Final Fantasy VII Remake

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Jhessail 说:
Plot&story:

I have a number of issues with these complaints about the story (which admittedly isn't perfect), and I think that by addressing them I can argue that Cloud is a good and interesting character.

Spoilers below, and shame on you if you play video games but haven't played FFVII.

Jhessail 说:
Amnesiac stops one guy from saving the world by destroying it.

Cloud doesn't have amnesia because it makes him a marketable anonymous angsty badass. He has amnesia because it facilitates character growth, and this is why I find him to be a fundamentally interesting character. If the anonymous angsty badass schtick was one-dimensional, you would know that he was an amnesiac at the start of the game. Instead, you learn that Cloud was an amnesiac after he suffers from a second bout of amnesia after his first showdown with Sephiroth at the crater.

Jhessail 说:
His best friend knows from the start his true identity but for some reason doesn't point it out.

Eh, not exactly. When Tifa found Cloud in Midgar, he had amnesia. He created the angsty personality with a combination of three stories: 1) stories from his friend Zack about being a member of SOLDIER, 2) stories about a great war hero, and 3) Tifa's genuine childhood memories of their adolescent friendship after her mother's death.

Why doesn't she call Cloud out when he casts himself as the hero of Nibelheim? For one, she was seriously injured during the Nibelheim incident (stabbed through the chest if I remember the animations correctly), so I can imagine that she spent a long time recovering from her wounds in a medical coma. For two, she suffered a serious emotional tragedy by losing her second parent. It shouldn't be surprising that Tifa defers to Cloud's retelling of the story when her memory may be compromised and Cloud knows details about the incident that he couldn't otherwise know if he wasn't there at the time.

On to my larger point, Cloud is interesting because he develops as a character. In the beginning of the game, Cloud is an angsty badass, who often responds like a jerk when he's asked to do something. His trademark response is literally shrugging and saying "I don't care." This is the Cloud that aspired to be like Zack and Sephiroth. But, after some critical introspection (how often do you see that in a role playing game  :razz:), Cloud realized that he wasn't this uncaring, angsty badass - he was a flawed person who learned to care about himself and his friends and the world (White Materia, if you will). This is why he was able to defeat Sephiroth in their second showdown at the crater.

Yes, there are cliches and tropes in this story. It is not perfect. But, it is a story that shows character development and ties it to a larger theme of environmentalism and what it means to be good and evil. Ultimately, the presentation is something that I find to be effective, stylish, and meaningful.

Jhessail 说:
Important party member gets stabbed and somehow dies permanently without anymore explanation even though party inventory has 999 Phoenix Downs so that there is a super duper tragic event - funny how the SNES-era FFs managed to avoid this plot hole.

Do you really think that this criticism is legitimate? In a general context, I can certainly appreciate when a game melds story and mechanics (it's why I love Roguelikes - the mechanics tell the character's story). But, does this fact significantly diminish your enjoyment of the game (or the story)? Sure, it's good for a laugh, but I certainly don't have an issue suspending my disbelief in this instance to better appreciate the overall story. It feels a bit petty.

Jhessail 说:
There's a lot of hot air about corporate greed and genetic manipulation that kinda gets forgotten along the way - or is so forgettable that I've forgotten all the details. Who could blame me because the story wanders all over the place for hours with a dozen more or less unresolved plot threads

I'm genuinely curious about this. Could you provide a few examples of unresolved plot threads? I thought that the game did a good job of covering the development of multiple side-characters throughout the main quest, and I can't think of many plots that were left unresolved.

Jhessail 说:
with a gigantic amount of dialogue to read that doesn't actually convey much of anything. 10/10 so charming and well written!

