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BRYTENWALDA
Index:
-DOWNLOAD
-FEATURES
-CREDITS
-Support Brytenwalda on ModDB and Facebook
-SIGNATURES
Mod for Warband 1.153
-SPECIAL EDITION: BRYTENWALDA 1.40 or 1.41 + GRAPHICAL PACK + MANUAL + BRYTENWALDA THE NOVELLA + BRYTENWALDA THE WARGAME.
http://www.nexusmods.com/mbwarband/mods/2115/?
or
http://www.moddb.com/mods/brytenwalda/downloads
Others:
http://www.gamewatcher.com/mods/mount-blade-warband-mod/brytenwalda-1-40-special-edition
http://megagames.com/mods/mount-and-blade-warband-brytenwalda-v140-special-edition
Installation:
. Note for PC requirements (performance). IMPORTANT READ for advoid crash:
Min.
-- RAM: Available physical RAM: 4 GB
- Number of CPUs: 2 ( Speed: ~2094MHz / ~2094MHz )
Brytenwalda have a lot of new items and heavy scenes, you need 4 gb Ram memory for run it with low graphic feature.
-----------
If you have PC old: <4 GB of memory and <1GB of graphic card, you can try this performance patch:
http://www.gamefront.com/files/21780915/brytenwalda512x512_rar
Mirror:
http://www.MegaShare.com/3960175
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If you have a PC very old: (<2 GB memory), you can try this other patch:
http://www.gamefront.com/files/21780861/brytenwalda256x256_rar
Mirror:
http://www.filedropper.com/brytenwalda256x256
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How install?
-Unrar
-Open folder
-Overwritte textures folder over brytenwalda\textures\
Brytenwalda Versions
v1.40 Oficial Release 28/09/2012
Special Edition
Bugfix
Improve AI
Improve Captain Gamemode.
Brytenwalda The Novella
Brytenwalda The Wargame
Manual
Any other surprise.
v1.394 Oficial Release 01/06/2012
Bugfix
Improve performance
Moneylenders and Buy land work again.
Formations Rework. More info here: http://forums.taleworlds.com/index.php/topic,231978.0.html
New Caravan Scene
New main song by Zesus
Any other surprise.
v1.391 Oficial Release 21/02/2012
Multiplayer features:
- Add complete multiplayer system in Brytenwalda.
- More than 31 factions to choose from.
- More than 150 troops for the player. What do you wish to be? a Saxon, an Irish, a Pict, a Dena pirate, a Frisian... you choose.
- A lot of New multiplayer scenes with max detail, ready to play.
- Multiplayer items.
- Ambient sounds and sound effects for multiplayer scenes.
Fatigue/stamina system:
- New Staminabar
- You lose stamina when running, attacking or defending.
- Weight (armor and weapons) affect stamina, slowing you down.
- Athletic skill improves your stamina recovery each 4 seconds.
- If stamina is low, you get penalties and you can't fight.
- Random weather system.
- Shield bash for multiplayer
- Fire arrow in multiplayer. You can burn scene props, and destroy several of them. You can burn other players.
- Banner - banner is used to recover the health of allies nearby.
(This means new tactics, because if doing formation around standard bearer, and protecting him he can heal team members.
On the other hand: kill standard bearer of the enemy is high priority).
- Horn - to add morale to your allies.
- Warcry and battlecry in multiplayer.
- Critical strike
Single Player:
- Bugfixes.
- New items
- Improve terrain for battles
- New shield animation
- Optional downloads for 'smaller' PCs.
- Fatigue/stamina system (optional)
- New Staminabar (optional)
- You lose stamina when running, attacking or defending.
- Weight (armor and weapons) decreases stamina.
- Athletic skill improves your stamina recovery each 4 seconds.
- If stamina is low, you get penalties and you can't fight.
- Freelancer updated to version 1.5
- Added feature: Custom lord notes (author Lav)
- New loot brytenwalda options for Freelancer
- New taunt Animation.
- New horn Animation.
v1.39 Oficial Release 02/01/2012
-Bugfix
-New scenes.
-New pretty and historical accuracy scene props done by Adorno.
-New language added (thanks Rusty warhorse): Chinese.
-Update to last WSE version.
-Improve formations system.
