Honestly what you're suggesting is exactly that, nulifying the learning curve. A player with 200 hours isn't supposed to stand a chance against a player who has been playing the game for 4000 same as a guy who started playing chess a year ago not holding a candle to a National Master or a player with 1000 hours on CS:GO getting annihilated by an e-sport class player. I mean if you're not willing to face people with that much dedication to the game...then don't? There are way more servers that cater mostly to casual players than to the elite kids. Hell, I can count the public servers populated by elite kids on my one hand, let's go. The Ludus, IG_Battlegrounds...That's it lol. There are of course private tournament\clan servers too, but you have no business meddling in those in the first place unless you're part of whatever\whoever they belong to. So yeah, it's beyond me how a steep learning curve is going to make the MP experience any worse for anyone. The dedicated revel in clashes of skills honed by years of practice and those not willing to put the time in enjoy the basics of the combat system which are fairly easy to grasp and everyone's happy. Or is there something I'm missing?The Bowman 说:grimsight 说:Can an experienced player see themselves being fooled by the feints at 13:45? Doubt Peter was actually trying to feint fast, but regardless if that is the speed limit, it will be a useless mechanic
Does that mean the developers have to dumb the game down and nullify the learning curve? No, it should definitely exist; otherwise, the gameplay gets boring quickly, but the key detail here is how much do you stretch that learning curve to balance out the different types of players and make it realistically possible for the average players to learn how stand a chance against a very dedicated player in a given amount of time.
Feints work great against feints, if you just sit there and block them you're pissing on fire.The Bowman 说:By and large, that's one problem we get with very experienced players in Warband fighting the other players: they know the others can do little to counter them.
The Bowman 说:(you don't want the newcomer to think there's a hacker coming at him)
A wise man speaks because he has something to say and a fool speaks because he has to say something. Don't post if you have nothing constructive.CaptainLee 说:No fainting. Man up.
SeánC 说:A wise man speaks because he has something to say and a fool speaks because he has to say something. Don't post if you have nothing constructive.
SeánC 说:Quite frankly, and respectfully, I do not see the point in continuing to debate with you guys you have seemed to have already made up your mind. I could just write another paragraph of rhetoric and then see all of your replies which really are going to cause me to loose my nonchalance. I'll reply if I see anyone state a decent point that hasn't been repeated several times.
That's exactly what you're doing. Stop **** postingCaptainLee 说:Arguing for no reason is childish, which you continued to do. Funny how that works.
Hey I am all for the implementation of something other than feinting as long as it serves the same purpose as feinting did but what you're implying is both sides living happily ever after, which isn't going to happen, I'd like both sides to be satisfied and I do think it could happen but it'll be difficult and it means making the right choices.Varrak 说:Hey calm down guys, next step is killing each other
I still find this discussion so stupid. Either side supports keeping Feinting, and either side accept that implementation of feinting is ridiculous in Warband, and either side accept that feinting should not be removed, but implied different than Warband (as TW already did?)
So, why you are fighting for?![]()
SeánC 说:both sides living happily ever after, which isn't going to happen
Hardly, in fact, it makes perfect sense. Vast difference in experience = vast difference in skill, hence, vast difference in the likelihood of victory. This is the essence of any somewhat competitive game and it's silly to deny it.Not supposed to stand a chance? Then something is very wrong here
BINGO! See? We're on the same page here actually. But if you think my analogy is bad you're clearly underestimating the e-sports players lol. They spend hours upon hours practising what they do and end up with as much as 10k+ hours AND in addition to it, they are talented. If you think that your ordinary player with 1k hours and ordinary talent can overcome an e-sport class player in a SERIOUS competition (even I can get kills on e-sport players if they are just messing around lol), then you couldn't be more wrong. Yet again, sure, maybe there are some players that can do that, but that would just mean they are extremely talented themselves and are exceptions, not the rule.and CS: GO is a pretty bad example, since people do actually stand a chance, albeit with a lower rate of success against the more experienced players.
I couldn't agree more! That brings me to my next point, there's a big difference between what I call "vast" difference in experience and simply "considerable". It's silly to expect a player who hardly wrapped their head around blocking to defeat a competitive duellist, however, if the opponent has 1000 hours and the player in question has 500 and he's determined on winning, there's an actual competition going on. Sure, it's quite likely that the more experienced player will win, but if he is to get careless, have a bad day or underestimate his opponent and these things happen even during serious competition then anything can happen. So woo, even a bit of effort pays off in Warband, you don't have to nolife the game for years to pose a threat even to some really strong players. But no one says you have to start out with those strong guys right away. Like I've already mentioned there are plenty of servers with people similar to your level of strength where you can get confident in your basics without getting depressed after being 10-0'd by Peter or something lol.If you play more though, you can increase your rate of success against the other players without losing the last brain cells or avoiding the game altogether.
