I was excited when I found Mekeb to kinda easy, but then I tried a nearby castle and kept getting 4 guards in 1 roomI'm not the guy to talk to about hitboxes, but it's probably a combination of the tight spaces and camera angles making it difficult to gauge how far you are from an object that can block your swing. The inmate you're breaking out tends to back guards into corners too, so your swings are blocked from either side, and your overhead swings might collide with the ceiling or the wall behind the troop, making thrusts the only option.
For AI troops, all of their weapons/shields aside from melee weapons are removed from their loadouts, and they are given a spear as their primary weapon if they don't already have one. I haven't tried altering troops' equipment in the xmls, but just based on personal experience, troops with a shorter side arm do tend to fair better in the tight hallways. For instance, Vlandian Champions are an absolute menace with their short maces. The good news is you can always pick it up and use it for yourself if you manage to kill one.
I finally got around to looking into how it determines which troops to spawn. It chooses troops from the garrison using a weighted random based on the troop's level. Higher level troops have a better chance of being selected. However, to do this, it uses the same code that is used to populate regular scenes with npcs, and for reasons I won't get in to, this can cause problems with the variety of troops chosen. You will sometimes find that all of the guards are the same troop type, which can happen even if there is only one troop of that type in the garrison.
After playing around with it for a bit, I'd say picking a medium-ish length sword with good thrusting damage seems to be the best strategy. Just stab your way through the dungeon to avoid your swings getting caught on walls. Use footwork to avoid enemy swings and get a speed boost to your thrust damage. Take fights one at a time if possible. It's also sometimes possible to bait guards toward you without line of sight by tossing throwing daggers into rooms near a spot you know a guard can spawn, though their behavior is wonky and inconsistant when it comes to investigating such things.
Depending on the quality of troops that spawn, I've gotten to the point that I can break prisoners out fairly consistently if there are 4 or less guards.
Yeah, they kind of leave you to come up with your own headcanon don't they ?. (And thank you too!)
You will spawn in the beggar's outfit if you had to sneak into the settlement with a disguise, and you will spawn with your civilian armor if it's a neutral settlement that you entered freely. You will still get your full complement of equipped weapons in both cases though.
I agree the spawn loctions need some work. With Sturgian dungeons especially, you can get anywhere from 3 to 5 guards spawing all within the final section, and they will all be alerted and rush at you simultaneously, making it nearly impossible to keep the prisoner alive.
Also, it looks like sometimes it cost -denars to break some NPCs out, didn't catch if it actually gave me denars though.