I welcome the new parrying system that requires to parry in the direction of coming attack.
However, feinting becomes real problem since NPCs feint even multiple times before attacking and it's impossible for a human player to parry it.
When looking at those attacks, the look very weak. A proper swing must travel certain distance to gain speed and "cutting power". Also, thrusts need space to be effective.
I propose the following solutions:
1) Parrying with weapons only should be much faster (weapon speed ratingh should be calculated into it, however). Also, better control scheme could be introduced so that you can quickly change the parrying direction multiple times.
2) Feinting before attack should lower the damage of the blow substantially. Only single attacks with proper backswing should do full damage. Those complicated moves NPCs sometimes do should result only in a flesh wound.
However, feinting becomes real problem since NPCs feint even multiple times before attacking and it's impossible for a human player to parry it.
When looking at those attacks, the look very weak. A proper swing must travel certain distance to gain speed and "cutting power". Also, thrusts need space to be effective.
I propose the following solutions:
1) Parrying with weapons only should be much faster (weapon speed ratingh should be calculated into it, however). Also, better control scheme could be introduced so that you can quickly change the parrying direction multiple times.
2) Feinting before attack should lower the damage of the blow substantially. Only single attacks with proper backswing should do full damage. Those complicated moves NPCs sometimes do should result only in a flesh wound.