You do know that 75% of the dialogue is optional, right? If you found yourself reading too much, perhaps you were engaged enough to be talking to all of the NPCS enough times to exhaust their dialogue.  :razz:

Jhessail 说:
Characterization:

The most dislikable protagonist in a JRPG up to that point, only surpassed by Tidus in FFX. His spunky sidekick is only characterized by being a total retard and having big tits. His other spunky sidekick is an angry black man with a gun instead of a hand. Oh there's the mysterious swordman and the talking lion and a god damn cat riding a giant puppet. Oh yeah and the pretty flower girl that gets killed to up the angst-meter because it wasn't high enough yet. For some mystical reason all characters can only use a single type of weaponry - even the sword-wielders cannot equip each others swords. Oh yeah because unique equipment makes a character more special! But hey, you can equip different materia which allows a tiny amount of customization so hooray, it's ****ing awesome. Yet again the SNES-era FFs are superior. Oh yeah and everyone is wielding weapons that are larger than their bodies.

We could go over issues with certain characters (although I'm not keen to), but as a general rule, I think that at least half of them are decently fleshed out (my exceptions to this are Aeris, Vincent, and Yuffie, who I think went underdeveloped as a result of deadlines). A few even change and grow.

As for the unrealistic proportions, it's not my cup of tea, but I don't think it's glaring enough to inhibit my enjoyment of the game. This isn't ARMA.

Jhessail 说:
The only reason why you would love FF7 is because it was your first JRPG and you were an impressionable kid with this brand new Playstation and it somehow burned in your brain as some majestic masterpiece.

Nah, Pokemon was my first JRPG. And, most of what I remember about FFVII is from my second play through (in 2011).

Sure, nostalgia plays a factor. I love FFVII because it was one of the greatest gaming experiences of its time and I got to experience it as a child. But, I like FVII because it still presents an emotionally evocative story with interesting character development, solid game mechanics, an awesome art style, and a beautiful score.
 
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Oh my, I expect a sarcastic, witty rebuttal with fireworks of materia and annihilating abuse of dialog quotes. I would do it myself, but I'm but a poor man's version.
 
Moose! 说:
Jhessail 说:
Important party member gets stabbed and somehow dies permanently without anymore explanation even though party inventory has 999 Phoenix Downs so that there is a super duper tragic event - funny how the SNES-era FFs managed to avoid this plot hole.

Do you really think that this criticism is legitimate? In a general context, I can certainly appreciate when a game melds story and mechanics (it's why I love Roguelikes - the mechanics tell the character's story). But, does this fact significantly diminish your enjoyment of the game (or the story)? Sure, it's good for a laugh, but I certainly don't have an issue suspending my disbelief in this instance to better appreciate the overall story. It feels a bit petty.
It should also be noted that FFVI totally did not avoid the Phoenix Down plothole.
 
Indeed. It's not a very good argument, just think how many games have characters getting badly wounded easily in cutscenes only moments after taking billions of wounds during gameplay. It's not hard to suspend disbelief.
 
I should probably not do this when I'm drunk but the club was a total miss so what the hell, here we go:

Ljas 说:
It should also be noted that FFVI totally did not avoid the Phoenix Down plothole.
Bull**** lie. None of the big damn heroes die in FFVI.

In FFIV the twins die and the game gives you an explanation why they cannot be revived.

Densetsu 说:
Moose, I love you.
Go **** yourself.

Moose! 说:
I have a number of issues with these complaints about the story (which admittedly isn't perfect)
So why are you defending it?

Moose! 说:
Cloud doesn't have amnesia because it makes him a marketable anonymous angsty badass. He has amnesia because it facilitates character growth, and this is why I find him to be a fundamentally interesting character. If the anonymous angsty badass schtick was one-dimensional, you would know that he was an amnesiac at the start of the game. Instead, you learn that Cloud was an amnesiac after he suffers from a second bout of amnesia after his first showdown with Sephiroth at the crater.
That's pure conjecture that die-hard fans have placed on him and which the game doesn't actually explain. Cloud is a total *******, oops amnesiac, oops identity thief, oops savior of everything.