Yep, you will and as mentioned above there's no need to spend years on getting better to get on a decent level. Sure you won't be up there competing in stuff like BoB, but I don't see millions of chess players (since you don't like my CS:GO analogies) complaining about not being invited to GM level competitions lol.At some point you'll get better, and my idea is exactly about how long and what exactly takes to get better.
No, no and no! Only people who don't even try to understand the technique say that. In reality, feinting, especially in the hands of non-top 20 level duellists (lol), is one large weak-spot. There are plenty of things even players without much skill to go for them can do to counter feints. 1) They can s key, which is what most of the newer players do anyway, and it works! You can feint all you want, but if your attack isn't going to land, then you're just exhausting yourself for no reason. 2) Feints are a weak spot in the first place because they open you up, so while it may seem a bit counterintuitive to a newer player, the best way to defend yourself against a feinter is to attack him while he's feinting. That, if your timing is right, will force the feinter to stop unless he wants a quick death. 3) When you get a bit more advanced you can start using holds and spam to put pressure on your enemy and prevent him from feinting in the first place, and when I say more advanced I don't mean 4000 hours advanced, but just confident in one's blocking and reaction time advanced.By and large, that's one problem we get with very experienced players in Warband fighting the other players: they know the others can do little to counter them.
I gotta say, I'm not a fan of what feinting is in Warband myself and would love a better alternative in terms of aesthetic appeal. But the way it was implemented in that Bannerlord gameplay we were shown was NOT the alternative, because it makes feinting practically irrelevant in terms of usefulness in competitive play, which brings me back to the post on priorities I previously made. I'll just quote it here.I sincerely think that you can get skilled without exploiting the core mechanics of the game, such as poorly animated moves or ultra-fast lolfeints. Instead, let's have something that doesn't look like a bug, still takes skill to learn, be understood to some degree (you don't want the newcomer to think there's a hacker coming at him) and involves some beauty and ellegance.
Yet again, it's a matter of priorities. Would you rather see a silly looking mechanic with lots of depth and variety or a more realistic down-to-earth one that makes it very easy to reach a level at which a fight between two experienced players will come down purely to patience (this can already be a bit of a problem at the top level now and simplifying the gameplay even further certainly isn't going to help it)? To me the answer is obvious. If Taleworlds are able to find a happy mean that will please both sides of the issue, I'll be quite pleased as I do have admit that Warband feints look really..."special". However, what we have been shown so far is little short of dumbing down what has the potential to be one of the best competitive melee combat systems ever conceived.
SeanC 说:My apologies, they're just dumbing it down.
Quite frankly, and respectfully, I do not see the point in continuing to debate with you guys you have seemed to have already made up your mind. I could just write another paragraph of rhetoric and then see all of your replies which really are going to cause me to loose my nonchalance. I'll reply if I see anyone state a decent point that hasn't been repeated several times. To be perfectly candid it's going to come down the prerogative. And if you are all going to say it should be dumbed down because you don't understand the interdisciplinarities of the game then there is no point of me even reading what you're saying. I hope Callum or another dev comes here and ends off of this pointless polemic.
#Pray4Feints
SeánC 说:
The Bowman 说:Feinting: click-click-click-click-click-click-click-click-click-click-click release attack; huh, my finger hurts; click-click-click-click-click-click release attack. Sorry, but I care for the goodwill of my mouse.
Would be quite nice if you addressed some of the stuff I said instead of just repeating "broken" over and over again, but that's beside the point I suppose.578 说:SeanC 说:My apologies, they're just dumbing it down.
Quite frankly, and respectfully, I do not see the point in continuing to debate with you guys you have seemed to have already made up your mind. I could just write another paragraph of rhetoric and then see all of your replies which really are going to cause me to loose my nonchalance. I'll reply if I see anyone state a decent point that hasn't been repeated several times. To be perfectly candid it's going to come down the prerogative. And if you are all going to say it should be dumbed down because you don't understand the interdisciplinarities of the game then there is no point of me even reading what you're saying. I hope Callum or another dev comes here and ends off of this pointless polemic.
#Pray4Feints
I disagree, I think they're fixing it for everybody. It was a broken mechanic. And I think you mistakenly think whoever shares my opinion is on a crusade against you. I said what I said respectfuly, and I think its time to embrace the change instead of actually supporting a mechanic that drove many players away before and can be abused in many ways like macroing and by simply having low ping.
