faradon said:Def. SVN for more serious, large teams and mods!
N0ught said:Except someone was just talking about their SVN getting hacked... not sure if that is REALLY what happened, but they wound up with something funny in their files. Of course, in a group of 10 or so people, one is bound to be a pathological liar, and therefore it was probably something one of the devs added without telling anyone else.
In the world of svn, there are also LOGS. You can't add anything w/o others being able to see it and trace back all the stepssphere said:In the world of svn, there's BLAME. and it's called that for good reasons
This thread has more than 10 people already Let's play the guessing game based on your theoryN0ught said:Of course, in a group of 10 or so people, one is bound to be a pathological liar...
GetAssista said:In the world of svn, there are also LOGS. You can't add anything w/o others being able to see it and trace back all the stepssphere said:In the world of svn, there's BLAME. and it's called that for good reasons
This thread has more than 10 people already Let's play the guessing game based on your theoryN0ught said:Of course, in a group of 10 or so people, one is bound to be a pathological liar...
xp-dev has lowered free user quota long ago. 200MB now for your project. If your project is light, it's good enough from every aspect.GetAssista said:SVN all the way. Google for specifics
we are using svn.xp-dev.com hosting. Can't be better
Yoshiboy said:faradon said:Def. SVN for more serious, large teams and mods!
SVN is best for development but as far as I can tell he is interested in public distribution.
lancecor said:Actually, I agree, we are new at this and publicity is not a priority now, when we want publicity we will post it on multiple places, we just need to set it all up and experiment, my team is going to release a multiplayer teaser first with a closed beta, then with a open beta, lastly a full release of the teaser. We will then release many closed betas followed by several open betas then a full release which we will continue to update, we don't need complicated programs we need fast efficient ones that we can use to wip out these betas and release the versions.
Our status is having one coder who will assemble the mod, but we may need a way for all of us to get the files in case someone can't do something that day because they are busy ect.