Moose! 说:
Eh, not exactly. When Tifa found Cloud in Midgar, he had amnesia. He created the angsty personality with a combination of three stories: 1) stories from his friend Zack about being a member of SOLDIER, 2) stories about a great war hero, and 3) Tifa's genuine childhood memories of their adolescent friendship after her mother's death.
When was Tifa actually hurt? I must have missed it. Maybe it was when I was playing the pointless dating game that I missed this crucial part of the plot.

Moose! 说:
On to my larger point, Cloud is interesting because he develops as a character. In the beginning of the game, Cloud is an angsty badass, who often responds like a jerk when he's asked to do something. His trademark response is literally shrugging and saying "I don't care." This is the Cloud that aspired to be like Zack and Sephiroth. But, after some critical introspection (how often do you see that in a role playing game  :razz:), Cloud realized that he wasn't this uncaring, angsty badass - he was a flawed person who learned to care about himself and his friends and the world (White Materia, if you will). This is why he was able to defeat Sephiroth in their second showdown at the crater.
That's some very liberal understanding of poorly explained game events.

Moose! 说:
Yes, there are cliches and tropes in this story. It is not perfect.
Again, why are you defending it then? My grievance is the general mass of brainless drones who drool that FFVII is the bestest best of the best, ever and ever ever.

Moose! 说:
Do you really think that this criticism is legitimate? In a general context, I can certainly appreciate when a game melds story and mechanics (it's why I love Roguelikes - the mechanics tell the character's story). But, does this fact significantly diminish your enjoyment of the game (or the story)? Sure, it's good for a laugh, but I certainly don't have an issue suspending my disbelief in this instance to better appreciate the overall story. It feels a bit petty.
It's not petty because IV, V and VI managed to avoid. If their plot demanded the death of a character, it was explained why that character wasn't able to respawn/resurrect. FFVII had no explanation because Squaresoft correctly presumed that their target audience wouldn't give two ****s about it.

Moose! 说:
I'm genuinely curious about this. Could you provide a few examples of unresolved plot threads? I thought that the game did a good job of covering the development of multiple side-characters throughout the main quest, and I can't think of many plots that were left unresolved.
The gene-manipulated tiger? The mysterious swordsman of mystery? What was up with that desert where the characters were stuck? Why are we wasting hours in an amusement park? Why are we suddenly on the other side of the continent where nobody has heard of the cataclysmic events at the capital? Why does nobody remember that Cloud & Tifa's home village was brutally razed to the ground? And more.

Moose! 说:
You do know that 75% of the dialogue is optional, right? If you found yourself reading too much, perhaps you were engaged enough to be talking to all of the NPCS enough times to exhaust their dialogue.  :razz:
And you should know that most of the dialogue is not skippable which really does kill the replay value of the game.

Moose! 说:
We could go over issues with certain characters
Yes please, let's.

Moose! 说:
(although I'm not keen to), but as a general rule, I think that at least half of them are decently fleshed out (my exceptions to this are Aeris, Vincent, and Yuffie, who I think went underdeveloped as a result of deadlines). A few even change and grow.
Except not really. Cloud is an amnesiac hero worship victim who never realizes his delusion, Tifa is the heroine holding the idiot ball and her only growth is becoming the empathic sacrificial lamb after Aeris is killed, and oh yeah you just mentioned almost half of the cast as victims of "deadlines". Such a master piece!

Moose! 说:
As for the unrealistic proportions, it's not my cup of tea, but I don't think it's glaring enough to inhibit my enjoyment of the game. This isn't ARMA.
Again, none of the NES or SNES games suffered from this syndrome. It started with the Playstation version.

Moose! 说:
Nah, Pokemon was my first JRPG. And, most of what I remember about FFVII is from my second play through (in 2011).
Pokemon is not an RPG. Not even a JRPG. Jesus ****, okay, my first RPG was Pong. I honestly played it on Atari back in the day.

Densetsu 说:
Indeed. It's not a very good argument, just think how many games have characters getting badly wounded easily in cutscenes only moments after taking billions of wounds during gameplay. It's not hard to suspend disbelief.
Bull**** again, the damage numbers are meaningless as they don't exist outside of the combat. But if characters that are killed in battle can be easily resurrected, then you cannot claim to have a consistent world while having permanent cut scene death.
 
