I'm trying to love this game for 3 years already. But I cannot. So here is my few questions about sieges:
- where, why and how enemy faction with 1 city and 3 villages taking 200+ troops every few days?
- why with only 1 town and 3 villages enemy faction has more than 50 lords with armies?
- why sieges are so painful? it takes few months of game time to destroy enemy artillery, because it pure RNG even with engineering 200+ where and how your trebuchet firing. Few shots at walls, few shots at onagers.
- why trebuchet after it was built, missing 2 turns of shooting? I mean enemy artillery shoot twice before my trebuchet wake up.
- why on the place of destroyed onager suddenly appears ballista?!
- why towns without any lords inside building siege weapons twice as faster than my engineer with 200 engineering?
- why town's militia not affected by hunger? is this some kind of terminators squad, which don't need any food?
Now few questions about other moments:
- diplomacy. When it will be implemented? Without diplomacy this game is just dumb, primitive, grindy medieval battle simulator
- why in Warband I could give a fief, town or castle to companion and THEY WERE DEFEDNING IT AND PATROLLING AROUND?! Why in Bannerlord after giving them castle or town they are just sitting paralyzed inside?!
- how workshops/towns/caravans income system working? I have very strong feeling that it has some kind of formula (total expenses+-10%)=random current income. Even if I'll capture the most prosperous city in the world it's income will exactly (my current expenses+-10%)
- where, why and how enemy faction with 1 city and 3 villages taking 200+ troops every few days?
- why with only 1 town and 3 villages enemy faction has more than 50 lords with armies?
- why sieges are so painful? it takes few months of game time to destroy enemy artillery, because it pure RNG even with engineering 200+ where and how your trebuchet firing. Few shots at walls, few shots at onagers.
- why trebuchet after it was built, missing 2 turns of shooting? I mean enemy artillery shoot twice before my trebuchet wake up.
- why on the place of destroyed onager suddenly appears ballista?!
- why towns without any lords inside building siege weapons twice as faster than my engineer with 200 engineering?
- why town's militia not affected by hunger? is this some kind of terminators squad, which don't need any food?
Now few questions about other moments:
- diplomacy. When it will be implemented? Without diplomacy this game is just dumb, primitive, grindy medieval battle simulator
- why in Warband I could give a fief, town or castle to companion and THEY WERE DEFEDNING IT AND PATROLLING AROUND?! Why in Bannerlord after giving them castle or town they are just sitting paralyzed inside?!
- how workshops/towns/caravans income system working? I have very strong feeling that it has some kind of formula (total expenses+-10%)=random current income. Even if I'll capture the most prosperous city in the world it's income will exactly (my current expenses+-10%)