I've done nothing than simply disagree with you and your subordinates and I am tired of repeating myself. I am only one person stating my mind I am glad you disagree and there is nothing wrong with that it will help make bannerlord the game it was ment to be.578 说:I disagree, I think they're fixing it for everybody. It was a broken mechanic. And I think you mistakenly think whoever shares my opinion is on a crusade against you. I said what I said respectfuly, and I think its time to embrace the change instead of actually supporting a mechanic that drove many players away before and can be abused in many ways like macroing and by simply having low ping.
I a person with 1.5k have been advocating for the competitive community and maybe some of my points were false, I have also said already that I'd gladly have an implementation that replaces feinting if it serves the same purpose. Please address Grey's points above me also.The Bowman 说:SeánC 说:
And that's why Warband's feinting is wrong. You're essentially saying that blocking (a vital pillar of the combat mechanics) is worthless, and therefore it isn't advised to use one of the main ways of defending yourself against such types of attacks. Then, we come to the conclusion that the most effective way to deal with it is to organize a clickfest to the point when you both can barely conceive and follow what happens with each other's weapons and train your middle finger muscles like it's gym day at the same time. That's really not the way I want to see a duel evolve.
Now, let me compare some other skill types in Warband, other than feinting:
Horse archery: I'm a good horse archer, hence my forum name, avatar and faction label. When I draw my bow, I take in account a multitude of factors, such as my speed and direction of movement relative to my opponent's, the time the arrow has to travel and the distance between me and him. Basically, I thoroughly learned the way missile trajectories work, and I can hit people while on horseback in ways that most people can't. Is that good skill? Yes. You need to understand some basics in physics and apply them to the game environment effectively, taking in account lots of factors. I'm not confusing my opponents to the point it's getting absurd. They simply know I'm good at shooting from difficult trajectories.
Lancing: This isn't the hardest thing to master, but it nevertheless involves quite some knowledge on reach of your weapon and the ones your opponents use. In spite of it being easy to learn, I've noticed that a good chunk of players still can't counter my attacks, but I'm pretty sure some of them will master it one day. Then again, the ones I kill know I'm good at timing and that I know my weapon and their weapon well.
Edit: What's more important about the two skills above is that you can import some of your knowledge from SP, without feeling that you're playing a totally different game.
Feinting: click-click-click-click-click-click-click-click-click-click-click release attack; huh, my finger hurts; click-click-click-click-click-click release attack. Sorry, but I care for the goodwill of my mouse.
It's always quite hilarious btw when people who are clearly not that interested in the MP scene argue about MP techniques. I suppose the fact that simply click-click-click-etc-ing will get you killed in exactly 1 second against a good player doesn't mean anything to you. You know, watching your safety while you're feinting is not a factor AT ALL. I suppose knowing that you gotta choose a correct angle for your final attack in the feint chain in order to make it harder to block is also pretty irrelevant. Oh, and your positioning, right, who cares about that, attacks get into the right angles on their own, don't they? Oh and the fact that some feints work and some simply don't, how irrelevant! (try feinting the upper and lower attack all the time and see how many people you get killed, I'll tell you, at the very least 1 person, *wink-wink*). I would go on to say how feints are sometimes chained into other techniques like spam, kicks and so on and so forth, how feints sometimes are just instruments of putting pressure and not meant to be used for killing, but hey, you wouldn't listen, would you? They are just some broken animation. So click-click...click. ._.Varrak 说:The Bowman 说:Feinting: click-click-click-click-click-click-click-click-click-click-click release attack; huh, my finger hurts; click-click-click-click-click-click release attack. Sorry, but I care for the goodwill of my mouse.
But it's feinting in warband.
Feinting in bannerlord : Click-Click-looks around-observes enemy's position and weapon-click-click-calculating his reaction-release attack.
Since Bannerlord's feinting is more smooth and it looks more natural, it also requires some skills after all.
And the other guy has a chance to repel attack by using blocking feature of his/her weapon/shield as well(unlike Warband's feinting), and will have a chance in basic fighting techniques if he/she is skilled enough.
I am actually pretty interested in MP, more than SP. That is why i opened "Multiplayer Discussion Thread" in first place, after telling Stretikos that "Singleplayer and Multiplayer threads should be divided", since i think MP has to have special own place in the forum.Grey_Warden 说:It's always quite hilarious btw when people who are clearly not that interested in the MP scene argue about MP techniques.
Grey_Warden 说:how feints sometimes are just instruments of putting pressure and not meant to be used for killing