SteveO
Sergeant

How do ya'll feel about the speed that one feints at? To me, it seems a bit too fast. I don't think feinting was an intended mechanic, just something the players figured out, and thus isn't governed by any additional mechanics outside those involved (IE added delays and what not). I mean there was no reason to feint in single player, the AI was too exploitable. So I'm not sure they had the current way of doing it in mind.
Anyhow, it seems to me that feinting is just a bit too fast. The person goes from a full swing in motion to a block then can rapidly change directions. You expect someone to feint, so on manual block you're watching for it, but they can change their swing much quicker than you can change your block leaving you with only enough time to guess at what their next attack will be. It'd be nice if, after X amount of entering into the swing, the person suffered Y delay until they could swing again (to simulate them stopping the swing and pulling their sword back to themselves and changing attack directions) instead of just swinging, blocking, and swinging again all in an instant.
Anyhow, it seems to me that feinting is just a bit too fast. The person goes from a full swing in motion to a block then can rapidly change directions. You expect someone to feint, so on manual block you're watching for it, but they can change their swing much quicker than you can change your block leaving you with only enough time to guess at what their next attack will be. It'd be nice if, after X amount of entering into the swing, the person suffered Y delay until they could swing again (to simulate them stopping the swing and pulling their sword back to themselves and changing attack directions) instead of just swinging, blocking, and swinging again all in an instant.




