JosieJ said:
RASAS said:
josie, sorry for replying late, life gets in the way of fun,
if I were to set up a honeypot castle, how many units should be garrisoned in it, the numbers that come in my mind are at least 100 - 120, these numbers are definitely, from experience, attract the enemy to siege my castle, I don't know if you want me to garrison it lower than the numbers that I came up with. From what your telling me it seems the castle should be defended with few units, but not too few that it would result in a quick siege. I gave up 5 of the 8 castles that I conquered and gave it to sultan hakim to award a vassal with, I'm playing as character B, and kept distar castle, malayurg castle, and ibdeles castle. I conquered towns as you advised, provided they were close to territories of the sarranid sultanate. I own all 3 rhodok towns jelkala, veluca, and yalen, and 2 khergit towns halmar and narra. Through this, I'm gaining revenue instead of losing it. However, there are times I lose money too. I started enterprises at non-sarranid controlled towns as you said, in some way it has helped, but alot of times the weekly pay off depends on luck, there are times I lose or gain money, gaining money has not been consistent, however would it help if I lower the garrison of malayurg castle from 220 to 120 ? Also all the castles that I own are engulfed in sarranid territory, none of them border other factions, but the urge to conquer more castles wants to be satisfied since castles are more numerous than towns, owning 5 towns and 3 castles looks great, but I want more maybe owning now 6 castles, 2 from each nearby faction specifically from the khergits, vaegirs, rhodoks, and maybe swadians, except the nords. I don't want anything to do with the nords, the way they defend castles is monstrous, even if you outnumber them, there is still a chance they might win or at least take out 3/4 of your army. The only thing I would do concerning the nords is defend my castles against them, would you happen to know through using the sarranids which units I should rely on closely ?
1. Re: Honeypot castle garrison. As long as your honeypot garrison is smaller than most other castle garrisons, you should attract constant notice from the enemy.
2. Owning more castles would definitely look impressive, but if you're struggling with income, this will only make your situation worse: castles are money sucks. They don't earn an income in the same way that towns or villages do--their wealth depends on the village connected with them. Yet you still have to pay garrison costs for them. I'd stabilize your income situation first. If you don't feel comfortable reducing the size of your garrisons, I'd at least take out most of the expensive troops and substitute cheaper tier-1 or tier-2 troops. The AI doesn't differentiate between tiers of troops in garrisons, only going by sheer numbers. Also, what types of enterprises did you start and how many do you have? Dyeworks work best most anywhere except the Rhodok towns, where you're competing against an already-established velvet industry; oil presses and/or tanneries work better there, especially in Jelkala.
3. In my Sarranid playthrough, I found the Guards very underwhelming. I tended to use large numbers of Mamlukes and Master Archers in my field armies: about 50/20/30 Mamluke/Guard/Master Archer ratios. Pretty much the Guards were only there to keep enemy attention away from my archers. Mamlukes are also very handy for taking hostages instead of killing enemies, since they can be told to use only blunt weapons, giving you a source of easy income.
Well since I'm playing as character B, I did establish enterprises in all towns owned by the sarranid sultanate and some owned by rival factions
durquba = wine press (wanted to have at least 1 wine press), Wine sells very high in the sarranid sultanate, original price of wine is 220 denars, shariz pays 250 denars, no more than that, but durquba, ahmerrad, and barriye pay up to 280 denars for wine
The other sarranid towns = dyeworks
All khergit towns = dyeworks
veluca = oil press
jelkala = iron works
yalen = tannery
reyvadin = dyeworks
praven, uxkhal, dhirim = dyeworks
since my income fluctuates between gaining and losing, its unpredictable, winning tournaments, ransoming lords, and selling slaves (captured troops) has been my alternative source of income, and selling slaves seems to be what I'm doing most of the time,
for some strange reason in diplomacy, the sarranid sultanate is at war with at least 2 factions instead of one, in native it was only at war with 1 faction, and now that the sarranid sultanate has conquered all of the khergit khanate and most of the kingdom of rhodoks, the sarranid sultanate is now in constant war with all remaining factions and getting little to no peace, was diplomacy purposely set up that way, that constant war would become normal in the game, native wasn't like this, except for swadia ?
to solve my income problem(owning 5 towns, 3 castles and 2 villages) would I have to conquer another town, the closest towns to conquer are dhirim and uxkhal.
dhirim is owned by the kingdom of swadia, and it has a garrison of 396 units, having heavy amounts of swadian infantry and man at arms and sharpshooters and crossbowmen
uxkhal is owned by the kingdom of nords, and it has a garrison of 308 units, with 1/3 of its garrison being made up of nord warriors, over 100 nord warriors,
from my experience, nord warriors are powerful infantry even though their not top tier if you have 30-40 of them, you don't have to worry about higher tier infantry or cavalry, there is a good chance the nord warriors can take those units down and in siege battles, this is when they are the most dangerous, they can kill off higher tier troops despite not being at their level and it seems because of this, nordic lords have high amounts of nord warriors defending their castles and in their warband.
I can command an army of up to 600 units, however those high amounts of top tier troops the swadians have in dhirim bothers me, dhirim is besieged through siege tower, and with their high amounts of crossbowmen and infantry, could mean that a big chunk of my army could be wiped out
uxkhal could possibly be the worst, but its less garrisoned, but through my experience when dealing with the nords through a vaegir and sarranid playthrough, the nords would be the toughest to face, in a vaegir playthrough despite outnumbering them 2-1, most of my vaegir army was killed off and failed to take the castle from the nords,
with the sarranids, my entire army was not killed off, but more than 1/2 of my army was killed off, the castle was taken, but very few troops remained to garrison it, and a few game days later, the 2 nordic armies besieged my nordic castle forcing me to take what was left of my sarranid army and abandon the castle, my confrontation with the nords hardly ends well for me, which is the reason why I want nothing to do with them
but this is my dilemma, what would you do in this situation, the swadian top tier troops are tough and siege battles with them are not as nasty as the nords, but still can give heavy casualties.
Although I don't want to fight the nords, I do want to stop them from entering the lands of other kingdoms, they hold all 3 of their original towns, and have conquered praven and uxkhal from the swadians, if this continues there may not be anymore towns to capture if they are all conquered by the nords, I want to keep them at their original territory and borders, out of the lands of other kingdoms
sarranids = shariz, durquba, ahmerrad, barriye, tulga, ichamur, narra, halmar, jelkala, veluca, yalen
character b = narra, halmar, jelkala, veluca, yalen
swadians = suno, dhirim
nords = sargoth, wercheg, tihr, praven, and uxkhal
vaegirs = reyvadin, curaw, khudan, rivacheg
what should I do in this situation ?