Beowulf
Recruit
Well i've been playing a little, and now im a level 17 warrior, and im owning everybody. The problem with this is that I really am owning to much. The NPC's have become a little easy after fighting some battles, and once you make it to heladric armor and a Bastard sword, you can take too many hits, and I've one hit some higher level swadians (in horse to horse) with my bastard sword. Also the NPC's have a pattern of pulling their shields down after a hit, so when a pull some guys to the side, i can beserk on them and interrupt all their attacks. There's a few other things as well but I cant remember them right now. I do have some suggestions though
1. Other NPC's should be able to take the same number of hits as me when wearing the same armor as me (Knights are like level 25, while im only 17, yet i still two hit them, and i've taken like 5 or more hits before)
2. Armor should play a little more of a role than just armor stats. For example, leather type armors could should be alright at defending cuts, but poor at stabs, Scail mail, I dunno, whatever it was good for, Chain mail would be alright at both, and Plate armor would be very difficult for both (except for high speed piercings).
3. For number 2, there could be a fatigue system implemented so level differences are notice more, as well as armor types. For example, two guys in full plate go at each other with swords, well I doubt theyll chop through the armor, so they would hit each other till one guys starting losing it (tired, banged up), so to finish the fight, you knock the guy over and stab through the armor slits (a normal stab in the game would do)
4. Weapons should have a greater effect on armor, so the situation in number 3 might be won a little faster if one guy had an armor penetrating war hammer or a mace (ring the guys bell one too many times). These last three would make battles longer, tougher and more interesting.
5. there should be some pros and cons for armor. There was the one battle when the english longbow was used (i forgot the name), it was between the british and the french, and the french greatly outnumbered them. The british were mostly longbowmen and the french were mostly heavily armor nights. But the brits won, not from the longbow, but the unarmored longbowmen with wooden mauls (hammers) and clubs and daggers. They were quicker then the nights and were able to knock them down and stab them in the slits of the armor, partly because the ground was muddy but still.
6. To remedy the berseking thing, their should be a type of tackle, or shield bash to knock me off of them, possibly to the ground, so bersking would become a bad idea.
7. Higher level units and elite units should fight like named opponents, that or all AI should be upped a little. There could be an AI option (they have AI options in the option menu) for hard AI or extemely hard AI.
8. The fighting system should become more complex (I find the directional bloacking and attacking easy to handle) so that it is MUCH harder to take on multiple oppenents at one time, especially high level and elite
9. If number 2 is implemented, leverage should be taken into account, longer weapon with more force but slower, shorter weapon with less force but more speed, this could help with damage and armor penetration.
10. If a more complex fighting system is implemented, a vital organ system might could possibly be set up, kinda like head shots with ranged weapons
11. As well as shield bashes, other types of blunt hits could be implemented, like hitting with bottom of the handle (pommel i think) if blocking someone else and another guy is too close for an effective swing.
Elbows might be used when using certain weapons.
12. Possibly with the fatigue system, if you take an unlucky hit or like a hit in the legs or knees or arms, it could effect fighting. For example, you fighting someone when THUMP, you take an arrow to the side of the knee, so; you keel over but fight your way back to standing against that one knight. This could also increase the effectiveness ranged weapon users
13. I think ranged weapon users are a little weak once everyone starts using shields, so now, when blocking arrows your sheild should only block your upper body, so legs are vulnerable. To fight this, crouching could be implemented, with some disadvantges (for one, take a hit with a melee weapon, and your defeninantly getting knocked over). Some new attacks could be implemented with this (coucheing, or whaterever of horses with spears and lances) and new armor could be introduced for specialized units (tower shields, this could be a bad idea if matching time periods, im not very good with time periods). This would be very effective if used with number 12
Well thats all i can think of for now, but i will edit and add more later on.
Give suggestions, ideas, additions and changes (I take all forms of contructive criticism, except flaming), some I might add to this list for ease of finding and reading (but it might have some tweaks, artistic license).
1. Other NPC's should be able to take the same number of hits as me when wearing the same armor as me (Knights are like level 25, while im only 17, yet i still two hit them, and i've taken like 5 or more hits before)
2. Armor should play a little more of a role than just armor stats. For example, leather type armors could should be alright at defending cuts, but poor at stabs, Scail mail, I dunno, whatever it was good for, Chain mail would be alright at both, and Plate armor would be very difficult for both (except for high speed piercings).
3. For number 2, there could be a fatigue system implemented so level differences are notice more, as well as armor types. For example, two guys in full plate go at each other with swords, well I doubt theyll chop through the armor, so they would hit each other till one guys starting losing it (tired, banged up), so to finish the fight, you knock the guy over and stab through the armor slits (a normal stab in the game would do)
4. Weapons should have a greater effect on armor, so the situation in number 3 might be won a little faster if one guy had an armor penetrating war hammer or a mace (ring the guys bell one too many times). These last three would make battles longer, tougher and more interesting.
5. there should be some pros and cons for armor. There was the one battle when the english longbow was used (i forgot the name), it was between the british and the french, and the french greatly outnumbered them. The british were mostly longbowmen and the french were mostly heavily armor nights. But the brits won, not from the longbow, but the unarmored longbowmen with wooden mauls (hammers) and clubs and daggers. They were quicker then the nights and were able to knock them down and stab them in the slits of the armor, partly because the ground was muddy but still.
6. To remedy the berseking thing, their should be a type of tackle, or shield bash to knock me off of them, possibly to the ground, so bersking would become a bad idea.
7. Higher level units and elite units should fight like named opponents, that or all AI should be upped a little. There could be an AI option (they have AI options in the option menu) for hard AI or extemely hard AI.
8. The fighting system should become more complex (I find the directional bloacking and attacking easy to handle) so that it is MUCH harder to take on multiple oppenents at one time, especially high level and elite
9. If number 2 is implemented, leverage should be taken into account, longer weapon with more force but slower, shorter weapon with less force but more speed, this could help with damage and armor penetration.
10. If a more complex fighting system is implemented, a vital organ system might could possibly be set up, kinda like head shots with ranged weapons
11. As well as shield bashes, other types of blunt hits could be implemented, like hitting with bottom of the handle (pommel i think) if blocking someone else and another guy is too close for an effective swing.
Elbows might be used when using certain weapons.
12. Possibly with the fatigue system, if you take an unlucky hit or like a hit in the legs or knees or arms, it could effect fighting. For example, you fighting someone when THUMP, you take an arrow to the side of the knee, so; you keel over but fight your way back to standing against that one knight. This could also increase the effectiveness ranged weapon users
13. I think ranged weapon users are a little weak once everyone starts using shields, so now, when blocking arrows your sheild should only block your upper body, so legs are vulnerable. To fight this, crouching could be implemented, with some disadvantges (for one, take a hit with a melee weapon, and your defeninantly getting knocked over). Some new attacks could be implemented with this (coucheing, or whaterever of horses with spears and lances) and new armor could be introduced for specialized units (tower shields, this could be a bad idea if matching time periods, im not very good with time periods). This would be very effective if used with number 12
Well thats all i can think of for now, but i will edit and add more later on.
Give suggestions, ideas, additions and changes (I take all forms of contructive criticism, except flaming), some I might add to this list for ease of finding and reading (but it might have some tweaks, artistic license).