Fief/Castle granting mechanics

Users who are viewing this thread

Anyone know what/which specific calculations are in play when a player is granted/nominated for a castle or town?
AFAIK, if you just join a kingdom, you typically get the next holding, and usually the few if in proximity. Believe there's also a weighted factor TBD your particular strength of participation in that siege (though I've been awarded countless castles across the map on another front)?

Does clan tier, clan's population, your 'wealth' status, or total influence, etc...count play a part as well?

Would be good to know to tailor/suit mods accordingly to tame the modifiers; yes, base-game there is the option to just donate fiefs back but then you get into this loop of always being nominated anyways.
 
I find it best to refuse the first fief offered if it is not exactly the one you wanted- if you can. Sometimes full influence is not enough to change the vote so try not to lead any sieges of places you don't absolutely want.

High prosperity town vs low prosperity town is such a huge difference- castles don't matter nearly as much, they are mostly only useful for a place to hold high tier units as you stock up.

Taxes from a 7000 prosperity town are usually over 6,000 a day while a town with less than 4000 prosperity you'll often get under 2,000 income per day which is the difference of over 200 top tier troops which means a single highly prosperous town can fund 3-4 pretty strong parties. 2 highly prosperous towns + battle loot and you can conquer the entire map.

Ideally due to the location factor you should try and get 2-3 towns in close proximity by timing when you lay sieges and choosing an area of the map for your starting towns that has several prosperous towns close together.

If you get a town less than 5000 prosperity it isn't terrible, with good management and a governor or making sure the town has everything it needs it can become highly prosperous fairly rapidly.

Towns below 3000 prosperity take a year or more to become highly prosperous and usually not worth investing into unless it is a great strategic location.
 
Back
Top Bottom