graycloak
Sergeant

First off, unlike some I am willing to patient and wait for fixes...so this isn't a rant about bugs or some unfinished bits. I played Brytenwalda a fair bit, so I knew going in that I was going to have some issues with game choices by the dev team...but:
The storyline campaign feels like a deliberately crafted exercise in frustration for the player. It is functionally impossible to 'roleplay' through it with a consistent character as the options you are given often have little to no effect and there is usually only one way forward. The cut scene combats are just ridiculous, I am a veteran M&B player as well having played Bryt a good bit so I know how to fight...but they are just unbeatable...I despise having to turn player damage down to 1/2 or a 1/4 just to get past some silly cutscene where my forces are locked out, but somehow the enemy has 5, 8 or 10+. So the storyline being a dead end of frustration for me, I've played a lot of the sandbox mode...
Which starts the next comment: something in the world balance is BADLY wrong, some of it is pathfinding but more is just position and numbers. Anglo-Saxon unification and dominance is seemingly guaranteed and the vikings nearly powerless. I've watched Mercia or Wessex take over most of southern england in several games now while ignoring wars with the danes, norwegians and frisians because the viking powers NEVER invade! I've seen more Angle raiders landing in denmark than the reverse!
I hope this is something you can fix, because if not this will get shelved to the back of my mod lists and trotted out occasionally for the novelty.
The storyline campaign feels like a deliberately crafted exercise in frustration for the player. It is functionally impossible to 'roleplay' through it with a consistent character as the options you are given often have little to no effect and there is usually only one way forward. The cut scene combats are just ridiculous, I am a veteran M&B player as well having played Bryt a good bit so I know how to fight...but they are just unbeatable...I despise having to turn player damage down to 1/2 or a 1/4 just to get past some silly cutscene where my forces are locked out, but somehow the enemy has 5, 8 or 10+. So the storyline being a dead end of frustration for me, I've played a lot of the sandbox mode...
Which starts the next comment: something in the world balance is BADLY wrong, some of it is pathfinding but more is just position and numbers. Anglo-Saxon unification and dominance is seemingly guaranteed and the vikings nearly powerless. I've watched Mercia or Wessex take over most of southern england in several games now while ignoring wars with the danes, norwegians and frisians because the viking powers NEVER invade! I've seen more Angle raiders landing in denmark than the reverse!
I hope this is something you can fix, because if not this will get shelved to the back of my mod lists and trotted out occasionally for the novelty.




