LSP 3D Art Few Church/Monastery and Bridge pieces - Updated!

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Small update changing the bridge pieces a bit!



This is a little pack containing few props for you to use.

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http://www.mediafire.com/?82b4nfwbc53ecmq

http://www.nexusmods.com/mountandblade/mods/5802/?

You can use them in your mods (i.e. no use outside of Mods), just remember I'd appreciate credits then :razz:
 
Jaakko said:

Duuuuude, as an architect I have to protest those straight sections of stone masonry. Only concrete and/or metal can do that. Try a larger arch or many more smaller arches.

Otherwise really nice scene props there :wink:
 
Damn architecs, always so logical  :mad:

:lol:

Anyway, good note. I didn't really thought it through apparently.

I see what I can do. The midpiece is probably the biggest offender, but it could be used on surfaces too, up to scener. And the piece where the arch begins, I can make that shorter so the straight section is much smaller.


Also, thanks everyone  :smile:
 
absolutely beautiful  :razz:
I cant wait to use this in a scene :


I made some green normal map, better bump and light reflecting, send me your new textures if you want a grenn_n_m like with the warband render  :grin:
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My textures set, Do you agree to that? (al_mansur texture for the roof :mrgreen: )
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Thank you! i follow your work  :!:

And please come back to work al_mansur  :mrgreen: :mrgreen:
 
Hey Jaako, could you perhaps also create simple props that match these buildings? Such as walls, floors, columns, archways, walls with openings for doors, separate doors, and roof-tops?
 
openBrf / right click / split into connected sub meshes / for a new group / right click / Combine meshes / with the new model : right click/ make a collision object / name it  "new_wall" an "bo_new_wall" (for the collison) / report it in the module_scenes_prop.py  :wink:

  ("Jaakko_new_wall" ,0,"new_wall" ,"bo_new_wall", []),
 
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