-AI performs better in the battle now properly using each type of unit well. The exchange of projectiles before impact melee is also more realistic.
-New Faction Color Scheme
-Seafaring (Thanks Duh):
.AI Sea Trade, slightly balanced
.Ability to buy, name, sail, land, fight on, dock and send a ship to town
.Ability to assign a crew on ship (requirement for sending a ship)
.Crew Wages
.Hostile towns can not be chosen as a destination for your ships and troops
.New Port Submenu with several Submenus and a detailed Presentation
.Chance that a ship left at shore without guards is stolen
.Mini-Feature - Fishing based on Foraging Skill
.Height Check at Cliffs to exclude the landing and sending away option, cant be entirely excluded though (some Cliffs arent steep enough)
-Moneylenders and Landowners (thanks Duh)
.Moneylenders: which allow you to borrow money based on your relationship with the city and your standing in the realm
.Landowners, which will sell you land based on the towns prosperity. The entire land system is heavily influenced by prosperity and population in a city.
.You can know population of each city now.
-New Hud (Thanks Falx)
-Improve Ambush system.
-Starting Location is now by culture.
-New Prelude: acuracy presentation.
-New items - 5 helmets and a new special/unique sword
-Freelancer Mod (Thanks to Caba'Drin and Taragoth)
.Opportunity to gain ranks
.In-Game Report on Commanders Party
.The ability to go to the town the Lord has entered
.New equipment & higher pay for each rank
.Ability to desert the army and take followers with
.Ability to revolt against the lord and release prisoners
.Ability to go on personal leave and remain part of commanders army.
.Interact with commander in a meeting scene
.Ask commander personally to retire from service
.No need to hold space bar while commander travels
.Quartermaster hands you food when you are low.
.You can no longer have prisoners as a common soldier
.Relations change when you are not in lords army (vacation)
.Player unable to ride a horse in battle unless his/her troop tier uses them
.Also have all items taken back from previous tier when promoted.
.Factions remember what your last rank was with them. When you return they will remember you and your previous status. (unless you desert or rebel)
.You only have a 14 day grant of leave, after 14 days you will be branded a deserter. (Thanks to DrTomas for the main idea)
-Fixed Sea Battles, and added three new variant types of scenes, to make this system more varied and unpredictable.
.As many ships as you want, naval battles!
.All ships act with AI and try to board enemy ships (except your own)
.Boarding! Blood and Steel!
.No limit for the number of boats who stick together for boarding
.Exit boarding to board other ships
.You can burn other ships.
.Alternative camera
.Wind can come from 360 diffrent directions in different strange. Wind is important for speed!
.AI include Sailing.
.Random weather
.You can raise and lower your wing
.More things.
-New Quest:
.1 New quest in Hadrian Wall for get a unique and special item.
.3 new quest in villages.
v1.37 Oficial Release 28/08/2011
-Bugfix.
v1.36 Oficial Release 19/08/2011
-Bugfix.
-New Town scenes
-You can cook your food
-Arena in Lair (you need talk to your captain)
-Money for families in Lair (Robin Hood feature)
-New port scene and features for Towns with port.
-Spanish language added (thank to Arius)
-And something more...
v1.35 Oficial Release 17/07/2011
-Bugfix - it should be a stable version now.
-Custom battles added.
-Redone outpost system bugfree and now it is a lair, your lair, where you can hide your troops and hire staff. (if you are using old savegame 1.34, you remember demolish your old outpost before install 1.35.
-Improve sounds performance. It should run a few best now.
-New banners for player.
-Sling Weapon Porf. added.
-Improve Character Creation System.
-Something more that I forget.
-Update freelancer submod to 1.2 version.
v1.34 Oficial Release 17/07/2011
-Bugfixed
-Gambling Item System in taverns
-Walkbackwards realism.
-A lot of New scenes (more that 50)
-Height system: 4 heights for men, 3 for women, and 1 for childs
-BattleTime mod of Egbert - BattleTime lets you play your singleplayer campaign and host a multiplayer game whenever you have a battle. After the battle, the results can be used to impact your singleplayer campaign. Imagine being able to play with your friends your Brytenwalda battles.
-Bards and scald: during character creation, and later in the game, the player can develop skills bard.
-New Icons.
-You can recruit masterless men for your army.
