stevenbear
Recruit

Financial Management System
The purpose of the system is to free players from repeating money earning/consuming formulas.
Many players may have their own habit to manage their money and properties. However, it is time-killing when a player is not willing to change his/her way to make and spend money. The repeating leads boring. I do not focus on the physical properties here but only the money.
We suggest a collaborate interface; because I do not want to talk with my advisors, and I do not want to visit my many fifes, and I do not want to calculate prices all the time.
Monitoring the financial status.
Financial statements: Income statement, Balance Sheet, Cash Flow.
Pie charts to show revenue and expense structure
Line charts to show the development of all kinds of revenue and expense over time
Compare with your friends and foes
Setting financial decisions - free you from the routine works and enjoy the management
The revenue of the player is a part of his/her party's revenue. The ratio should be adjustable.
The bonus to parties members should be adjustable.
Tax rate should be adjustable.
The buying and selling prices and volumes should be adjustable (for non-durable goods, time should be adjstable). For new players, it may be fun to catch the chance to make money in trading, but for a player since 0.7x, it is not.
The military expense, fief improvement AND MAINTAINING expenses, family expense, civil issue expense, reserves, loans, interests, donations, entertainment fees (Tournament, luxury parties/balls, huntings, wedding, etc.), training and education fees, should be adjustable and provide the options make more than 1 fief improvement start at the same time, if you have many money, you can also choose to speed up. If you do not enough money, the building periods are just longer. I do think it is stupid to build one after one, like the Civilizations.
Please find the list of the revenue and expense sources (events/ activities) and check whether I missed some:
Revenue
Quest
Fighting
Looting
Trading
Taxing
Ramson
Gambling (Tournament, playing cards)
Hunting
Mining and Forging
Lumbering
Marriage - not exist yet
Expense
Equipment and hores- player, heros, parties, especially the arrows. I do not think is it a good idea to control all heros' equipments one by one. I suggest a interface to tailer make the banner and uniforms when you have built a Smith producing weapons and armours. Different kinds of soldiers should have different uniforms. Just invest / allocate the money in the budgets.
Supplies for militaries in fields. You can spend money in towns and villages, but in field, you should have your own supply chain. And you need you manage it. You can delegate this task to one or more heros in your party, and set the budget to run it. I do think it is a good idea to look into the details of the management. If it costs you a lot, try to exchange another hero.
C) Wages to all soldiers, servants, advisors, knights
D) Money to families, houses, clans
E) Fief improvements and maintaining
F) Civil fees
G) Reserves
H) Loans and Interests
I) Donations
J) Entertainment fees (Tournament, luxury parties/balls, huntings, wedding, etc.)
K) Training and education fees
L) Money to buy you life from foes
The purpose of the system is to free players from repeating money earning/consuming formulas.
Many players may have their own habit to manage their money and properties. However, it is time-killing when a player is not willing to change his/her way to make and spend money. The repeating leads boring. I do not focus on the physical properties here but only the money.
We suggest a collaborate interface; because I do not want to talk with my advisors, and I do not want to visit my many fifes, and I do not want to calculate prices all the time.
Monitoring the financial status.
Financial statements: Income statement, Balance Sheet, Cash Flow.
Pie charts to show revenue and expense structure
Line charts to show the development of all kinds of revenue and expense over time
Compare with your friends and foes
Setting financial decisions - free you from the routine works and enjoy the management
The revenue of the player is a part of his/her party's revenue. The ratio should be adjustable.
The bonus to parties members should be adjustable.
Tax rate should be adjustable.
The buying and selling prices and volumes should be adjustable (for non-durable goods, time should be adjstable). For new players, it may be fun to catch the chance to make money in trading, but for a player since 0.7x, it is not.
The military expense, fief improvement AND MAINTAINING expenses, family expense, civil issue expense, reserves, loans, interests, donations, entertainment fees (Tournament, luxury parties/balls, huntings, wedding, etc.), training and education fees, should be adjustable and provide the options make more than 1 fief improvement start at the same time, if you have many money, you can also choose to speed up. If you do not enough money, the building periods are just longer. I do think it is stupid to build one after one, like the Civilizations.
Please find the list of the revenue and expense sources (events/ activities) and check whether I missed some:
Revenue
Quest
Fighting
Looting
Trading
Taxing
Ramson
Gambling (Tournament, playing cards)
Hunting
Mining and Forging
Lumbering
Marriage - not exist yet
Expense
Equipment and hores- player, heros, parties, especially the arrows. I do not think is it a good idea to control all heros' equipments one by one. I suggest a interface to tailer make the banner and uniforms when you have built a Smith producing weapons and armours. Different kinds of soldiers should have different uniforms. Just invest / allocate the money in the budgets.
Supplies for militaries in fields. You can spend money in towns and villages, but in field, you should have your own supply chain. And you need you manage it. You can delegate this task to one or more heros in your party, and set the budget to run it. I do think it is a good idea to look into the details of the management. If it costs you a lot, try to exchange another hero.
C) Wages to all soldiers, servants, advisors, knights
D) Money to families, houses, clans
E) Fief improvements and maintaining
F) Civil fees
G) Reserves
H) Loans and Interests
I) Donations
J) Entertainment fees (Tournament, luxury parties/balls, huntings, wedding, etc.)
K) Training and education fees
L) Money to buy you life from foes