Features of the SNOW and STEPPE grounds

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JetJedi

Sergeant at Arms
I had an idea to make not simply ground looking on a miscellaneous but also that they influenced tactics of conducting fight. For example, to give on a snow penalty for the speed (the deep friable snow complicates movement), and in steppe a bonus (the equal open fields with a short grass, a wind in ears, only rush!) The size of change for the speed...is probably the same of 25% (represent what it will be at night on a snow?!!). In addition, to enter this change not only on fighting area, but also on global, there will be more tactics in a choice on what district to lay a way.

...and absolutely amazing idea has come just: in view of it to diversify horses. For example, the Arabian stallions receive a greater bonus in steppe, but also stick on a snow...more mighty trotters maybe not so quick on plains, but are extraordinary strong, and on a snow are very good!

How to you such ideas?
 
I like it. I do not know if this has been suggested since .7 came out. I do not think Arabian horses will be in the game except a mod. But so far the terrain is jsut a ''floor" really, jsut painted different colours. Hopefuly bonus and penalties can get worked in.
 
another thing that can be done is areas in the snow getting really cold at times, making anything difficult, and even incapacitate and kill units, depending on their level...
 
... yeah, the frozen rivers, pass through which it is "practically impossible", and impulses of a strong wind in the steppes which are taking down arrows...

Much that it is possible to think up, but it is all details, the basis should be in change of speed of movement, simple realization and the maximal effect )))
 
JetJedi, these first posts of yours are probably the best first posts I've seen here. The speed increase on steppes, however, seems a bit odd to me. Atleast on worldmap. The steppes have a lot less grass, thus your horses aren't as well fed. I'm not sure though if the effect would be noticeable.
 
Worbah said:
JetJedi, these first posts of yours are probably the best first posts I've seen here. The speed increase on steppes, however, seems a bit odd to me. Atleast on worldmap. The steppes have a lot less grass, thus your horses aren't as well fed. I'm not sure though if the effect would be noticeable.
Horses are originally steppe animals and their anatomy, especially their hard (dont know whats the thing called in english) perfectly work on hard steppe terrain. Finding food isn't as much a problem as muddy ground for example.
 
Worbah

And on a snow it is difficult not that there there is nothing to eat)))

The idea is simple: to make three various districts, normal, with a bonus, and with the penalty. For a bonus the steppe approaches is better, the open fields and a short grass - all that is necessary for.
 
And horses certainly... As I already wrote, one can receive a greater bonus on steppes (the Arabian stallions), but also the greater penalty on a snow, others (more powerful and strong trotters) on the contrary: are not so fast on plains, but on a snow do not know to itself equal!
 
JetJedi said:
And horses certainly... As I already wrote, one can receive a greater bonus on steppes (the Arabian stallions), but also the greater penalty on a snow, others (more powerful and strong trotters)
do the horse races really differ as much in real life? I could imagine a zebra having problems with our climate, but different horse races are parts of one kind. It might be their fur is different, but even if it is so, the speed differences wouldn't vary as much as from different ground. And it might be quite a task to add a stat to each ground type about each horse.
 
It might be their fur is different, but even if it is so, the speed differences wouldn't vary as much as from different ground.

No, differences in speed among breeds of horses can be enough greater. The Arabian stallions lungs lean, it allows them to reach huge speed on fields, but insufficient physical power and endurance strongly affects on a snow . Trotters are on the contrary heavy and very strong physically, maybe not such fast , but on a snow their force shows a real wonder. Problems with it should not be, eventually always it is possible to pick up universal breed, and these is only extreme measures. Besides in each city (all right, meanwhile in one) there are stables , at desire it is possible to put in them of horses of concrete breed, that, that would give advantage on concrete type of the ground.

Represent, how will appear pleasures much?! When you are overtaken with an light steppe cavalry, when you miracle manage to leave from it on the snow grounds...pure adrenaline...and tactics certainly. It would be awesome!

But this not all, I suggest you to write here the wishes, how different types of the grounds can differ (can be even add new?), come on, guys, be involved :!:
 
Bump.

I concur, there should most definitely be terrain effects. Not just on the map screen, but in combat as well. As it is, I find it very odd that I can run or gallop so fast on snow.
 
Kissaki said:
Bump.

I concur, there should most definitely be terrain effects. Not just on the map screen, but in combat as well. As it is, I find it very odd that I can run or gallop so fast on snow.

I dunno. If you can climb vertical surfaces fine I wouldn't think snow would prove much of a problem.

I think perhaps the various issues with the existing terrain need to be worked out before we start adding other terrain factors. However, applying the speed bonuses or penalties to the map would be good. Perhaps even special inventory equipment to lessen the affects (snowshoes?)
 
Archonsod said:
I dunno. If you can climb vertical surfaces fine I wouldn't think snow would prove much of a problem.
You can't climb vertical surfaces. Even on foot, it's not easy climbing the steepest inclines, you have to go about it at an angle. Which is not unreasonable, so long as you have things to grab and hold on to (let's just assume there are), and you're not on horseback. But I have yet to succeed in making my horse climb too steeply.

I think perhaps the various issues with the existing terrain need to be worked out before we start adding other terrain factors. However, applying the speed bonuses or penalties to the map would be good. Perhaps even special inventory equipment to lessen the affects (snowshoes?)

It would be just as easy to add penalties for wading in snow in battle, too. It's like wading through water, only heavier.
 
At least in the world map the speeds should change when you enter in snow/steppe terrains, like when you cross forests. It´s realistic and reasonable enough, and I think not hard to do.
In the battle map, before this be implemented, I would like to see horses and riders falling down for trying to reach difficult terrains.
 
ThVaz said:
At least in the world map the speeds should change when you enter in snow/steppe terrains, like when you cross forests. It´s realistic and reasonable enough, and I think not hard to do.
In the battle map, before this be implemented, I would like to see horses and riders falling down for trying to reach difficult terrains.

Yeah, I'd like to see that too. Especially when gallopping down a steep slope.
 
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