-Polish wolrd map.
-Player can have children with his wife.
-Townwalkers in castles too.
-Custom player party name.
-New historical hints.
-Foragin skill - Your army can try to live on the field.
-New band sound.
-A lot of Ramdom events.
-Winter: Winter is a bad time for the war and this will be noted on the morale of the troops or foragin skill.
-Improve loot system.
-Personal faces for each lord in game (some historical).
-Monasteries:
.Built ingame by the player
.Monasteries add prosperity (weekly) to village (more income for player)
.Learning to read - to read books the player must learn to read first
.If you have a ship, you can attack monasteries by coastal.
.You can trade with it, it shall have a wide selection of goods and cattles.
.Conversion (do player crhistian)
.You can make donations and praying, to raise your reputation and honor, your faith.
.You can recruit men among the servants of the monastery.
.A pagan lord can raid
.Player can be monk (visit scene) (Christian player)
.Player can rest here (Christian player)
-Siege Warfare:
.Realism Siege warfare: you can pay a settlement of hunger / wear or assault.The choice of strategies is essential to avoid having too many casualties among your men.
.You can build Mantles, batterings rams, circunvallations, ships for coastal assault, siege ramps, and much more.
.When you can conquer a castle, now, you can pillage it and leave, getting more loot.
.Siege ramdom events.
.Plagues and famines system.
.A lot of missions: explore, raid, internal betrayal, close port, destroy crops, ...
.Different ways to assault: normal, infiltration, coastal Assaults...
-New Battle Tactics: Ambush, Sneaking, Skirmish, champion duels, Leader speeches,
-Orders: Volley fire for archers,
-Gore: Decapitation, blood loss, and legshot impact.
-Bearers, priests and Hornmen provide moral in battlefield.
-Soldiers wives (each 30) give party morale.
-Spear Bracing.
-Others.
-New animals for hunting system.
-You can build a outposts and forts.
-You can hire Mercenary Captains they can lead troops and create party.
-New prisioner system: the number of prisoners that the player can have depends on the size of his/her army only (no skill)
-Improve terrain advantage system for player and AI.
-New hairs
-Judge: when the player owns a settlement, the judge must exercise over the cases of his subjects.
-Sea Trade - coastal cities benefit from the trade routes by sea.
-22 unique Battlefields with special situations.
-Special scenes with special features.
-Caravan scenes for battles vs caravans.
-Historical Banners to Lords.
-When you attack a village, you can Get the peasants like slaves.
-Customizable sparring Matches.
-Top Tier Troops Recruit: troops to companions.
-Improve penalty/bonus items system.
-Mod imagen (screens and menus) completely transformed thanks to Casper Art.
-More trade items like silver, stone, tile, mead...
-Expaned Horizonts mod.
-The beverage of mead in the hall.
-Cattle raiding.
-A lot of new horses.
-hundreds of new items.
-Snow, Rain and fog more common..
-Naval Warfare.
.Realistic sailing system
.As many ships as you want, naval battles!
.All ships act with AI and try to board enemy ships (except your own)
.Boarding! Blood and Steel!
.No limit for the number of boats who stick together for boarding
.Exit boarding to board other ships
.You can burn other ships.
.Alternative camera
.Wind can come from 360 diffrent directions in different strange. Wind is important for speed!
.AI include Sailing.
.Landing possible.
.Random weather
.You can raise and lower your wing
.More things.
-New BRYTENWALDA BSO by Carlo Schiaroli
-Freelancer mod.
.Opportunity to gain ranks
.New equipment & higher pay for each rank
.Ability to desert the army and take followers with
.Ability to revolt against the lord and release prisoners
.Ability to go on personal leave and remain part of commanders army.
.Interact with commander in a meeting scene
.Ask commander personally to retire from service
.No need to hold space bar while commander travels
.Quartermaster hands you food when you are low.
.You can no longer have prisoners as a common soldier
.Relations change when you are not in lords army (vacation)
.Player being able to pick up items from the battlefield and keeping them.
.Player unable to ride a horse in battle unless his/her troop tier uses them
.Revamped and detailed equipment system so player get everything they are meant to (yes and helms)
.Also have all items taken back from previous tier when promoted.
v1.332 Oficial Release 15/01/2011
-Bugfixed.
