Feeling very motivated to Model and Texture for this game, but...

正在查看此主题的用户

shiidii

Regular
Since I got into this game I've had serious cravings to model and texture for this game. Ultimately I want to make a fantasy themed mod that is very much on the gothic side. A macabre visual make-over that will be all shades of dark. I just love the visual stylings of many medievil gothic films/games.

Recently I went through all the guides and threads regarding model importing. It seems that they are all suited to .751. I have managed to import models the manual way, but all the efficient methods (Scripts, GUIs) don't seem to be made for 0.80x. The manual way is too slow and complicated for more the more hefty modding. Also it appears the python scripts for 0.751 aren't to be updated for 0.80x.
So is there hope for easy model/texture modding?
 
There are no differences in .751/0.80x model importing except from two things: textures/materials and bones. The most efficient method is the module system compared with GUI in my opinion, which has been released.
 
Alrighty thanks! I assumed that .751 and .8 were not compatible. Somewhere I read that Armagan rewrote a lot of the structure of the game, and it would render it non-backwards compatible.
So textures are just different in the way that they are just different image files? Or is it more complex?
 
I think 0.800 introduced additional functionality which is not supported in the current BRF edit. The solution around this is, when defining new textures in BRFEdit, to import similar textures from the CommonRes/textures.brf into your own brf file. This is apparantly due to some hidden flags. I would also reccomend to have a look at materials.brf to look at what shaders are avaliable, but I haven't really understood this completely, and you will get 0.751 graphics with just a skeleton shader I think. Apart from this, and the bones/animation issue, no problems. If you're editing exported 0.800 models and importing them back, you won't have any compability problems.

The images themself does not have to change; assuming you have a good graphics card. I don't, so I had some problems when the images where too large some places.
 
Yeah, it seems that exporting and building off existing models/textures is far easier and more fail safe as opposed to building from scratch.
But yeah, I intend to keep model/texture resolution at the same quality as Native. Usually detailed textures in mods bog down my CPU as well, and it's usually not about resolution, but how well the textures are made. Native's textures are the nicest ones out there, but they aren't large textures.
 
Chilly5 说:
I think someone should edit the old tutorials and update them to more modern times.
Amen to that! It's a bit odd to try to do a mod and read tutorials that were made a year ago..
 
Chilly5 说:
I think someone should edit the old tutorials and update them to more modern times.

sigh.

I guess I'll take another shot at it soon :wink:

but most of them should be accurate.
 
后退
顶部 底部