Features you DON'T want to see in Bannerlord

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Fierce Headmaster said:
AI Facehugging. It probably isn't hard to let them know how long their weapons are and fight accordingly. Besides, I'd love to see actual pikes and their proper use in Bannerlord.
That exists in Warband to an extent, though I think their stand-off distance is actually based on kick range. The problem is that the AI doesn't approach to their weapon range and stop. They get too close, then back up to their weapon range. If the player is moving then this calculation is constantly changing, so the AI never stops running into the player. If the player stands still then the AI will get a little too close and then back up to a better range.
 
Hm, I was looking at some of the vs computer activity yesterday.  I notice the computer AI just mindlessly charges you in a column.  Maybe thats a good reason to introduce the 'falling when backing' function.  I guess stamina adds realism which suits me personally since I can't function in hand to hand anyway.
 
Kharille said:
I notice the computer AI just mindlessly charges you in a column. 

each AI agent (soldier) has a list of enemies (group they are fighting, select some based on criteria like distance, prioritize one and kill it). If you are the last guy on your team, or the entire focus of the enemy (you are too far from your troops), then suddenly you will have many enemies targeting you and trying to catch up (and stab stab). That is why they move in a almost column formation like hungry zombies.

it seems the AI for Bannerlord will be a bit more complex (will have things like formations for instance), so it is unlikely they will keep this behavior (they could, as a example, try to surround you and stab stab on your back too)
 
All I want is completable quests. In warband the looter hunt quest from guildmaster for example will be imposible to complete if one of the looter gangs was destroyed by another party, not player. I don't want to see in Bannerlord any quest with a chance of being uncompletable.
Also spears, they are useless for infantry in warband. I mean there is no reason for player character to take spear with shield as a melee weapon because of range issue and also increadibly low damage. Only cavalry can use them properly...
And the less things about player are static, the more game feels like Mount & Blade. The freedom in chaging character name and face in any time is a big part of M&B spirit (PoP also allows to change the banner and party name in any time which should also be included in Bannerlord in my opinion)
 
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