-New scenes and scene fixed.
-Castle walkers.
-Custom player party name by Caba'Drin
-Improve autolook by Motomataru.
-New sounds.
-New weapon: sling
-And more things
v1.331 Oficial Release 15/01/2011
-Bugfix - alls you have said. 1331 should be stable version.
-Scene problems know fixed.
-New items (special thanks to SoT team, who sent us their items for add to Brytenwalda 1.331)
-New retexture items.
-Complete integrate orders system (F4 (Formations orders),F5 (weapons orders) and F6 (skirmished orders) keys) (thank to Caba'drin by this feature).
-New recruit town system (thanks to Garnier and Somebody for basic Code)
-New feature PLayer's Prisioners can escape.
-Add unit type to unit name for easy identification.
-Rewritte weapon breaking code (you shouldnt lose your weapon when it break).
-Optional Gore Decapitation. You can active it in camp menus -> mod options. But advise, you do not check this box if you are squeamish.
-Improved javelin damage to shields.
-A lot of new scene props for Adorno's scenes (Courtesy of SoT team)
-And much more!
v1.33 Oficial Release 07/01/2011
Features:
-Update compatibility to Warband 1.134
-Update to last diplomacy mod version.
-Bugfix.
- New Scenes for: Caer Badan, Caer Sws, Caer Riderch, Gyldeford, Biedcanford, Dun Daig, Duin Ollaigh, Rath Lugarigh, Dinas Bran, Din Bych, Caer Pentaloch, Din Emrys, Dun na nbarc, Ard Ladhrann, Dun Breatann, Caer Wendoleuu and Caer Luit Coyt.Make touring the Middle Ages!
-Revised Motomataru's Formations System and bugfix. Total Integrate in Native Orders system: Thank to Caba'Drin, you can give your orders easily with F4 key.
-Now You can access to your inventory on sieges.
-New dialogs for King Penda, Brytenwalda Oswald and King Rhoedd.
- New quest for Rheged kingdom and new generic quest escort bishop (thank to Kolba)
- Retexture a lot of armors (thank to Obi Juan Kenovi)
- New items! Cloaks, swords, monk equipament (Yamabusi impresive work!)... You should visit shops!
- Rest morale is optional now in camp menu.
- Improved situation of Berniccia and Deira Places (thank to Spongly) (only visible in new games)
- Update toponyms of places on notes menus (thank to Iskar)
- Fix flirt with companions. Now you can try conquest he/she
- Update French traduction (thank to BerTolkien)
- New Soundtrack with a lot of sound system. Impresive work by our scene creator Adorno.
- Improved Water textures. Now it is more real (Thank to CpJoker)
- Cantabrians are now a few more strong
- Add Events - some things happen...
- Add Random Events where you can choose. A lot of events where you can choose what do. Your decisions are important in the world of Brytenwalda.
- New Atwork: A lot of new artwork by thortheviking (his work is tremendous!, and one new escape menu screen by Careless.
- Bodyguards: When you're powerful, you'll need a bodyguard to protect you wherever you go. Your most faithful.
- Improved combat thank to Xenoargh: critical system. You can give critical hits that cause more damage. / Dodge: with high atletics you can dodge attacks. But remember, AI can do too!
- New Buildings: Now you can build temples (Improve Faith of your subjects), blacksmiths (more income), libraries (more renown) and merchant guilds (more prosperity) in your towns and villages.
- And more things...
Do you think that this is few?
Well, there's something else very special feature: RELIGION SYSTEM
Are you reading?
- Now you can choose your faith: Old celtic gods, Celtic Christianity, Roman Christianity or Germanic Gods. What do you like more?
- Depending on your faith, you can build a temple or other. You can build a templo/chuch for try converted to a population of a settlement.
- You can change your Religion talk to Bishop or Pagan Priest on Great Hall of Towns.
- You can attack to enemies of your religion like clergy parties or pagans priest parties.
- How much is your religion more akin to that of your domains, improve income.
- Religion affect your relationships with villages and towns.
- You can try converted all Britannia and Hibernia to your Faith!
Enjoy!
v1.32 Oficial Release 14/11/2010
Features:
- Bugfix.
