Going off-topic, what kung-fu style do you practise? More to the point, are you guys on Youtube?
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Sorry, all different styles...my friend WingChun, his master also WingChun...my uncle uses white crane/shaolin fist/taichi (he would be a tier 9 troop...); I have some basics from my uncle and make taekwondo.
No Youtube from us...BUT you can find my uncle's kung-fu school on: ymaa.com (he's the grand grand master Dr. Yang)
Bankoleva said:
Why does nobody like my idea of wpn styles? T____T
Against my better judgement, I'm gonna jump back into this discussion.
It's not that your ideas are bad but as i said before it just does not fit the reality of this game IMO. Again your talking about a game that focuses on large scale and siege warfare. The average battle involves numbers in the hundreds. Special swordsmanship simply would not be effective in any of those situations.
If this was skyrim, or SWTOR... or some other game that focused on 1 on 1 situations or small scall battles that involved 20 men maxed but still allowed for solo and direct combat, then your idea would be golden. But in a situation where you're automatically outnumbered anytime your with 10 feet of 1 enemy... definitely bad. It's also utterly unrealistic.
I can just image some guy with this special swordmanship skill running in after cavalry has routed the enemy and it's pure chaos. He hops of his horse and start twirling his sword around ready for combat, ready to test his skill against 1 ... may be 2 worthy opponents. 10 yards away some archer running for his life trying to survive the battle that has clearly gone all wrong knows 2 things... if their wearing red kill them, 1 less person on the field to hurt you or your friends..... If their wearing blue help them, 1 more person on the field to help you live longer. He doesn't give a damn that your special and trained specifically. He doesn't care that your challenging some other guy. It's life or death and right now your on the wrong side of that equation. He shoots and misses. But his buddies all with the same fight or flight mentality, beaten into them from training act in accord. The guy thought he'd have some honorable duel on the battle field to test his skills... instead the last 20 guys on the battle field were fighting for their lives and could care less about any of that ****. That's the reality this game if formed on.
In practical points... you're suggesting the modders dedicate time and energy towards putting together something that would work in at best 5 percent of the game. the only places i can think of your weapon style idea being usefull is in tournaments and duels.... oh and the random bandit traps in towns.
It's not that it's a bad idea, just not a right fit for the situation. Like wearing a tuxedo to a job interview... sure it's formal attire but not professional attire. You'll just come off scaring people and looking wierd.
"I'm gonna jump back into this discussion. "
Well, Bankoleva, thanks for joining ^^
"Against my better judgement"
and I'm sorry if I have offended you in any way earlier...
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Realism:
In a battlefield...nearby soldiers WOULD very quickly notice, if one expert warrior kills one after another (not taking longer than 1-2 secs per kill).
But you (and I) forgot, that shields can keep someone alive for very long. But similarly, on a chaotic field, people show their backs, people drop their shields, etc...
HISTORICALLY, German Barbarians generally were superior 1on1 fighters and they were rightly feared. Romans beat them not only because of their numbers...they beat them because of war tactics, special formations that take the head-on ferocity of the Barbarians into account.
An expert warrior isn't necessarily honorable, nor does he rely on 1on1 challenges (else he wouldn't participate in a war).
They're just simply that...superior fighters, that could make "some" difference and stay alive.
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I'm sorry, because I think that we're even getting off topic from THIS thread as well...
The Wpn Styles are for a different combat approach, NOT more powerful than "native" fighting style WHICH WOULD STILL STAY.
The "swordsman" discussion was more of a topic, whether high class warriors existed, and how powerful they actually could have been.
The Wpn Styles weren't meant to provide THAT kind of play
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LET'S BEGIN ANEW:
Let's start with what led to my idea in the 1st place:
-I HATE using shields, even if I think my companions and troops do well.
-I like running around fast, assist my troops by flanking an enemy troops. And it bothers me, that although I have no shield, no full plate...I'm still the same speed as a e.g. Rhodok Sergeant....and I can't even retreat or run away to my own troops fast enough, even though I have good athletics.
P.S. - Cavalry ALWAYS has an advantage over infantry (on good terrain)...nothing changes that, I never wanted that to change.
LAST WORD
Wpn Styles would give some more fighting approaches, WITHOUT being superior to the "native" fighting style (which would have stayed).
But let's close the case now.
If anyone ever gets interested in implementing "Fighting Styles" (better name)(I would rework/rebalance them), because everything else has been done...you know where to look.
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ACTUAL SUGGESTION (reworded and recompiled in my mind) (this could be moved to the suggestion forum)
-Heavy Armor & Shields should have BIGGER speed penalties (were there any in the 1st place?)
-Heavy Armor & Shields should have ACCURACY penalties (for ranged weapons)
You can code this into the items OR you can calculate a personal encumbrance (total weight on character vs character strength).
Yes, that's it...I shut up now.