I like to imagine that "death" in combat is actually comatose and that's what phoenix cures. Where as in scenes it's actually death. Bull**** explanation, but it works.
 
MadVader 说:
Oh my, I expect a sarcastic, witty rebuttal

Sorry, looks like you're going to be disappointed.  :razz:



Jhessail 说:
So why are you defending it?

Because your infantile, inaccurate whining is just as grating as anything that comes out of the mouths of those drooling, brainless fans that you abhor so much. I daresay you're coming across as a bit of an angsty badass yourself in this exchange.

Is the game perfect? No. Is it as awful as you make it out to be? Absolutely not. Do some people see the game through rose-colored glasses? Sure. Is the game good? And was it great at the time? By my estimation, yes and yes.

Jhessail 说:
That's pure conjecture that die-hard fans have placed on him and which the game doesn't actually explain. Cloud is a total *******, oops amnesiac, oops identity thief, oops savior of everything.

I'm not building this argument from the words of other fans (although I wouldn't be surprised if someone else has thought of and made these connections before me). This all comes from my recollection of the events that are presented in the game when I replayed it four years ago (so again, non filtered through a gaze of child-like wonder).

Yes, you are correct to the extent that I can't truly speak towards all the motivations of the game designers (but then again, neither can you). However, I've backed up my interpretation of the story with events that happen in the actual game. Whether others care to agree with my interpretation is up to them.

Jhessail 说:
When was Tifa actually hurt? I must have missed it. Maybe it was when I was playing the pointless dating game that I missed this crucial part of the plot.

If you're going to try and argue make snide remarks, at least read what I actually wrote.  :roll:

Moose! 说:
For one, she was seriously injured during the Nibelheim incident

As for pointless dating games, I fail to see how this is a legitimate criticism. FFVII is a long game, and I appreciate that some effort was spent trying to offset the (potential) monotony of the random encounters that are endemic to JRPGs. Sure, some were more fun then others, but they all added variety to the game. In my mind, that is a good thing.

Jhessail 说:
That's some very liberal understanding of poorly explained game events.

Just because you aren't patient or sober enough to understand certain nuances of the story doesn't make it a bad one. If you disagree with my interpretation, perhaps you can offer some evidence to counter it?

Jhessail 说:
It's not petty because IV, V and VI managed to avoid. If their plot demanded the death of a character, it was explained why that character wasn't able to respawn/resurrect. FFVII had no explanation because Squaresoft correctly presumed that their target audience wouldn't give two ****s about it.

Maybe this is a matter of taste, but I suspect that the inclusion of some contrived explanation as to why she couldn't be revived would be the greater of two evils. I don't except the combination of story and mechanics to be entirely seamless when I'm playing an RPG, and I think that some post hoc explanation as to why she couldn't be revived would hurt the story. As it stands, her death ups the ante. It furthers the character's (and also the players) emotional investment in the search for Sephiroth. I don't find any of that to be problematic.

Jhessail 说:
The gene-manipulated tiger? The mysterious swordsman of mystery? What was up with that desert where the characters were stuck? Why are we wasting hours in an amusement park? Why are we suddenly on the other side of the continent where nobody has heard of the cataclysmic events at the capital? Why does nobody remember that Cloud & Tifa's home village was brutally razed to the ground? And more.

First, please make a distinction between an unfinished plot thread and a plot hole. They are not the same thing.

Second, in terms of plot threads, what exactly remains unraveled?

1) The gene-manipulated tiger learns the truth about his father, accepts the death of his grandfather, and grows up to raise children of his own after saving the planet.

2) We learn that the mysterious swordsman was tortured and experimented on by Sephiroth's father (Hojo) because they had an argument about Sephiroth's mother.
Whoops, you are obviously referring to Zack. Again, I'm not sure what is unresolved here. We know he became friends with Cloud, that he was captured and experimented on during the Nibelheim incident with Cloud, that he escapes and is gunned down outside of Midgar protecting Cloud, and that Cloud's personality in the beginning of the game is based off of him. A character's story can't get much more resolved then "gunned down by enemy soldiers."