- New item: Fur
- Improved penalties/bonus system for armor, standars, horns, shields and helms
- Penalties are optional now. (Camp menu > mod options for enable/quit it)
- Rest morale penalty is more low now.
- Weapon damage update to numbers more near to 1.3 version.
- 3 New sea battle scenes
- Tournamet weapon problem fix
- Fornmations "chicken" problem fix.
- And more things that player had asked.
v1.31 Oficial Release 07/11/2010
Features:
- Bugfix.
- Changes in Weapon Breaking. Now, you dont lose weapon when it break.
- Map improved: waves add.
- A lot of news horses, mule and donkeys
- New load screen.
-New icon port towns
- New scripts thank to Caba'Drin: now when enemy is closed, spearmen change weapon.
- New atributtes for items: if you use heavy armor, shields, or helms, you have penalization skills.
- Horn and standars improved: they add leadership and tactics skills if you or companions use it.
- Sea travel player add: Now you can pay and travel by sea.
- Sea Travel IA - alls parties in map can travel by sea.
- Sea Battles - player and IA can fight over sea.
- Shield Bash - add shield bash, more realism melee. Thank to xenoargh and Sinisterius
- More historical notes.
- Family tree fix - More historical accuracy.
- Open quest: Gae Bolga
- New quest: Treasures of Britannia.
- Change: new companions.
- Improved lords parties.
- Weapon type switch (orders) - thank to Caba'Drin. You can order to your troops that weapon to use.
- Skirmish mode script - Thank to Caba'Drin. You can order your troops that guard distance with enemy.
- Fix Lords relation report. You can see it by kingdom.
- Add new screens thank to Endakil
- Leadership is skill party now.
- Fix TAB key for cam after of death.
- New items: a lot of shields
- New items: new celt bodies.
- New items: new nobleman cloaks
- New items: Boar Fur for pagan characters.
- New items: bamburg sword.
- New items: new axes and spears.
- New items: a lot of new helmets, valsgrade type.
- New dialogs for pagan and cleric parties.
- New scenes and fix old entry points. You should visit Din Tagell, Cantwareburh, and more. http://forums.taleworlds.com/index.php/topic,135583.0.html
- Improved upgrade/week pay for troops.
- Combat - Improved bows and trowing weapons, changes in speed, damage and others attributes for a combat more realism. Special thank to forum fans of 'Combat Realism in Brytenwalda the discussion' thread. Actually Life Erikson continue work in improve system.
- New culture: Frisian. You can recruit frisian now, and rise frisian army.
- New sea bandits: scoti, frankis and dena pirates.
- Fix skill requisite for arena weapons.
- AI: handle team_give_order lumping mounted heroes with infantry
- Rewrite arcsine in script_point_y_toward_position from scratch
- Shut down reform on Stand Ground
- Center rotation on reform
- AI: refine infantry formation approach
- and more things...
v1.3 Oficial Release 17/10/2010
- Bugfix.
- Add french traslation of Brytenwalda thanks to BerTolkien.
- New scenes: Hlew Castle, Grantebricge, Cantwareburh, Trainings Grounds, and others.
- New armors, helmets and swords. Visual Impresive. Specially helmet "Boar hat" and sutton hoo sword.
- Irish and Pict are more strong now.
- Swords can be use with 1h or 2h.
- Improved textures thanks to Kamina.
- Fix morale problem for big parties
- Now if you have clerics and follow women in your party, you can rise morale.
- You can see Brytenwalda version in menu now.
- Negative morale and honour bonus for guards and prisioners in Salt Mine. Nobody want work/live here.
- Bandits attack caravans now.
- Submod Diplomacy update to last version. Thanks to Waithi
- Add export/import npcs menu in camp menu
- Fix break weapon. It should be a few more difficult to break now quality weapons.
- Language correction for strings thanks to Wigbord. Now it is in perfect native english.
- More blood.
- New cleric and pagans priest parties in map.
- New horse model for ponies. Thanks to SendMeSmile.
- New historical notes. Specially, you can know place history speak to guild master of Bebbanburh and Lundenwic.
- Alternative Female faces (soon in download)
- New Especial Merchants. If you have money you can buy some nobleman item now.
-Add Gae Bolga quest for future winners of Contest.
