horse (which probably charged at full speed and should realisticly already be dead, but nevermind), its almost impossible to bring a horseman down after you have stopped him unless he has already taken damage. In my opinion lances charged at full speed should kill in 1 strike for low armored people and 2-3 for the heavily armored ones - the strike can be avoided anyway, so its only fair really. A pike should (if used properly of course) take down a horse in 2-4 hits depending on the horse.
Wheem said:I'm really digging the patch so far, but I noticed one minor problem remains - the Muscovites still have the "Marksman Spearman" unit. It does appear that one other unit name/equipment issue was fixed though; Poor Cossacks and Poor Cossack Pikemen apparently had their equipment (or names) reversed prior to 1.141, but that seems corrected now.
Has anyone played enough with a new game yet to see if enemy commanders still make comments about the player abandoning his men on the field, even if you've never fled or withdrawn from battle? That always bugged me before, how dare they say such things about my honor! /glove-slap