The Spanier 说:
Falkai 说:
Very impress with all the fixes and changes. They were beyond my expectations and surprise me. Thanks for the time taken to do this. One question:
When I go to a major and request a caravan the list of cities available has been reduce compared with prior to the patch. Is this intentional or a possible bug?
I notice this as well and was wondering the same thing. Before, you could trade with any city or fort now you seem to be restricted to specific locations. I when over the list and this is cities you trade with:
Koenigsberg, Reval, Kiev, Vilna, Sich, Warsaw, Lviv, Moscow, Pskov, Azaq-kale, Cherkassk, Riga, Smolensk, Bakhchisaray, Chernigov, Krakov, Akkerman, Kyzykermen.
It seems limited but maybe there is a reason for it.
There are already AI merchant caravans travelling between nearby towns as you know. As example, each caravan travel between "town A" and "town B" makes prices a bit closer in these towns. If "town A" produces "pottery" and "smoked fish" well, their prices are low at that town as expected and whenever an AI caravan moves between "town A" and "town B" "smoked fish" and "pottery" prices get a bit low in also "town B". Now this makes if an item is not produced in any of nearby towns this item will be expensive in that area. This is working well in towns and villages. But castles damage this balance a bit. So we want players to think where to sell while they are starting a new merchant trade, thats why we only limited them with towns. If we do not do this selecting nearest castle will generally make good profits with very short travel time (short travel distance means also less looting danger) then any player will not select far towns for trading. Also if we care reality issues, population of castles are so low compared to towns and they do not need that much item. It is not so logical selling them tons of item and make good profits.
Also offering a huge selection list to player does not seem good in any part of game. List was not even alphabetical. It can be hard for players to find their real target between centers but this last reason has really low effect, real reasons are explained in above paragraph.
Now, I am aware it is hard to gain money then you used to. I think when some overpriced item costs are a bit lowered everything will be ok. Problem is not the fixing of broken trade system, problem is huge item costs. Now player have to know which towns produce which goods and where to sell any good to make maximum profit and these production values will change game by game and time by time slowly and randomly. This increased the depth of game. Try to get used it and I hope you will like it.