- Fix typo in team faction determination script
- Fix centering: archers Hold-F1, stand closer, spread out; archers & infantry Hold from battle panel
- AI: add cavalry line charge and generally make them more aggressive
- AI: add leader placement for when there is no infantry to stand by
- AI: remove leader speed limitation: no longer needed
- Have battlegroups/divisions 3-8 hold at start of battle
- Reenable archer stagger as archer "ranks" formation
- AI: close a couple loopholes that were preventing infantry advance
- AI: change logic that sometimes kept cavalry from charging
- AI: broaden test of army nearness to enemy for switch into fight phase
- AI: break formation only for lower level troops
- AI: remove random variable in cavalry target assessment
- AI: double cavalry strength assessment vs. potential non-cavalry threat/target
- AI: specify cavalry decision to free fight more precisely
- AI: ignore fake reinforcements (i.e. reinforcements stages > 1)
- AI: handle no archer situation for horse archers and during reinforcement
- AI: remove obsolete destination tracking for cavalry wedge (and whatever loopholes that created)
v1.2 Oficial Release 19/09/2010
-Bugfix
-Siege problems in some scenes fixed.
-New crown to Player that wish be king.
-Optinal Weapon Breaking (camp menu> mod options)
-Minor Damage add when you fall of your horse.
-New Scenes (ad Gefrin and others)
-Resize spears
-Improved dialogs thanks to monolito
-A lot of new textures.
-News swords and lamillar armors.
-Improved economy system
-Restauration kingdoms: allows destroyed factions to arise again
-Improved wound system.
-AI: fix archer decision to move
-AI: fix logic leading to Jockey phase of battle
- Use leader in faction determination at start of battle
-AI: have archers reassess every 5 seconds instead of 10
- AI: add two meters to minimum archer distance to prevent all-javelin "archers" from auto-instigating a melee
- AI: keep infantry from wandering off to non-cavalry target when archers under attack by cavalry
-AI: sharpen up ranging at start of battle
- AI: disallow specialized formations if there's no default formation
- AI: infantry anticipate enemy cavalry charge
-And most things...
v1.1 Oficial Release 11/09/2010
-Bugfixed
-New textures
-New songs thx to [JaGeR]
v1.0 Oficial Release 08/09/2010
-Bugfixed
-New textures (tunics, pictish bodies, cows...)
-New shields
-New paint faces
-New town scene (Bebbanburh)
-Improved system battle and bugfixed here also.
-Alternative items.txt for players that they like native combat system
-Delete Weapon breaking for inestability
-Improved map terrain.
-Battlefields most small
-New scenes props
-and some thing most i dont remmember
v0.96 Open Beta 29/08/2010
-Port to 1.131
-Bugfixed (all bug meet for you, fixed)
-Dialogs improved thanks to Wilson.
-Add new menus in reports (Factions relations, lords relations...)
-Add Christian Cleric and pagans priest in battles.
-Most girls in the taverns
-New troop: musician (horn)
-A lot of new information in Game Concepts, include Time Line.
-Improved Battle System (1)
-Add Realism Causalities system of xenoargh.
-Bodyguard system removed with 10 new companions.
-9 news songs (celtic and instrumental music)
-And most things...
v0.95 Open Beta 19/08/2010
-Bugfixed
-New scene: Salt mine
v0.94 Open Beta 17/08/2010
-bugfix.
-New dialogs for companions.
-Improved speed 2h weapons, and javelin damage
-Troop tree fixed - (see: camp menu > take an action > Troop tree).
-Improved dialogs system.
-A lot of new armors.
-Changed the cost of recruiting/hiring/upgrade/wages troops.
-New Scenes: our world continues to take lives, Adorno fixes some problems of old scenes and introduces new scenes in this version.
-Improved battle system: AI most intelligent, and bugfix for player formations.
-And most...
v0.93 Open Beta 30/07/2010
-Bugfixed
v0.92 Open Beta 28/07/2010
-A lot of bugfix.
-2 h Axe most big.
-Sound improved
-Battle System improved - We have enhanced the damage of weapons and other features for a more balanced system, trying to keep the realism. We are eager that Betatesters try it, and we can correct, if necessary, the battle system to leave a perfect view to the final version.
-Less frankish and dena pirates.
-New intro screen
-different size horses. The pony is the size of a pony now
-New troop tree in game - (see: camp menu > take an action > Troop tree).
