Hi! I've been playing since launch and just can't stop playing. I've also been thinking about relatively small events that would add some variety to the game similar to the prison break mechanic. I suggest that when your party is waiting in a city that turns hostile due to an outbreak of war, you and your companions should have to fight your way out. You and a companion or two would be either stopped in the street, keep, or tavern by city militia and have the option to bribe, surrender, or fight. If you got past this first confrontation then you would need to get yourself out of the city through the front gate. You could either make a fighting dash for it or try to round up your companions first.
The fight your way out event could vary based on some perks and levels in the following ways:
1) A main character with a high enough scouting/roguery skill would have some advance notice and start the event with more companions at their side.
2) A companion with a high enough scouting/roguery skill could warn the main character in advance and give you a head start.
3) A noble or notable could give you advance warning and a head start.
4) Criminal notables could smuggle you out of the city for a price based on your relation and roguery/charm level.
The fight your way out event could vary based on some perks and levels in the following ways:
1) A main character with a high enough scouting/roguery skill would have some advance notice and start the event with more companions at their side.
2) A companion with a high enough scouting/roguery skill could warn the main character in advance and give you a head start.
3) A noble or notable could give you advance warning and a head start.
4) Criminal notables could smuggle you out of the city for a price based on your relation and roguery/charm level.