I really enjoy this game (the fights are similar to what I'm trying to create for my game, but kinda different too). however, I noticed some stuff that kinda bug me.
Fighting Speed
Am I the only one that thinks that the fights are abit too slow?
I'm new here and haven't read all the posts, so I'll post it.
I believe the time that it takes the character perform the hit from the time you release the button to when it makes the hit is too long, it's as if the character was lazy to make the attack, as if he wasn't putting enough energy on the attack.
Also because of this, defending seems a little bit too easy on 1on1. if you had to choose what direction to defend then it would be alright, but blocking (with shields) usually works just holding the button,
parrying always seems to work if you hold the button and the enemy doesn't change the attack. and if he does change the attack it is too easy to release and hold parry again, kinda too predictable
if you learn to be patient it's really easy to win a 1on1 fight.
So I believe the attacks should be performed faster, and so fights will be more fun and attacks will be less predictable
Choosing different attacks
Ok the second thing.
When you hit the attack button it performs one of 4 possible attacks (thrust, swing from left to right, swing from right to left, swing from up to down), and this is all good.
However what I don't like is the way these attacks are done. They are all done by hitting the same button, and the type of attack is chosen randomly, and that's the ugly part of it.
When using a horse I really like to pass the enemy on the side, and attack so that I swing my sword from back to forward in relation to the horse's movement (since my character is rotated to the side), so I would really like to choose the swing attack and not press and hold and then release until I get the correct attack so I can press & hold until I pass on the side of the enemy.
This is just the most extreme case I could think of, but generally speaking in whatever fight I think choosing what attack to do would be better.
There are two ways I see to do it:
1. Leave it like this, but make the attacks always follow the same sequence instead of being random (ie. you start with swing left to right, then swing right to left, then swing up to down, then thrust) and make it always like that, at least you will know what attack it will follor.
2. Make button combinations to get the different attacks (ie. attack+nothing=thrust, attack+right=swing left to right, attack+left=swing right to left, attack+up=swing up to down, attack+down=swing down to up) or maybe some other kind of combinations
Does anyone else think like me?
Fighting Speed
Am I the only one that thinks that the fights are abit too slow?
I'm new here and haven't read all the posts, so I'll post it.
I believe the time that it takes the character perform the hit from the time you release the button to when it makes the hit is too long, it's as if the character was lazy to make the attack, as if he wasn't putting enough energy on the attack.
Also because of this, defending seems a little bit too easy on 1on1. if you had to choose what direction to defend then it would be alright, but blocking (with shields) usually works just holding the button,
parrying always seems to work if you hold the button and the enemy doesn't change the attack. and if he does change the attack it is too easy to release and hold parry again, kinda too predictable
if you learn to be patient it's really easy to win a 1on1 fight.
So I believe the attacks should be performed faster, and so fights will be more fun and attacks will be less predictable
Choosing different attacks
Ok the second thing.
When you hit the attack button it performs one of 4 possible attacks (thrust, swing from left to right, swing from right to left, swing from up to down), and this is all good.
However what I don't like is the way these attacks are done. They are all done by hitting the same button, and the type of attack is chosen randomly, and that's the ugly part of it.
When using a horse I really like to pass the enemy on the side, and attack so that I swing my sword from back to forward in relation to the horse's movement (since my character is rotated to the side), so I would really like to choose the swing attack and not press and hold and then release until I get the correct attack so I can press & hold until I pass on the side of the enemy.
This is just the most extreme case I could think of, but generally speaking in whatever fight I think choosing what attack to do would be better.
There are two ways I see to do it:
1. Leave it like this, but make the attacks always follow the same sequence instead of being random (ie. you start with swing left to right, then swing right to left, then swing up to down, then thrust) and make it always like that, at least you will know what attack it will follor.
2. Make button combinations to get the different attacks (ie. attack+nothing=thrust, attack+right=swing left to right, attack+left=swing right to left, attack+up=swing up to down, attack+down=swing down to up) or maybe some other kind of combinations
Does anyone else think like me?