Just for clarification:
1. I didnt say turnblock was any good in a 1vs1 situation. I meant turnblocks can be helpfull when fighting multiple opponents. What you call "footwork" is in fact the absence of footwork. What you really want after blocking your opponents attack is to counter attack. You can't counter attack when you look at way from your opponent. Sure, you can turn your swing towards him, but these are very obvious attacks and easy to block. You need your footwork for more important tasks: Outranging and outcircling enemies, dodge attacks and kicks, provoke enemy teamhits.
2. Maybe "useless" is too harsh. You might benefit using bashing to some degree. You just would benefit more if you improved your blocking skill.
3. I didn't suggest feint spam. I said spam. Spamming means to break up the attack-block-attack-block exchange. When you see an opponentent feinting before every attack just attack-attack instead of preparing to block. Spam is very succesfull when you improve your speed and footwork. You can spam inexperienced players to death without having to block a single time. This is why everyone and their mother tells you to work on footwork and spam instead.
Most feinters do their feint patterns absolutly blind. Especially those you will encounter in tdm or siege. You overestimate their power. Feinter does not equal experienced player. In fact many noobs overfeint. These ppl you are trying to beat with your creative methods are just 1 or 2 steps ahead of you in a very steep learning curve.
There are ofc feinters who don't feint blind. But these are rare unicorns. You don't need to work on strategies how to beat those bc you won't succeed anyway.
You said learning to block would take quite a long time to develop. This is a misconception. You don't just "learn" blocking once. You keep learning and keep improving as long as you play M&B. And you don't need to be an expert in blocking to have more success. Every little step of improvement will pay off. If you want to learn fast, search for a mentor. Many ppl will gladly teach interested newbes. Ofc only if you accept what they tell you instead of claiming "iT wOrKs FoR mE!".
I don't disrepect you. I encourage you to keep playing this game. This game desperatly needs new players. The reason we disagree so vehement on your video is because it teaches newbes wrong. This will only lead to frustration.
I don't feel disrespected! I came here to talk about how to counter feints and I got a (mostly) constructive discussion. I'm thrilled.
Thanks for the clarification. I misread "1vsX" at-a-glance, so we agree about turn-blocking being viable in group fights, and I see what you mean re: spamming attacks now (although doesn't this come with many of the same issues/liabilities as using a kick or bash against a feinter? If you miss, you'll be punished just the same, and it's taking time away from your block practice
). Tongue firmly wedged in cheek here.
I just don't quite understand this idea that I'm actively discouraging people from using fundamentals, or making newbs worse lol. Also the idea that I would benefit "more from blocking" than using a bash to create space is kind of apples to oranges, no? What if I want space? Why not develop
both?
My video just presents a few fun
survival tools newbs can try out, some stuff to experiment with in big game modes where most will cut their teeth... I can't overstate that. It's not a meta gaming guide for skirmish mastery, presenting the BEST and ONLY way to fight. I thought that was pretty clear from the tone of the video and the rather pedestrian tips, most of which just encourage experimenting with basic combat mechanics that many newbs don't even know exist... and almost ALL of which are presented as a desperate plan B, to be used when the fundamentals fail (i.e. your footwork attempts went awry and now they're hugging you; your active block input went the wrong way and you're panicking, etc)... In those "fail" situations, you know you ****ed up, but now you have a chance to recover and get the fundamentals right this time around.
One thing I can say for certain: turn-blocks, kicks, and bashes make fighting more fun for me, both because they keep me in the fight for awhile longer when I badly **** up, and because they add a bit of variety to exchanges. They're also especially useful to me in group fights.
You don't have to use any of my dumb ideas, but I'm glad they got some people talking about the "correct" approach, at the very least.