Jhessail 说:Plot&story:
I have a number of issues with these complaints about the story (which admittedly isn't perfect), and I think that by addressing them I can argue that Cloud is a good and interesting character.
Spoilers below, and shame on you if you play video games but haven't played FFVII.
Jhessail 说:Amnesiac stops one guy from saving the world by destroying it.
Cloud doesn't have amnesia because it makes him a marketable anonymous angsty badass. He has amnesia because it facilitates character growth, and this is why I find him to be a fundamentally interesting character. If the anonymous angsty badass schtick was one-dimensional, you would know that he was an amnesiac at the start of the game. Instead, you learn that Cloud was an amnesiac after he suffers from a second bout of amnesia after his first showdown with Sephiroth at the crater.
Jhessail 说:His best friend knows from the start his true identity but for some reason doesn't point it out.
Eh, not exactly. When Tifa found Cloud in Midgar, he had amnesia. He created the angsty personality with a combination of three stories: 1) stories from his friend Zack about being a member of SOLDIER, 2) stories about a great war hero, and 3) Tifa's genuine childhood memories of their adolescent friendship after her mother's death.
Why doesn't she call Cloud out when he casts himself as the hero of Nibelheim? For one, she was seriously injured during the Nibelheim incident (stabbed through the chest if I remember the animations correctly), so I can imagine that she spent a long time recovering from her wounds in a medical coma. For two, she suffered a serious emotional tragedy by losing her second parent. It shouldn't be surprising that Tifa defers to Cloud's retelling of the story when her memory may be compromised and Cloud knows details about the incident that he couldn't otherwise know if he wasn't there at the time.
On to my larger point, Cloud is interesting because he develops as a character. In the beginning of the game, Cloud is an angsty badass, who often responds like a jerk when he's asked to do something. His trademark response is literally shrugging and saying "I don't care." This is the Cloud that aspired to be like Zack and Sephiroth. But, after some critical introspection (how often do you see that in a role playing game
Yes, there are cliches and tropes in this story. It is not perfect. But, it is a story that shows character development and ties it to a larger theme of environmentalism and what it means to be good and evil. Ultimately, the presentation is something that I find to be effective, stylish, and meaningful.
Jhessail 说:Important party member gets stabbed and somehow dies permanently without anymore explanation even though party inventory has 999 Phoenix Downs so that there is a super duper tragic event - funny how the SNES-era FFs managed to avoid this plot hole.
Do you really think that this criticism is legitimate? In a general context, I can certainly appreciate when a game melds story and mechanics (it's why I love Roguelikes - the mechanics tell the character's story). But, does this fact significantly diminish your enjoyment of the game (or the story)? Sure, it's good for a laugh, but I certainly don't have an issue suspending my disbelief in this instance to better appreciate the overall story. It feels a bit petty.
Jhessail 说:There's a lot of hot air about corporate greed and genetic manipulation that kinda gets forgotten along the way - or is so forgettable that I've forgotten all the details. Who could blame me because the story wanders all over the place for hours with a dozen more or less unresolved plot threads
I'm genuinely curious about this. Could you provide a few examples of unresolved plot threads? I thought that the game did a good job of covering the development of multiple side-characters throughout the main quest, and I can't think of many plots that were left unresolved.
Jhessail 说:with a gigantic amount of dialogue to read that doesn't actually convey much of anything. 10/10 so charming and well written!
You do know that 75% of the dialogue is optional, right? If you found yourself reading too much, perhaps you were engaged enough to be talking to all of the NPCS enough times to exhaust their dialogue.
Jhessail 说:Characterization:
The most dislikable protagonist in a JRPG up to that point, only surpassed by Tidus in FFX. His spunky sidekick is only characterized by being a total retard and having big tits. His other spunky sidekick is an angry black man with a gun instead of a hand. Oh there's the mysterious swordman and the talking lion and a god damn cat riding a giant puppet. Oh yeah and the pretty flower girl that gets killed to up the angst-meter because it wasn't high enough yet. For some mystical reason all characters can only use a single type of weaponry - even the sword-wielders cannot equip each others swords. Oh yeah because unique equipment makes a character more special! But hey, you can equip different materia which allows a tiny amount of customization so hooray, it's ****ing awesome. Yet again the SNES-era FFs are superior. Oh yeah and everyone is wielding weapons that are larger than their bodies.
We could go over issues with certain characters (although I'm not keen to), but as a general rule, I think that at least half of them are decently fleshed out (my exceptions to this are Aeris, Vincent, and Yuffie, who I think went underdeveloped as a result of deadlines). A few even change and grow.
As for the unrealistic proportions, it's not my cup of tea, but I don't think it's glaring enough to inhibit my enjoyment of the game. This isn't ARMA.
Jhessail 说:The only reason why you would love FF7 is because it was your first JRPG and you were an impressionable kid with this brand new Playstation and it somehow burned in your brain as some majestic masterpiece.
Nah, Pokemon was my first JRPG. And, most of what I remember about FFVII is from my second play through (in 2011).
Sure, nostalgia plays a factor. I love FFVII because it was one of the greatest gaming experiences of its time and I got to experience it as a child. But, I like FVII because it still presents an emotionally evocative story with interesting character development, solid game mechanics, an awesome art style, and a beautiful score.