-Changed the cost of recruiting/hiring/upgrade/wages troops.
-New system of Forcible recruitment: You need most troop but villages hate you? no problem, you can force them to give you men who serve in your army. what if they hate you most?
-You can sell all your prisioners of a click to Ransom Brokers.
-New Scenes: our world continues to take lives, Adorno fixes some problems of old scenes and introduces new scenes in this version. You're going to miss it?
-And most...
v0.91 Open Beta 24/07/2010
-Bugfixed
v 0.9 Open Beta 23/07/2010
Presentation
Dark Ages in British Isles are fascinating, a dismal warlike time, in which people fight for survive. A dark age with deep blend of cultures.
6th and 7th centuries were a time when invaders (Saxons, Angles and Jutes) tried hard their destiny in a new world with the steel of their swords, shields and spears. Ancient people tried to resist, while they saw how their kingdoms are defeated and conquest by those “barbarians”, sorrowfully saw how his belowed world slowly disappeared off the face of the earth.
Couldn't forget to talk about the Picts also, who have always inspire great interest. Or about West, other island, as complex as Britain, Ireland in which many people were fighting for a piece land, their clans, livestock and supremacy.
In short, it is a world we know a little, but that it is like a magnet for history lovers: a time of war and great deeds, where few (almost none) kings died in his bed.
¿What mean Brytenwalda?
The central element in early Anglo-Saxon politics is the 'imperium' (empire) over all 'English' peoples south of the Humber which Bede ascribes in his Ecclesiastical History (ii 5) to seven kings before 671. To these seven, the Anglo-Saxon Chronicle of Alfred's time attaches not only an eighth name but also a vernacular word, 'Bretwalda', or 'Brytenwalda'
Brytenwalda = Bryten - Britain and walda - ruler.
Brytenwalda, almost certainly the right form. 'Bretwalda' may be a 'ghost' word, born of a scribal slip.
A little of History: Anno Domini 636:
Edwin, King of Deira, has died some years ago, his great rival, Cadwallon ap Cadfan, king of Gwynedd, after ravaging the north with his armies, was killed by Oswald the new lord of the north, the ambitious son of Æthelfrith and Edwin's sister, he now rules on Bernacia, Deira and Elmet.
Oswald the powerful, who has proclaimed Brytenwalda, who is willing to dispute the title?, Who is willing to confront the most powerful king in Britain?
The world is at war, only respects the law of the sword and spear. There are realms that are born and die every single day, kings die on the battle fields.
On East, the Angles, Jutes consolidate domains and claim for more land.
On South, the Saxons, led by Cynegils, have teamed up with Oswald, cornering Penda, king of the Angles de Mierce, The March. Will Mierce resist being surrounded by enemies?
King Penda is bloody and violent, many kings have been killed by his sword and promises to kill many more. He call to meet the men under his command to go to war.
Meanwhile, Christianity extending from Centware (Jute Kingdom), and it is converting the barbarians.
Pushed against the coast, the Welsh are fighting for every inch of land, but are too divided, dreaming of the return of a king to unify all and lead to the final victory, they dream with an incoming King Arthur. But Arthur is dead, and all eyes look to Cynddylan, the king of Pengwern, brave as a lion, but unable to join under his banner all the other kings.
And Gwynedd, a fertile kingdom in great warriors, is silent, unable to hear the sound of the advancing armies threatening their land. Gwynedd cry to Great Cadwallon, scourge of the Angles and Saxons, who has left a son, a King 3 year old.
In the snowy lands of the North, fight the Irish, Dal Riata, and the Picts. Their kings share blood, but the Irish are invading in land of Cait, kingdom of the Picts. The Picts, with their faces painted and their female warriors, are now united under one king and they are stronger than ever.
Across the sea, in Ireland, Domnaill mac Aedo, of Ui Neill´s clan has emerged as High King in Temair after defeating his enemies. But it isnt more than a prestigious title that recognizes him as the most powerful of the island. Around him, clans are fighting for land, women and cattle in fratricidal wars. The war in Ireland is endemic.
Who can bring light to this world of war and misery?
The world was chaos, and chaos was war.
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SIGS thanks to Verbeek:
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Code:
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Code:
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Code:
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Code:
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