3) I don't know how this is an unraveled plot thread. They were imprisoned in the desert and then they escaped. If you think that them needing a vehicle to get out of the desert is a plot hole, then that's just a failure of imagination on your part.

4) They spent a night in the amusement park to relax and have a good time. I think this is actually a nice example of the game's pacing - just because you are saving the world doesn't mean that you can't have a bit of fun.

5) I'm not sure what you are referring to. Tifa wakes up halfway across the world after the first encounter with Sephiroth at the crater. Maybe you are referring to when WEAPON attacked Junon, but if that's the case then I really don't know what you are on about, because the appearance of Meteor is all that anyone is talking about at that point in the game. I think you may not be remembering things correctly here.

6) Again, this is explained in the game. The town was rebuilt by Shinra to cover up the incident. This requires a bit of exploring to discover (I think you have to revisit Nibelheim in the latter half of the game and explore the town), but the explanation is there.

Jhessail 说:
And you should know that most of the dialogue is not skippable which really does kill the replay value of the game.

Double tap "O" and you can speed through the dialogue that you don't want to read. As for me, I replayed the game because I wanted to experience the story (and script) again, not because I'm in love with all the random battles.

Jhessail 说:
Except not really. Cloud is an amnesiac hero worship victim who never realizes his delusion

He does realize it. A major portion of the game is dedicated to him realizing that his persona is a delusion.  :???:

Jhessail 说:
Tifa is the heroine holding the idiot ball and her only growth is becoming the empathic sacrificial lamb after Aeris is killed, and oh yeah you just mentioned almost half of the cast as victims of "deadlines". Such a master piece!

Although I'd hesitate to call Tifa the real heroine of the story (I think that role is reserved for Aeris), I agree that she is a fairly one-dimensional character. Fortunately, FFVII gives me the option to play with characters that are more developed (by my reckoning Barrett, Cid, and Red XIII all undergo some development throughout the story that I find satisfying. Yuffie develops a bit too, but it feels less satisfying).

While we're on the topic though, what do you mean by Tifa being a sacrificial lamb? I'd say that if there is a Jesus in this story it's Aeris, not Tifa.

Jhessail 说:
Again, none of the NES or SNES games suffered from this syndrome. It started with the Playstation version.

Again, I don't see why this is relevant to the overall quality of the game experience. If the art style inhibits your enjoyment of the game, that's on you.

Jhessail 说:
Pokemon is not an RPG. Not even a JRPG. Jesus ****, okay, my first RPG was Pong. I honestly played it on Atari back in the day.

:facepalm:

Wiki 说:
The original Pokémon games are Japanese role-playing video games

If it looks like a role playing game, plays like a role playing game, quacks like a role playing game, and is made in Japan...
 
Jhessail 说:
Ljas 说:
It should also be noted that FFVI totally did not avoid the Phoenix Down plothole.
Bull**** lie. None of the big damn heroes die in FFVI.
No, but there's no reason to assume they wouldn't work on other characters too. General Leo for example.

And as we all know, 1997 was the year when they already had the perfect marriage of gameplay and story all figured out, right?
 
Moose is the great pillar of reason.

Jhessail 说:
Pokemon is not an RPG. Not even a JRPG. Jesus ****, okay, my first RPG was Pong. I honestly played it on Atari back in the day.

Pokémon isn't an RPG, it's an RPG.

Jhessail 说:
Moose! 说:
As for the unrealistic proportions, it's not my cup of tea, but I don't think it's glaring enough to inhibit my enjoyment of the game. This isn't ARMA.
Again, none of the NES or SNES games suffered from this syndrome. It started with the Playstation version.

What on Earth are you talking about? Are you saying VI doesn't have unrealistic proportioned characters?

So you're saying humans look like this?

eJsSWT5.png

 
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